GTA VI: General Discussion

  • Thread starter Thread starter PureAlpha1206
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Where will GTA VI be set?

  • California

    Votes: 9 3.9%
  • New York

    Votes: 11 4.8%
  • United States

    Votes: 52 22.5%
  • China

    Votes: 8 3.5%
  • Japan

    Votes: 12 5.2%
  • Australia

    Votes: 7 3.0%
  • Other

    Votes: 23 10.0%
  • Miami

    Votes: 109 47.2%

  • Total voters
    231
And yet this extended trailer opens with the lead character (i.e. your main role as an RPG) drug dealing, murdering police, stealing a car (well duh), driving on the wrong side of the road while being chased by the police*, beating someone with his bare fists in the street, gunning down people, carjacking at gunpoint, armed robbery, violent assault, pistol whipping a store clerk... I could go on. And that's the gameplay - that is the core of the game. It's grotesque and thoroughly nasty - everything else kind of pales into insignificance compared to that IMHO. GTA used to be satire - this doesn't look funny (or fun) to me at all.
I respect your view on it. But, if we're being honest, previous Grand Theft Auto trailers also depicted all these acts of violence & crime. Trevor's trailer shows him smashing a guy's nose into a wall, hitting a guy in the head with a bat, a montage of him just punching people, stomping Johnny's head in, & even the notorious torture scene is briefly shown. Police are blown up by a fighter jet. Franklin is shown pistol whipping & shot gunning 2 men point blank.

There is no sense of satire in those trailers, they're just doing what trailers do. Building hype by showing what happens throughout the game & elements of the story. The Extended Trailer has essentially done the same thing, just with a lot more shown in 3 long, continuous clips from the story. I do agree the realistic look does make it all more unsettling, but GTA is not going to tone down its controversial nature as it looks more & more realistic, b/c that's a core staple of the franchise by this point:

I think this is a technically marvelous game that at the same time is absolutely reprehensible. This is a game that rewards you for causing mayhem. This is a game that is about causing mayhem. It's a game that rewards you for killing innocent people by the dozen. In........., I can hijack a car, kill the driver, run someone down on the street, commit drive-by shootings, and score points for doing all of it. In some scripted sequences, I'm tasked to kill people at random. In one, the identities of the victims don't even matter. The goal is merely to kill a certain amount of people within the allotted time. There are no significant penalties for offing bystanders.

There's sex and drugs in this game. Big deal. Which is the real ugliness to you -- prostitutes and heroin, or amorality and flamethrowers?

Just for reference, this is referring to GTA III; 25 years ago, yet could be applied as a similar take to your view on the trailer.

I give you major kudos for recognizing that the game was having a negative effect on you & stopped. But, people being psychopaths in the game is unfortunately not new. If there's any redemption, it's that most of the community throughout the past few years isn't accepting when folks try to brag about such acts. A streamer got banned b/c they kept feeding black people to gators. Folks meme about running down people on the beach in VI, but I've seen people get down voted & berated if people think it's an invitation to describe other weird acts of violence. I like to think the community knows better for the most part.

To VI's point compared to others, it'll be interesting to see how RDR2's honor system is built upon. In that game, folks genuinely made sure Arthur was morally good b/c it gave him the most fitting ending. That could happen here in VI if your violence doesn't spiral completely out of control, esp. since Rockstar has said you can hit a breaking point in your Criminal Profile you can't come back from on a play through.

Again, I do respect your take & I agree with how unsettling it looks under this new, next-gen graphical leap and how parents shouldn't be letting kids play it. But, VI is not the first GTA game to have such a view on it.
 
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With the YouTube compression, it is barely proper 4K anymore

Rockstar uploaded the video on their website and you can download it directly. It is 14GB

I saved it from that link, but the 'en-us-2160p' I was served was only ~2.5GB. Good for 12mbps, but I'd love to see the less compressed version.
 
I saved it from that link, but the 'en-us-2160p' I was served was only ~2.5GB. Good for 12mbps, but I'd love to see the less compressed version.
 
Some cool stuff mentioned here.


Oh no I still have to exercise in game :indiff: lol
 
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That was one of my theories about evading police. Obeying traffic laws and limiting attention. The Extended look showed that when Lucia didn’t run the stop sign in the getaway van, even though the vehicle wasn’t known by the police. Those options described by “Rob” are some details I’ve thought about while playing the games before VI.
 
I'm not the sort of person that goes into something all guns blazing, so the fact that you'll be rewarded for smarter decisions is highly appealing to me. Knowing that there are consequences for certain acts adds a new level of jeopardy that will surely make the experience of pulling off a successful heist a hell of a lot more satisfying. I know I was critical of this game at first but the more I see, the more I want to give it a shot. I figure it'd be more entertaining than Red Dead 2 as it's set in the current day and features cars instead of horses.
 
That was one of my theories about evading police. Obeying traffic laws and limiting attention. The Extended look showed that when Lucia didn’t run the stop sign in the getaway van, even though the vehicle wasn’t known by the police. Those options described by “Rob” are some details I’ve thought about while playing the games before VI.
That may have been done for "emphasis", but I think it can be accepted that ignoring basic traffic laws won't cause any concern from police. According to Dazed, a notable crime has to be witnessed by an NPC calling it in, or a security camera, so it seems like you can elevate your crimes depending on the surrounding environment.
 
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  • single player story is ~80 hours
  • map is 2x GTAV and 3x RDR2
  • 4K 30 FPS on a base PS5
  • you can order food from a drive thru
  • bus stops and trains are functional
  • you can buy groceries from convenience stores like RDR2
  • streamer mode without copyrighted music
  • there's a zoo
  • apps
    • RydeMe (Lyft)
    • WhatUp (WhatsApp)
    • BuckMe (CashApp)
    • Snapmatic
    • fitness app
    • WAINK
  • cut your hair shorter at the safehouse
  • use the barber for extra styles like RDR2
  • NPCs react differently to your character holding weapons
 
As a side note to Project's post, TGG looks like he'll be info-dumping over the next 2 weeks. I believe he got a special, 2-3 hour look at the game & saw the Extended Trailer sometime in July.
 
Yeah, Rockstar flew TGG from Australia to the Rockstar North office to see the Extended Look and watched Rob Nelson play free roam for 2.5 hours

From my understanding, Rockstar invited half a dozen creators from various languages to have the same preview back in July

 
I'm only curious about amount of headshots taken in preview - was that playing some pro, was it with mouse and keyboard or is just so strong aim assist...?
 
That may have been done for "emphasis", but I think it can be accepted that ignoring basic traffic laws won't cause any concern from police. According to Dazed, a notable crime has to be witnessed by an NPC calling it in, or a security camera, so it seems like you can elevate your crimes depending on the surrounding environment.
I guess it would be too detailed if police are looking at suspicious behaviour.
 
I'm not able to type much right now, but suffice it to say that I have very mixed feelings about GTA VI - I realise I'm getting old, but I really don't like this series any more, and the trailer on Netflix last night left me cold and a bit disgusted to be honest. I get that it looks absolutely incredible, but I'm finding it increasingly difficult to see the point of games like this.
I found myself turning up the volume just to hear what Jason was saying, I'm having a hard time understanding what he says.
The game looks good, with a mix of action and a Red Dead 2 style of slowing down to savour things.

Maybe we are just getting too old and should shuffle off and play dominos @Touring Mars :lol:
 
GTA used to satirise American society, now it struggles to keep pace with it.
The fact they're owned by the Saudi PIF and US venture capitalists, signed up to have a streaming service debut their gameplay trailer to ostracise fans, and have been aggressively litigious towards platforms hosting their leaks demonstrates that Rockstar is now what it attempts to parody.

Can't poke fun at power if you answer to power.
 
Watched the announcement and while I am really impressed by the world and the level of detail they have created I feel no excitement or whatsoever. Nothing I've seen touched that itch of 'I need to play this'. Feels like a game that's in the middle of puberty and I am not at all in the mood for that...probably getting old 🤷 The lady however did have à nice body, I must admit 🤣
 
The fact they're owned by the Saudi PIF and US venture capitalists, signed up to have a streaming service debut their gameplay trailer to ostracise fans, and have been aggressively litigious towards platforms hosting their leaks demonstrates that Rockstar is now what it attempts to parody.

Can't poke fun at power if you answer to power.
Just as a small note, that's Take2 that has been doing that & they've been doing that for their games for years. V & RDR2 had map leaks & Take2 issued DMCAs towards multiple outlets if they showed it. That is, unfortunately, the beast Rockstar answers to & a major reason there's such a heavy micro-transaction presence in Online just as there is with 2K games.
 
While kinda, as Take-Two is the IP holder for GTA, they're also largely indivisible entities in action, rather than the traditional developer/publisher relationship.

In fact Rockstar as a whole is a creation of Take-Two itself, and didn't directly originate GTA; it didn't even exist until 1998.

DMA Design made the first GTA, some years after making Lemmings, then financially falling over and sell what was left to Gremlin where it made GTA which was published by BMG Interactive. Dan & Sam Houser were working for BMG at the time, and signed Race'n'Chase to BMG Interactive, where it became GTA. Neither worked on developing the title.

Take-Two bought BMG, buying the IP of GTA in the process, and turned it and a bunch of other concerns into Rockstar after moving it to New York, and then, after Infogrames bought Gremlin, bought DMA Design from Infogrames, who knew what they were doing with GTA to complete GTA2 and then develop GTA3. The first title was DMA-developed/BMG-published, then the second and third were DMA-developed/Rockstar-published.

After that, Take-Two put DMA under Rockstar as Rockstar North, with Vice City onwards being Rockstar-developed and Rockstar-published. GTAVI will also be that.

It's an absolute rats' nest - before you even get to Strauss Zelnick, CEO of Take-Two, being US HoB for BMG Interactive and later CEO of BMG... :lol:

Microsoft's response - "We are working closely with Take-Two and Rockstar Games to support efforts to protect creative works and intellectual property." - very much shows the legally indistinct nature of the two.

V [...] had map leaks & Take2 issued DMCAs towards multiple outlets
... and I'm pretty sure I said something very similar about Rockstar now being exactly what they aim to parody at that time also :lol:

Don't know about RDR/RDR2 'cos I don't care about them. Actually I don't care about GTA6, or 5 either, but I did care about 5 at one point.
 
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I haven't seen it mentions, but I wonder if all that bodega robbery is to pay rent. I mean, mission pay outs might not be as big as V. Plus, we need to pay for more items for survival.

Filling up an SUV getaway car or that gas guzzling Malibu is going to take a steady stream of cash. Again, I haven't seen it, but I can imagine fuel prices mimic current USA prices and even adjust during the time of day or day of the week.
 
I haven't seen it mentions, but I wonder if all that bodega robbery is to pay rent. I mean, mission pay outs might not be as big as V. Plus, we need to pay for more items for survival.

Filling up an SUV getaway car or that gas guzzling Malibu is going to take a steady stream of cash. Again, I haven't seen it, but I can imagine fuel prices mimic current USA prices and even adjust during the time of day or day of the week.
The Bodega robbery is probably just another robbery you can pull off. TGG has said just about every store you can enter can be robbed, as robberies play a much bigger role this time around. To the point, we may not be able to progress further into the story until some have been done/encounter it seems.

As for fuel, we got a little peak at the price in a leak but I can’t remember off the top of my head.
 
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