GTP_WRS-Online Event 25 : Mugen Motul Madrid - Jul 12 & 16

Allibubba99

WRS Race Steward
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Canada
Wpg / Canada
Allibubba99
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Presents...

Mugen Motul Madrid

An Online Race based on GT6 Week 25 Time Trial

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:: Only Open to Qualified GTP_Registered Members ::

:: Members are not obligated to take part ::

July 12th, 2014

*NEW* Worldwide Weekend Time Slot
5:00 PM Eastern / 2:00 PM Pacific / 21:00 GMT / 7:00 AM AEST / Check Local



July 16th, 2014


European Time Slot
3:00 PM Eastern / 12:00 PM Pacific / 19:00 GMT / Check Local



North American Time Slot
10:00 PM Eastern / 7:00 PM Pacific / 2:00 AM GMT / Check Local



MUGEN MOTUL CIVIC Si '87 @ Circuito de Madrid

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Stewards Note:

World Wide (WW) Time slot is now taking place during the active TT on Saturday's! Please remember not to discuss your T3 for the active TT in this thread.
 
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In the event of a field of 13-16 drivers we will disable mics and race with one grid. With 17+ we will split the grid (SEE Lounge Splits BELOW).


Register Here


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(tables will auto update approximately every 30 minutes)


Eligibility

This WRS-Online event hosted by 3D3 Racing is open to GTP_Registered members only. If you are not currently on the registry run the GTP_Registry qualifier and join now!


Registration Instructions

The following must be performed by every driver for every event:
  • Click the registration button above, fill-in and submit the online registration form (be sure to use the PSN that's listed in the registry)
  • Leave a quick note in this thread to let us know you've registered and any other comments.
The following must be performed only one time per driver (not per event):
  • Submit the 3D3 Racing Online Driver Database Entry Form. Your information will need to be verified before you are added to the db and before your ID will appear in the registered driver table above. You can view the official driver database here.
Registration Changes

If you want to change your time slot, add a time slot or update your color choices just click on the registration link and fill out the form again and submit with new values. Your last entry will override any previous entries.

Cancellations

If for some reason, after you register for the event, you are unable to attend please click the registration button above and complete the form again selecting "cancel" as your status. Please also post a note in this thread as the table above can take some time to update.


Delaying or Restarting Race Start

Once the race countdown timer has started, the race will only be restarted in these cases:
  • Multiple drivers report a black screen/hang, instead of the 3-2-1 countdown.
  • One or more drivers get disconnected before race-pace has begun ("GO" for grid-starts, end of formation lap for rolling starts).
  • Steward realizes there is a condition that would lead to an unfair or poor race experience.
Once the race countdown timer has started, the race will explicitly NOT be restarted for:
  • Latecomers, even if you've registered
  • Driver realizes he picked the wrong car parts (ie, tires) or driving options (ie, Auto tranny)
Lounge Splits **NEW**

A more formal formula will be used to determine lobby assignments.

First, every driver that confirms their registration will be ranked using an event specific handicap equal to the minimum(best) of the following:
  1. Handicap from the official registry (driver does nothing, falls back on official handicap)
  2. Handicap from the official time trial (driver included in official time trial results)
  3. Handicap computed using an unofficial offline ghost lap replay
    • Must conform to all time trial rules and be attached to a post in the online thread
    • Submitted after TT deadline on Monday @ 23:59 GMT
    • Submitted at least 8 hours prior to the event start time
  4. Handicap computed using the best clean lap of an online steward observed qualification race
    • Tire wear set to off, but otherwise conforming to online regulations
    • 5 lap race: 1 out lap, 3 timed hot laps, 1 cool down lap.
    • Scheduled with steward ahead of time (plan ahead and request via thread)
    • Completed at least 3 hours prior to the event start time

Second, we will sort the confirmed drivers 90 minutes prior to the race and divide them up evenly. If there are an odd numbers of drivers the extra driver will be assigned to the A room. At that point the stewards convene and assign a director and supporting steward for each lobby. Then at about 50-60 minutes prior to the race the room #s and driver assignments will be published to the thread.



Reserves: Drivers with reserve status at 90 minutes prior to event start will not be included in the lobby assignments, but will be listed with their applicable handicap in a reserve list. They will have to request on the thread to be added to a lobby and the assignment will be at the discretion of the stewards. In that case handicap will be used as a guide, but there are no guarantees last minute confirms/entries will get the room you want and in some rare cases may not get to race at all (e.g. if the room split is such that there is two full rooms or if the new driver would create an additional room that wouldn't be supportable with the number of stewards available). Reserves will be handled on a first to request basis using the online race thread. Do not use the google form to confirm/register at the last minute, but use a thread post instead. If you are on reserve list or not listed at all in the lobby assignments do not join a room until instructed to do so.



Abuse: Because confirming guarantees you a grid spot it's important that nobody abuses the status. If you are fairly confident (80%) you are going to make the race sign up as confirmed ahead of time, but it's important you update your status as you get more information and for sure no later than 90 minutes prior to the race. At that point if you are not 99% sure you should be on reserve. This is a courtesy we ask, not only for the admins/stewards, but also for the benefit of other drivers that have accurately stated their status. We're going to use a three strike rule. A confirmed driver that "no shows" will receive 2 strikes. A confirmed driver that cancels less than 90 minutes of the race, but before race start will get 1 strike. Three strikes in any 8 week period and the driver risks being suspended from the online participation for 8 weeks. We know "stuff happens" and real life comes first so this allows some forgiveness, but we can't manage multiple rooms effectively if we don't know at least a bit ahead of time who is going to be showing up and we can't have people taking advantage of the system to guarantee their spot at the cost of someone else.


These rules will only apply for weekly Wednesday events where more than 16 drivers are confirmed. In the case of 16 or less the situation is more relaxed as the stewards just open up one lobby, all confirmed drivers are guaranteed a spot, and reserves are given grid spots on a first come first serve basis.

Goals of these rules?
  • Creates lounges of similar paced drivers equitably without relying on honor based practice laps.
  • Allows drivers that have improved beyond their handicap to qualify in a "faster" lounge.
  • Allows drivers that did not have time to run the TT to submit an offline lap well after the official TT deadline.
  • Allows drivers to run in an online setup to qualify if they don't want to deal with offline replays. These could be done during any of the practice sessions as long as a steward is present to observe.
  • Allows drivers to fall back on registry handicap if they have no time to pre-qualify.

We hope/expect the vast majority of drivers are covered by their handicap or TT result and the other two options are only used in a few cases each week. Drivers who have not been official processed should take advantage of #3 or #4 or they will be "approximately" assigned based on our best guess of their handicap.

Also note that the above procedures will typically only apply to lobby assignments. Within each lobby there will still be a pre-race qualification session to determine grid order.

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Official Practice Times
  • NA: Ad-hoc - participants can start rooms
  • EU: Tuesdays @ 19:00 GMT | 3:00 PM Eastern | 12:00 PM Pacific
  • Pre-Race: Lobby assignments will be posted ~1 hour prior to the official start time
Basic Settings
  • Room Mode: PQR = Practice, Qualify, Race
  • Room Privacy: Public
  • Entry: Type GTP WRS to identify yourself if you don't use a GTP tag
Room Settings
  • Room Comment: GTP_WRS: Mugen Motul Madrid
  • Room Type: Race for Real
  • Fixed Room Host: No
  • Max Number of Participants: 16 per lounge
  • Race Quality: Standard
  • Voice Chat Quality: Standard
Course Settings
  • Course: Circuito de Madrid
  • No. of Laps: 31 + 1 formation lap
  • Weather: 0%
  • Weather Changeability: Fixed
  • Surface Water at Race Start: 0%
  • Time: N/A
  • Time Progression: N/A
Qualifier Settings
  • Qualifier Format: Race Alone
  • Time Limit: 6 Min
  • Start Location: Final Corner
Race Settings
  • Hold Races Automatically: Disabled
  • Start Type: Staggered Formation Lap with Rolling Start (see below)
  • Grid Order: Fastest First
  • Boost: No
  • Penalty: None
  • Tire Wear/Fuel Consumption: Very Fast
  • Grip Reduction on Wet Track/Track Edge: Real
  • Minimum Number of Pit Stops: 0
  • Require Tire Type Change: Off
  • Race Finish Delay: 180 sec
  • Visible Damage: Off
  • Mechanical Damage: Light
  • Slipstream Strength: Weak
Car Selection Method
  • Car Selection Method: Garage
  • Car Filters: Filter by Make -> Manufacturers -> Honda
  • PP Limit: 440 PP
  • Max Power Limit: 232 HP
  • Minimum Weight: 890 kg
  • Drivetrain: FF
  • Tires: Front: Sport Soft (SS) - Rear: Sport Hard (SH)
  • Nitrous: Prohibited
  • Vehicle Tuning: Allowed
  • Custom Rims: N/A
  • Oil change: Allowed
  • Brake Balance Adjustment: Allowed
Limit Driving Options
  • Skid Recovery Force: Prohibited
  • Active Steering: Prohibited
  • Active Stability Management (ASM): Available / Optional
  • Driving Line: Available / Optional
  • Traction Control: Available / Optional
  • ABS: Available / Optional
  • Handbrake: Prohibited
Partial Formation Lap Rolling Start




  • After the qualification time is complete a steward will record the results.
  • The system will place all drivers on the grid and begin the countdown timer.
  • Drivers should remain stopped on the grid after the countdown timer.
  • A steward will announce the starting order and drivers should proceed into a staggered formation in the order called.
  • Pole sitter will choose his/her preferred side of the track and other drivers will alternate sides.
  • There should be no overlap between cars in the staggered formation.
  • Speed limit on formation lap is 62 mph | 100 km/h and pole sitter should maintain this speed (or less) to keep pack together, in particular in the final sector.
  • Weaving or other tire warming procedures are NOT allowed during the formation lap.
  • Pole sitter will exit the last corner and take care to give enough time to allow all cars behind to safely exit the final corner.
  • Start marker is the start/finish line.
  • The pole sitter should start the race by accelerating to race pace at the identified start marker (track specific and may or may not be the start/finish line).
  • All other drivers should accelerate after the driver in front of you does so.
  • No passing is allowed before the start marker.
  • Be cautious and courteous in the first turn. Dive bombing will be penalized and will not be tolerated.
Track Boundary Guidelines
Drivers are expected to do their best to stay within track boundaries per the OLR. Mistakes happens over the course of a long race and the random off or two will be overlooked in most instances, but if a pattern of boundary abuse is observed penalties will be handed out which include 15 seconds for a "minor" pattern of abuse, 30 seconds for a "substantial" pattern of abuse, and a DQ for "complete disregard" of track boundaries. In cases where penalties may not impact the driver (e.g. DC), the penalty may be carried over to the next event and may be applied as a 5 (minor) or 10 (major) grid spot penalty.
It's up to the admins' discretion exactly what qualifies as "minor", "substantial" or "complete disregard". Going outside the rumble by a centimeter isn't as serious as a car length wide excursions into the run off area. Factors such as dirty air and traffic also come into play. If you find yourself going wide then the next lap you're expected to slow down a bit more to make sure you stay within boundaries. If you make the same mistake multiple times and you want to avoid a penalty you can always self-penalize during the race by lifting for a very brief period upon returning to the track. Continuing to hammer the throttle after repeated boundary overruns may very well end with a post race penalty.

General Guidelines:
  • Contact with walls should be avoided. Wall riding/bouncing to gain time will be penalized and/or can result in disqualification. This includes pit entry/exit.
  • Rumble/ripple strips are part of the track
  • Runoff areas are not part of the track.
  • If you overrun boundaries by accident, lift momentarily to make sure you don't gain any advantage.
  • Do not complete a pass that was made possible by going outside track boundaries.
Track Specific Guidelines:
  • Red and White rumbles, tarmac are track.
  • Yellow bumps and green astroturf are not track


Standard Clean OLR Rules Apply:
  • Unless otherwise specified, all rules from the original WRS event apply.
  • You are expected to drive clean at all times as if you are racing in the WRS. All participants are required to follow the GTPlanet Online Racing Rules & Guidelines.
  • 3D3 Race Stewards (who are taking part in race, but will review the replay) reserve the right to kick out or invalidate the result of any driver from the Race Room for driving offensively. If you ignore any warnings from the stewards and are kicked out of the race room, you will not be allowed to participate in future 3D3 events.
  • Contact with walls should be avoided. Wall riding/bouncing to gain time will be penalized and/or can result in disqualification.
  • Rumble/ripple strips are part of the track
  • Runoff areas are not part of the track including green painted concrete.
  • Limit your contact with walls or objects, visible or invisible
  • No hybrids
  • No cheating of any kind
  • Nothing that goes against the spirit of the rules
  • Passing and Blocking: Aggressive blocking is not permitted, but the driver in front has the right to choose his/her line and braking point and drivers behind should respect that line. Be especially careful when you are on older tires than the competition as the speed difference may be significant. These events are "for fun" so just play nice and take a conservative rather than an aggressive approach when possible.
Good Luck, OLR Team :gtplanet:

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I did some practice yesterday and was running 5 and 6 on the front tires after 10 (agressive) lap. I think I'm going for two stops today...
 
Sorry guys will miss Eu and possibly na due to stint changes in 24 :nervous:

Meant todays race.:dunce:
Are you in that 24 hr race they are streaming on line now?

Edit never mind, I found the race thread and see you entered.
 
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Race room open (a little early, still 1.5hrs till qualifying):

1472-6399-8665-9412-9217
 
Very fun race, nice combination of car and track. Congrats Kevin @EDK , Danny @Friday_GTRP , and Lucas @Gravitron on getting podium. Lucas you beat me by .1 second at the line. The very fast setting allowed a number of strategies, from 3 stops to 1 stop, in the end 2 stops was the best. I tested the 3 stop and knew it was slightly slower, but it was easy to run fast laps consistently. I was glad I tried it, but for the NA race, I will only do a 2 stop. Kevin did not cooperate and make many mistakes, which I needed on my pit strategy.

I will say, if you struggle with this car on worn tires, 3 stops is not a bad way to go. I figured there is about a 10 - 12 second difference between 3 stops and 2 stops, factoring lap and pit times, but if it eliminates mistakes it may be worth it for you. I finished about 12 seconds behind Kevin.
 
That was fun. The back of the pack had some very intense competition going on. Regarding tires I did two stops but ended up running 3s on both tires the last lap. Probably try 3 stops on wednesday as I'm terrible a preserving tires...
 
That was fun. The back of the pack had some very intense competition going on. Regarding tires I did two stops but ended up running 3s on both tires the last lap. Probably try 3 stops on wednesday as I'm terrible a preserving tires...
A tire killer in this race, is the roundabout in T3. Let the car rotate around the corner so that the car is pointing in the direction you want to go before giving it full gas. I feather the gas until it is ready for full acceleration. If you go too early, you will see the smoke coming off the tires.
 
A tire killer in this race, is the roundabout in T3. Let the car rotate around the corner so that the car is pointing in the direction you want to go before giving it full gas. I feather the gas until it is ready for full acceleration. If you go too early, you will see the smoke coming off the tires.
Well I run Tc at three for this car and of course it helps making you slower in the process. Thanks for the advice will try it out. I Keep forgetting to keep tire management in mind after a long time without having to worry about it (Been doing WRS tts for the most part) but today I was abusing the rubber at the first lap after pits, noticed it, and them paid the consequences at the last lap
 
Well I run Tc at three for this car and of course it helps making you slower in the process. Thanks for the advice will try it out. I Keep forgetting to keep tire management in mind after a long time without having to worry about it (Been doing WRS tts for the most part) but today I was abusing the rubber at the first lap after pits, noticed it, and them paid the consequences at the last lap
TC in this combo does not slow you down. I had it on for my fastest laps which are near the top of the leaderboard this week. I am not sure if it helps, but I don't think it hurts. Even with it on, I try to not spin the tires so that TC does not kick in. The same thing happened in the FF combo at Grand Valley East, some people were using TC and had very fast times.
 
TC in this combo does not slow you down. I had it on for my fastest laps which are near the top of the leaderboard this week. I am not sure if it helps, but I don't think it hurts. Even with it on, I try to not spin the tires so that TC does not kick in. The same thing happened in the FF combo at Grand Valley East, some people were using TC and had very fast times.

Good to know. I thought Tc always slowed you down and kept using it anyway because it compensates a bit for using the DS3. Remember well the Infinity and the left hairpin before the tunnel...
How much I'm still learning about this game because of you fast guys amazes me...👍
 
I would say that TC in an FF car CAN provide an advantage, probably with consistency more than outright pace.

The disadvantage I find in rear drive configurations is that it causes an odd combination of understeer and uncontrollable snap oversteer to present. You want to be able to use the throttle to control a slide, and TC cuts it out right when you need it most.
 
EDK
I would say that TC in an FF car CAN provide an advantage, probably with consistency more than outright pace.

The disadvantage I find in rear drive configurations is that it causes an odd combination of understeer and uncontrollable snap oversteer to present. You want to be able to use the throttle to control a slide, and TC cuts it out right when you need it most.

So far I have been grading how much Tc I use in connection to horsepower and tire choice. Low Hp cars I use Tc at 3, 5 when the horsepower is above 400hp give or take. But will pay more attention from now on to drivetrain configuration. Thanks for the advice Kevin :)
 
So far I have been grading how much Tc I use in connection to horsepower and tire choice. Low Hp cars I use Tc at 3, 5 when the horsepower is above 400hp give or take. But will pay more attention from now on to drivetrain configuration. Thanks for the advice Kevin :)
For me TC5 + High HP = Disaster.

I realize you are using pad, but you might want to ask some of the faster pad drivers what they do - I doubt they are using it.

5 happens to be default, so I know this from testing, when a car is new and I forget to turn it off, I find myself crashing and wondering what the heck is going on. Turn the TC to 0, and the problem magically goes away, and it's like I'm driving a different car. The reason I say it's worse with high HP is that the game seems to over-react and cut out even more throttle when the car has more power. It wants to avoid wheel spin at all costs, even if that cost includes swapping ends.
 
EDK
For me TC5 + High HP = Disaster.

I realize you are using pad, but you might want to ask some of the faster pad drivers what they do - I doubt they are using it.

5 happens to be default, so I know this from testing, when a car is new and I forget to turn it off, I find myself crashing and wondering what the heck is going on. Turn the TC to 0, and the problem magically goes away, and it's like I'm driving a different car. The reason I say it's worse with high HP is that the game seems to over-react and cut out even more throttle when the car has more power. It wants to avoid wheel spin at all costs, even if that cost includes swapping ends.

Had that feeling more than once. Sometimes I was able to replace a bit of that TC by setting LSD's values(Low initial torque and acceleration sensitivity, TC at 3), but when the combo doesn't allow for that it's a little like do or die: Or, as you said, I go for consistency and a high TC value, or I go for the hairy ride and a million spins but being noticeably faster.
I've spoken with the fast DS3 users, and most agree that a switch in the throttle button assignment would be the way to go, changing my current "X" for it, for one of the triggers in front. They are probably right but my hands just can't handle the position, besides having driven the same way since GT2. I'll take the limitations, it's fine, but what Patrick and you suggest is new for me somehow, so thanks, will tinker with it a lot more now...
 
A steward is not available at the moment to open a practice lounge yet tonight, feel free to open a lounge with the settings in the OP and post the room number in the thread.

Sorry for the inconveniance.
 
EU race lobby open. I'm away from the PS3 for a bit.

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:banghead: The race was going pretty bad anyway. I may have forgotten that you can rejoin if it's before the race start, so I was using the wrong setup. Then a laggy crash at the start truely put me out of the race. Imma skip a few weeks before I feel my internet may hold up.
 
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