- 6,114
- Texas
Hello all. This is a forum based roleplaying game in which the players create and run car brands, loosely based off of the original game started by GTP member JMoney689. The objective is to grow your small firm into a global power. The game uses a credit system for players to earn and spend currency. You will start with 5,000 credits (cr) to get your company started. A listing of various expenditures is below for players to refer to. As long as you have the dough, you can make whatever you want, so go nuts!
Interested? Keep reading to see if you want in.
The Base Rules:
Penalties may be issued at the Game Manager's disgression, namely fines in 1000cr increments. Blatant disregard for rules, GM, and/or other players will result in removal from game and being blacklisted from future games.
1. Be respectful of the Game Manager and your fellow players.
2. Use common sense- you are running a car company with limits.
3. There is a mandatory annual financial report, showing your profits, purchases, and developments, due after Q4 each year. Failure to comply will result in the IRS garnishing profits.
4. No backroom deals- while it may be realistic, I fear it will cause chaos. Upfront Cooperation, if fair, is permitted and encouraged, to an extent.
5. Please, Stay Active- Any player who hasn't posted for one in-game year(4 real weeks) without notice will have their assets either seized by the IRS or the Bank, or purchased by other players.
6. No Tabloids. If an event occurs, it will be reported by the Game Manager. No dreaming up scenarios that benefit selected player(s)
Time System:
The game runs on a system of 1 quarter (3 months) per week. The quarter will change 12:00 AM (UTC -6) on Sundays.
Thinking of Sign-up?
Starting Form:
Fill this out to start your company. See the expenditures list below to check costs.
Brand name:
Logo (optional):
Headquarters Location:
CEO:
Company Focus (ex. Supercars, SUV's, etc., optional):
Factory Locations:
Nations Served:
Number of Car Models: (be sure to fill the form out for new car models)
Car Model Specification Form:
Fill this out before a new car goes on sale.
Model Name:
Trim Levels:
Body Style(s):
Engine(s):
Drivetrain(s):
Transmission(s):
Production Factory:
Description (optional, but helpful):
Cost of Development:
Nations sold:
*Test and performance data will be determined by the GM.
PROFITS!!!!!:
Of course, you have to make money to spend it. At this point the profits of your company will be determined by me, based on your models, factories, locations, and dealership chains. A number of formulas determine quarterly profit. The first profit result occurs the first full quarter after a company is founded. There are also costs to operate that work against the profits and will need to be accounted for. The GM will contact you for details.
Showcase Events:
Auctions:
If a player has not posted within one in-game year without notice, and they do not owe to any entity, said player's company assets will be put up for auction to other players. Buyers have the choice of buying the company whole, which would take precedent for multiple bidders, or buying piecemeal, i.e. a specific model or a single factory.
Need to Know Info:
Expenditure List:
Design/Addition>Initial Cost>Qualifiers
Manufacturing Compound>25,000cr>50,000 cars built/quarter
Large Factory>12,000cr>30,000 cars built/quarter
Medium Factory>6,000cr>10,000 cars built/quarter
Small Factory>1,000cr>1,500 cars built/quarter
Handbuilt Factory>400cr>20 cars built/quarter
Dealership Chain>600cr>Allows entry into new markets
Headquarters>750cr>Also acts as first dealer chain
Corprate Museum>1500cr
Piston engine>50cr*>*per Piston used
Wankel engine>200cr*>*per Rotor used
Electric motor>500cr*>*per Motor. No transmission required/battery inferred
Turbocharger>300cr>Add-on. One purchase equals one design
Supercharger>200cr>Add-on. One purchase equals one design
Diesel>100cr>Add-on. One purchase equals one design
Manual Transmission>25cr*>*per Gear
Automatic Transmission>50cr*>*per Gear
Semi-Automatic Transmission>75cr*>*per Gear
FF Drivetrain>200cr
FR Drivetrain>250cr
F4 Drivetrain>350cr
MR Drivetrain>500cr
M4 Drivetrain>650cr
RR Drivetrain>200cr
R4 Drivetrain>300cr
Tandem Axle Addition>300cr*>*per Axel. Large Trucks & Motorhomes "may" need more
Roadster/Convertible Option>100cr
Coupe Body Style>200cr
Hatchback Body Style>150cr
Sedan Body Style>200cr
Wagon Body Style>250cr
SUV Body Style>400cr
SUT Body Style>350cr
Pickup Body Style>250cr
Ute Body Style>300cr
Minivan Body Style>400cr
Crossover Body Style>450cr
Van Body Style>500cr
Motorhome Body Style>700cr
Large Truck Body Style>1000cr
Large Motorhome Body Style>1250cr
Design & Development: Each Engine, Chassis, Transmission, and Body can be used for multiple designs, but different specs, or design, require a new purchase.
Entries:
Jahgee1124-Karin Motors of Tokyo, Japan (Pre-2014)
GranTurismo916-Aryeesport of New York City, NY, US (Pre-2014)
Beeblebrox237-Aquila Motors of London, England, UK (Pre-2014)
ildd-Harrbol Automobiles of Houston, TX, US (Pre-2014)
DurWinning-Krieger of Berlin, Germany (Pre-2014)
Tunerguy21-21 Motorsports of Providence, RI, US (Pre-2014)
Carmain2K-Avalon Motors of Plymouth, England, UK (Pre-2014)
ProjectWHaT-Victory (Automobile) of Boston, MA, US (Pre-2014)
Legro-Legro Motors of Helsinki, Finland (Pre-2014)
eran0004-Fuchs AG of Hamburg, Germany (Pre-2014)
DCybertron-Blackhawk Motor and Machinery Corp. of Phoenix, AZ, US
JMoney689-Pontiac of Dayton, OH, US (Pre-2014)
Driving Park-Tsukuba Motor Company of Tsukuba, Ibaraki Prefecture, Japan (Pre-2014)
RedDragon-RaceTech International of Tokyo, Japan
NW48-NW Engineering of Bologna, Italy (Pre-2014)
Brutaka-Holmes Automobile Technologies of Chicago, IL, US (Pre-2014)
italian06-Carob Automotive of Woking, England, UK (Pre-2014)
WhiterunGuard-Knight Industries of Turku, Finland (Pre-2014)
titleguy1-Rennen Automotive of New York, NY, USA (Pre-2014)
Dagger311-Austell Automotive of Austell, GA, USA (Q2 2014)
chef211-Starboard Motors of Miami, FL, USA(Q3 2014)
Vanatic-Zephyrus Automotive of Athens, Greece (Q4 2014)
Exits:
RaceTech International (Q1 2014)-Management thwarted by other endeavors.
Blackhawk Motor (Q1 2014-Q3 2014)-Owner swamped by outside events.
STATS AND UPGRADES:
Each Component has attributes tied to it, those are as follows:
Engine: Build Quality, Power, Economy
Transmission: Build Quality, Ratio Selection
Drivetrain: Build Quality, Handling
Body: Build Quality, Exterior Appearance, Interior Quality
**Note** Fully Electric cars will have two alternate qualities added in exchange for a transmission. Gearing for the motor and batteries fort the drivetrain. Batteries can be added to an existing chassis, and an existing electric car chassis can have them removed without additional costs.
These attributes are decided by a 3-dice roll for each, with the rolls being averaged out for the components and the overall for the vehicles. To counteract possible low roles, you can employ R&D on whatever component for 15% of the previous upgrade level.
(9/14) BECAUSE IT HAS NOT BEEN EXPRESSLY WRITTEN, ANYTHING PURCHASED IN A QUARTER WILL NOT BECOME ACTIVE UNTIL THE NEXT QUARTER.
Interested? Keep reading to see if you want in.
The Base Rules:
Penalties may be issued at the Game Manager's disgression, namely fines in 1000cr increments. Blatant disregard for rules, GM, and/or other players will result in removal from game and being blacklisted from future games.
1. Be respectful of the Game Manager and your fellow players.
2. Use common sense- you are running a car company with limits.
3. There is a mandatory annual financial report, showing your profits, purchases, and developments, due after Q4 each year. Failure to comply will result in the IRS garnishing profits.
4. No backroom deals- while it may be realistic, I fear it will cause chaos. Upfront Cooperation, if fair, is permitted and encouraged, to an extent.
5. Please, Stay Active- Any player who hasn't posted for one in-game year(4 real weeks) without notice will have their assets either seized by the IRS or the Bank, or purchased by other players.
6. No Tabloids. If an event occurs, it will be reported by the Game Manager. No dreaming up scenarios that benefit selected player(s)
Time System:
The game runs on a system of 1 quarter (3 months) per week. The quarter will change 12:00 AM (UTC -6) on Sundays.
Thinking of Sign-up?
Starting Form:
Fill this out to start your company. See the expenditures list below to check costs.
Brand name:
Logo (optional):
Headquarters Location:
CEO:
Company Focus (ex. Supercars, SUV's, etc., optional):
Factory Locations:
Nations Served:
Number of Car Models: (be sure to fill the form out for new car models)
Car Model Specification Form:
Fill this out before a new car goes on sale.
Model Name:
Trim Levels:
Body Style(s):
Engine(s):
Drivetrain(s):
Transmission(s):
Production Factory:
Description (optional, but helpful):
Cost of Development:
Nations sold:
*Test and performance data will be determined by the GM.
PROFITS!!!!!:
Of course, you have to make money to spend it. At this point the profits of your company will be determined by me, based on your models, factories, locations, and dealership chains. A number of formulas determine quarterly profit. The first profit result occurs the first full quarter after a company is founded. There are also costs to operate that work against the profits and will need to be accounted for. The GM will contact you for details.
Showcase Events:
- There will be a Showcase Event for each in-game quarter, represented as Detroit, Geneva, and Goodwood for sure, but the Q4 event has yet to be decided.
- Cost is 100cr to show up and have one space, with an additional 50cr for each additional space
- There is a limit of four spaces per company.
- Each company should have the opportunity to show, but spaces are first come-first serve, and by four cars, I mean four units.
- Have a combo of cars, or show off all the options on a particular car, but choose carefully because those chosen can only make the circuit once.
- Upgrade the bits, or put brand new ones in, and it would be eligible again.
- The show can LOOK however you want, flavor is a good thing, and I'm enjoying what is already here, but in practice there are 52 spots represented by a deck of playing cards.
- Cards will be dealt in four rows of thirteen cards, Identified as row A, B, C, or D, and numbers 1-13. So to pick a spot, you state that you want in and you want D-12 for example.
- For those reserving multiple spots, you will have to pick adjacent spots. Take four spots, you can take a section of a row, make a column across all rows, or make a square block, no odd shapes if we could please.
- As for the value put into it, I'm calling them "Fanfare Boosts", and they are a point value added to a cars attributes at random. Ace is low in this game, so Ace to 7 gets nothing, hitting an 8, 9, or 10 gets one point, finding the Jack or Queen net two points, and Kings get three.
- These boost are applied to the vehicle' overall rating starting the next quarter.
Auctions:
If a player has not posted within one in-game year without notice, and they do not owe to any entity, said player's company assets will be put up for auction to other players. Buyers have the choice of buying the company whole, which would take precedent for multiple bidders, or buying piecemeal, i.e. a specific model or a single factory.
Need to Know Info:
- Race teams are no longer an option due simply to the lack of ability to make a credible simulation of a racing season, and therefore product quality and resulting sales. Sorry.
- Hybrids have been nixed as a buyable option. Instead, A hybrid will be a combination of a fueled engine and however many electric motors you choose. Setup will determine if transmission is needed.
- Initially, I was thinking of carrying over models from the original game, but have since decided against it. Sorry again.
- If something seems off, especially on my end, PLEASE TELL ME. Since I've been here, I've learned I have about a tenth of the ability I thought I had, and considering I thought I was just average then, I'd wager I will foul up something.
- While I will not be playing immediately, I reserve the ability to start a company, if for nothing else than to give players a target. Hopefully, this will never be needed.
- There is a build cost for each car set at 0.1% of the development cost.
- There is also a 1% cost for properties done quarterly.
- Trim models must have different specs from the base car and other trim levels.
- You set the prices.
- Each Nation has a sales cap.
- All vehicles are in competition when sold in the same nation.
- A patriot bonus may be introduced at a later date.
- Overall Designs will degrade if left untouched for a time.
- Trim Levels are allowed, but MUST be different from any other version of the same car.
- Any items purchased in a quarter will become active in the first full quarter after purchase. Buy a factory in Q3, it starts production for Q4.
- For a single part, you cannot produce an upgraded and non-upgraded version. All or nothing for this game.
- Asia and Europe are landmasses, not Nations.
Expenditure List:
Design/Addition>Initial Cost>Qualifiers
Manufacturing Compound>25,000cr>50,000 cars built/quarter
Large Factory>12,000cr>30,000 cars built/quarter
Medium Factory>6,000cr>10,000 cars built/quarter
Small Factory>1,000cr>1,500 cars built/quarter
Handbuilt Factory>400cr>20 cars built/quarter
Dealership Chain>600cr>Allows entry into new markets
Headquarters>750cr>Also acts as first dealer chain
Corprate Museum>1500cr
Piston engine>50cr*>*per Piston used
Wankel engine>200cr*>*per Rotor used
Electric motor>500cr*>*per Motor. No transmission required/battery inferred
Turbocharger>300cr>Add-on. One purchase equals one design
Supercharger>200cr>Add-on. One purchase equals one design
Diesel>100cr>Add-on. One purchase equals one design
Manual Transmission>25cr*>*per Gear
Automatic Transmission>50cr*>*per Gear
Semi-Automatic Transmission>75cr*>*per Gear
FF Drivetrain>200cr
FR Drivetrain>250cr
F4 Drivetrain>350cr
MR Drivetrain>500cr
M4 Drivetrain>650cr
RR Drivetrain>200cr
R4 Drivetrain>300cr
Tandem Axle Addition>300cr*>*per Axel. Large Trucks & Motorhomes "may" need more
Roadster/Convertible Option>100cr
Coupe Body Style>200cr
Hatchback Body Style>150cr
Sedan Body Style>200cr
Wagon Body Style>250cr
SUV Body Style>400cr
SUT Body Style>350cr
Pickup Body Style>250cr
Ute Body Style>300cr
Minivan Body Style>400cr
Crossover Body Style>450cr
Van Body Style>500cr
Motorhome Body Style>700cr
Large Truck Body Style>1000cr
Large Motorhome Body Style>1250cr
Design & Development: Each Engine, Chassis, Transmission, and Body can be used for multiple designs, but different specs, or design, require a new purchase.
Entries:
Jahgee1124-Karin Motors of Tokyo, Japan (Pre-2014)
GranTurismo916-Aryeesport of New York City, NY, US (Pre-2014)
Beeblebrox237-Aquila Motors of London, England, UK (Pre-2014)
ildd-Harrbol Automobiles of Houston, TX, US (Pre-2014)
DurWinning-Krieger of Berlin, Germany (Pre-2014)
Tunerguy21-21 Motorsports of Providence, RI, US (Pre-2014)
Carmain2K-Avalon Motors of Plymouth, England, UK (Pre-2014)
ProjectWHaT-Victory (Automobile) of Boston, MA, US (Pre-2014)
Legro-Legro Motors of Helsinki, Finland (Pre-2014)
eran0004-Fuchs AG of Hamburg, Germany (Pre-2014)
JMoney689-Pontiac of Dayton, OH, US (Pre-2014)
Driving Park-Tsukuba Motor Company of Tsukuba, Ibaraki Prefecture, Japan (Pre-2014)
NW48-NW Engineering of Bologna, Italy (Pre-2014)
Brutaka-Holmes Automobile Technologies of Chicago, IL, US (Pre-2014)
italian06-Carob Automotive of Woking, England, UK (Pre-2014)
WhiterunGuard-Knight Industries of Turku, Finland (Pre-2014)
titleguy1-Rennen Automotive of New York, NY, USA (Pre-2014)
Dagger311-Austell Automotive of Austell, GA, USA (Q2 2014)
chef211-Starboard Motors of Miami, FL, USA(Q3 2014)
Vanatic-Zephyrus Automotive of Athens, Greece (Q4 2014)
Exits:
RaceTech International (Q1 2014)-Management thwarted by other endeavors.
Blackhawk Motor (Q1 2014-Q3 2014)-Owner swamped by outside events.
STATS AND UPGRADES:
Each Component has attributes tied to it, those are as follows:
Engine: Build Quality, Power, Economy
Transmission: Build Quality, Ratio Selection
Drivetrain: Build Quality, Handling
Body: Build Quality, Exterior Appearance, Interior Quality
**Note** Fully Electric cars will have two alternate qualities added in exchange for a transmission. Gearing for the motor and batteries fort the drivetrain. Batteries can be added to an existing chassis, and an existing electric car chassis can have them removed without additional costs.
These attributes are decided by a 3-dice roll for each, with the rolls being averaged out for the components and the overall for the vehicles. To counteract possible low roles, you can employ R&D on whatever component for 15% of the previous upgrade level.
(9/14) BECAUSE IT HAS NOT BEEN EXPRESSLY WRITTEN, ANYTHING PURCHASED IN A QUARTER WILL NOT BECOME ACTIVE UNTIL THE NEXT QUARTER.
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