Hard match up to Super GT cars' real lap times?

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because professional drivers ain't hold back by fear. at least not in a healthy car and reasonable conditions.

Yes, but the question was "how can a random dude sitting on a couch get similar times" and my answer was "because they aren't scared".

If the random dude on the couch was tossed into a SuperGT car I doubt they'd be remotely near the time. But they aren't, they're sitting on a couch, in air conditioning, without an uncomfortable nomex suit and heavy helmet with the g-forces tossing them about. This makes faster lap times much easier.

Far from clueless.
 
Official lineup revealed! No single LFA.
Juichi Wakisaka has gone to KRAFT, leaving the #1 driver of Petronas Tom's to Andre Lotterer. Prepare to see even more rocket starts! Also, Bjorn Wirdheim is no more with Toyota camp --- now gone to Kondo--- I'm so happy to see that, really isn't the most capable guy out in the track.
WedsSport now competing in GT500! Looking forward to their livery on SC430. Seiji Ara & Tatsuya Kataoka...not a strong pair. Veteran Seiji Ara left Super GT and went to FIA GT1 last year, result was rather bad. And Kataoka, don't know much about him.

Hope Toyota/Lexus can give us a close battle this season!

So who's in TOM'S Lexus? I might look it up actually... shame they don't show the races in UK...
 
So who's in TOM'S Lexus? I might look it up actually... shame they don't show the races in UK...

Andre Lotterer, as usual, and Kazuki Nakajima, yes, you are not short-sightted, it is the ex-Williams F1 driver. That doesn't mean he would necessarily do well in Super GT though, but hopefully he could defend the pride of an F1 driver.
 
ohh we'll see how he does but he better be good... Wakisaka was a preety good driver, hopefully Kazuki will be as good... 👍
 
Andre Lotterer, as usual, and Kazuki Nakajima, yes, you are not short-sightted, it is the ex-Williams F1 driver. That doesn't mean he would necessarily do well in Super GT though, but hopefully he could defend the pride of an F1 driver.

Andre Lotterer is also racing with the Audi team again for this year's Le Mans (and Sebring in a few days). It's so happen that he'll be sharing car (as he did at last year's Le Mans where he finished 2nd) with Benoît Tréluyer who drives for Motul-Autech (Nissan GTR) in the Super GT series. Anyone knows if these two guys will drive the new R18 at Sebring?

Regarding the LFA unless Lexus downgrade the engine to V8 which is tho only one allowed for the GT500 class, then it's a no go. I doubt that'll happen since the LFA is the V10 engine. There's rumors that Lexus will field the LFA at Le Mans or the FIA GT1 WC but I haven't heard anything since. Without a doubt Team Gazoo will be at this year's Nurburgring 24 hours with the car.
 
Why would it? They all have to fit the same rules.

It's a purpose built super/hyper car (whichever you class it as) whereas for example, the SC430 is a roadster imo.


Also, once the season starts we can compare our 458 times with the real one :D
 
Andre and Benoit are great friends... Go on Lotterer's website and they have loads of pictures together...

Andre raced for the Audi last year and he's an ambassador for Audi Japan whilst also racing for Lexus and Formula Nippon... :sly:
 
It's a purpose built super/hyper car (whichever you class it as) whereas for example, the SC430 is a roadster imo.


Also, once the season starts we can compare our 458 times with the real one :D

The SC430 you buy at the dealer isn't the same car that's in SuperGT. The GTRs use different engines than the street version.

To use an example I know more about, the RX-8s that race in the Rolex series are purpose built tube chassis with a triple rotor engine and they just stick a regular Mazda body shell on top to make it look like an RX-8.

Most modern GT/Touring car racing has relatively little to do with the corresponding road cars. They look the same on the outside, but often that's about it.
 
The reason you can't get the same time is because it's not real. Snap out of it.

This game SIMULATES reality. It does not replicate it. Is each virtual track identical geometrically in comparison to reality? No. Is the coefficient of friction identical to every square inch of the real track surface? No. Is each car's handling characteristics, setup capabilities, tire model, etc. identical to reality? No.

The fear argument is trivial. This is a video game, that's why the times are not always identical, achievable, or even comparable. If you can achieve identical times for car X on tire Y at track Z, consider it a coincidence.
 
You're wrong because years ago cars in games were made and simulated so badly that you could beat the lap record by 5/10 seconds... If it's hard to achieve the same laps they do in reality, means that the game has high simulation levels as not many people can beat laps made by Super GT real drivers... All I can do is praise cuz I hate doing laps few seconds faster than in reality on my first laps because that shows how unrealistic the game is...

Anyway this thread turned into a Super GT thread so we talk about everything to do with Super GT not just about struggling to make a similar lap times to professional racers...
 
I never said the game doesn't simulate reality to reasonably high level. The thread can change course if it wants. I'm responding to the OP.
 
Well that's the point, if it duplicates reality into the game then of course I have no chance at all beating Daisuke Ito at Suzuka. But this is a game with so called "arcade" physics...so it should be possible to match their time taking advantage of the unreal bit. I just wanted to figure out if anyone else felt the same, and if they are kind they might wanna share some tips & their lap times. And according to those kind people who replied, it is possible. It's just me who fail to materialise, can't blame the game.
 
...But this is a game with so called "arcade" physics...so it should be possible to match their time taking advantage of the unreal bit.

Not necessarily.

To simplify my argument, let's assume that the GT5 Suzuka only differs from the real Suzuka in the length of the front straight - say, three meters longer. If the Denso Supra in GT5 were identical in performance to the actual race car, your in-game lap times would be slightly longer than the actual times simply by virtue of a slightly longer track length.
 
freedomweasel
Yes, but the question was "how can a random dude sitting on a couch get similar times" and my answer was "because they aren't scared".

If the random dude on the couch was tossed into a SuperGT car I doubt they'd be remotely near the time. But they aren't, they're sitting on a couch, in air conditioning, without an uncomfortable nomex suit and heavy helmet with the g-forces tossing them about. This makes faster lap times much easier.

Far from clueless.

I'm sorry I just thought the comment was funny about being slower in real life b/c of being scared.
We are playing a video game. The developers try their best to make the game as close to reality as possible, but a game will never be anywhere close to real life. It's simply impossible.

Also, a racing driver does not slow down because he is "scared". If that was the case he wouldn't be a racer, he's someone that takes his car the track days. SKILL of braking, throttle control, and cornering lines and what makes a fast lap. Simple as that.
 
Does anybody know a good setting for the Lexus SC430 Super GT? I like that car a lot but it looks like it's slower than other Super GT cars but also doesn't handle as well as for example GT-R '08...

any suspenion/aerodynamic settings people use to get the best out of it?
 
I'm sorry I just thought the comment was funny about being slower in real life b/c of being scared.
We are playing a video game. The developers try their best to make the game as close to reality as possible, but a game will never be anywhere close to real life. It's simply impossible.

Also, a racing driver does not slow down because he is "scared". If that was the case he wouldn't be a racer, he's someone that takes his car the track days. SKILL of braking, throttle control, and cornering lines and what makes a fast lap. Simple as that.

Either you misunderstood my explanation or you didn't read it.

Person A asked why "random gamer guy" expected to be as fast as a pro.

My response was that it's comparatively easy to get similar times in a virtual car, on a virtual track.

Pro drivers should theoretically get similar times in real life and in GT5, because as you said, they likely aren't scared, and are used to the forces they endure while driving.

Random gamer on the couch will be significantly faster in the game than he will be in the real car. That is my point.
 
I'm sorry I just thought the comment was funny about being slower in real life b/c of being scared.
We are playing a video game. The developers try their best to make the game as close to reality as possible, but a game will never be anywhere close to real life. It's simply impossible.

Also, a racing driver does not slow down because he is "scared". If that was the case he wouldn't be a racer, he's someone that takes his car the track days. SKILL of braking, throttle control, and cornering lines and what makes a fast lap. Simple as that.

I don't really agree with either of these statements. Especially with games like iRacing, they're realistic enough that racecar drivers actually use them to practice on. The guy that won Daytona this year was an iRacing player. Here's an interesting link about a guy that went from iRacing to racing in real life, and he actually did exceptionally well (in some ways) due entirely to his experience with the video game.

Secondly, you don't think that the risk of death, pain, wrecking expensive equipment that may make you ineligible to finish a race or a season, etc doesn't come in play when people are driving? You can be fast and consistent on a race track and faster yet in a simulation because you're more willing to drive on the car's limit, because there's no penality in a game for exceeding that limit.
 
charliec
I don't really agree with either of these statements. Especially with games like iRacing, they're realistic enough that racecar drivers actually use them to practice on. The guy that won Daytona this year was an iRacing player. Here's an interesting link about a guy that went from iRacing to racing in real life, and he actually did exceptionally well (in some ways) due entirely to his experience with the video game.

Secondly, you don't think that the risk of death, pain, wrecking expensive equipment that may make you ineligible to finish a race or a season, etc doesn't come in play when people are driving? You can be fast and consistent on a race track and faster yet in a simulation because you're more willing to drive on the car's limit, because there's no penality in a game for exceeding that limit.

I can tell you for a fact that if a real racer drives with fear of crashing, he is not a racer. Maybe an SCCA club racer, but not a pro.
 
I can tell you for a fact that if a real racer drives with fear of crashing, he is not a racer. Maybe an SCCA club racer, but not a pro.

You're saying that someone driving a simulator will drive it the same as they drive in real life and that in real life they will have no sense of self preservation? I guarantee you this isn't correct.

You honestly believe a F1 driver will push a $5 million car beyond 100% in a real race as willingly as they would in a training simulator? That's the point of a training simulator. It supposed to let you learn the limits of the vehicle on various tracks and with various settings. You find and exceed limits in the simulator so you can stay on the threshold of it in a real race.

You can't win races by crashing out every race. You think this fact is lost on drivers? I'm not saying they have to be timid or back off on every corner, but they're certainly aware there is no "start over" button in a real race. If they want points, they have to finish.
 
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Geeez stop saying you can't get the same time when you actually can.

It's not because you can't do it that it can't be done. You just need a proper setup and I've already seen drivers matching the real life time.
 
Secondly, you don't think that the risk of death, pain, wrecking expensive equipment that may make you ineligible to finish a race or a season, etc doesn't come in play when people are driving?

Over a season, or in a long race, when reliability, tire and fuel preservation is in mind, yes.

But in qualifying, when getting the absolute best time is the only thing that matters, absolutely no.

So when you compare the lap record in a game and in real life, the fear factor does not exist. It is indeed a trivial matter, because the effect could be a coupe of tenths.....however the simple matter of real surface coefficient could makes seconds of differences.

I raced karts since 12 and it took me a really big crash to realize the risk factor at all, when you are in a racing car and in control, you think you are invincible.
 
I've been thinking about this... I suppose that track temperature/air pressure/humidity/rubbering all play a part in laps too.

It would be interesting to see IRL .vs. GT5 lap times when the conditions are identical.

While we're on the suject of Super GT... why not try your hand at a few races?

 
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