Someone asked what racing games had better AI. I found Grand Prix 2 and Grand Prix Legends, both on PC, far more rewarding to race against because the AI, though not perfect, was competitive. The AI on GT4 should not be associated with the word intelligence. In fact, I found GT3 better. In identical cars, I found GT3 more challenging, whereas in GT4 when I am racing against an identical car, it's too easy to beat. So I just win as easily as I can to get the cash and prize cars. Oh yeah. And they drive into me a lot, which is annoying, esp. when I brake a bit early and they punt me into the middle of next week.
Haven't played those games, so I can't comment on whether they're better AI or not. I certainly believe that better AI is possible. My point is just that better AI is not at all easy and the AI in most racing games is much worse than GT4, not better. Indeed, in many of them the AI cars are actually impossible to pry from their preset courses... essentually having no intelligence at all and just replaying a fixed line.
As far as comparing AI to GT3... the AI has never been good enough to beat a good driver in an equivalent car. That's no surprise. I'm not sure if it's even intended to. It may be stunted a little on purpose so as to not make players feel bad about themselves.
Also... the AI does have different difficulty levels depending on what event you're running. And the AI drives some cars much better than others. And the AI drives some tracks much better than others. So the setup really does strongly affect how easy the identical car will be to beat.
I see a lot of folks on these forums using the B spec AI driver as a totally impartial judge on the theory that the AI's performance is pretty flat and predictable across the board. But, the AI actually has strengths and weaknesses much like any human driver does. It's just pretty consistent about repeating its mistakes.
I wouldn't be so bothered about the AI cars if it weren't for the fact that they can break the laws of phyics i.e. you bump into a car, he hardly budges from the line he is taking. The AI bumps into you, you spin out and eat tyre wall. What's up with that?
As far as I can tell, the AI cars don't break physics when they're bumped. They don't panic. They have faster reaction times. And they're generally better at recovering the balance of the car than you are. Because they're actually quite intelligent in some ways.
I can recover from the same bumps they do, so long as I saw it coming. When I'm surprised, there's a moment of shock.. and then it's too late. They don't get surprised.
Here, i reckon i am a below average driver. and i beat AI driving zondas, db9 and stuff in..... toyota glanza [in family cups, difficulty 7 and higher], with no problem.
So where exactly is the AI in this game?
That's not a stock Glanza. Now, in the family cups and arcade mode, it uses the difficulty level to select opponent cars. The formula seems to be each difficulty point equals 20 A-spec points. So difficulty 5 should be trying for a 100 A-spec point race.
The thing is... all the cars it chooses from are stock and running on the same tires you are. And if you're selecting one of the fastest cars in the game or using a maxed out modified car, it can easily not have any cars to pit against you that can provide the requested level of challenge. That's why you can set higher and higher difficulty in that case, and the races don't actually get any harder. It's not a true difficulty 7 unless it says circa 140 A-spec points at the start of the race. If you select 7, and it says 1 A-spec point... well... sorry, but it has no cars that can challenge your car.
Note that it will never pit a race car against a normal car. Even in cases where a maxed out normal car is fast enough to challenge full race cars.
also, this trick with putting fastest ai in the sand because it will never regain position is very good, and always works. and this car never regains position because it just follows its line.....
Well, I guess it's clear why you folks think the AI is so easy to beat. Yes, it's extremely easy to win in RL or VR by just punting your opponents off the track from behind. That's why they hand out black flags in RL.
The AI does not try to punt you on purpose. It will slow down to avoid rear ending you as long as you're not driving like a clown.
There is a skill to passing properly. And there is a skill to being passed. Most GT players don't have these skills. They haven't tried to develop them at all. And they think the AI is ramming them on purpose, when they're the ones who are actually at fault. This is the very reason why sanctioned race organizations require race licenses in RL. You have to prove to them that you know how to pass and be passed safely. That's really the point of the license. If you toss an untrained driver out there, he's going to cause a crash every time someone tries to pass him. And he'll think it's their fault, too.
You say about the engine sound quality. And this was never a problem for me, as I am tone deaf when it comes to these things. However, when I drove a SLR Mclaren I knew how it should have sounded. It was such a disapointment to not hear the engine note I knew the car made. Basically it sounds like a Spitfire with a lovely Merlin engine
Couldn't agree with you more. The engine sounds in the GT series have always been just this side of pathetic. Clearly, it's not an area where much effort has been expended. If there was only one thing that was improved in GT5, I would like it to be the engine sounds.
Some cars are much worse than others. Their whole line of Corvettes sound like 4 cylinder japanese cars. The C5R sounds like a whiney like school girl who lost her hello kitty... when the real car has a booming bassy growl and hardly any high pitched components to it at all.
Many of the Japanese sports cars sound pretty close to real though.
Methinks the developers at PD just haven't had much exposure to cars outside of Japan. Which shouldn't be at all surprising.
- Skant