D_Logan
I don't know. Everyone's complaining about the AI. Certainly some improvements can be made, but you can't have the AI running a perfect line at the maximum speed possible in the same car as you when you're starting well behind them. You would NEVER catch them.
Yes, true, but you're missing the point......
For example, if you brake late and get the inside line on a corner, the AI will just drive into you and in alot of cases put you off the track. Also, If you are in front and the AI manages to get better drive out of the corner, they often just drive into your rear bumper, rather than pull out and overtake. This is especially apparent in B-Spec mode, where your AI controlled driver struggles to overtake, even if you use the (slightly useless) 'overtake' function.
It's not all about the perfect racing line. If every car in every race (whether it be GT4 or real life) stuck to the line, then the car starting in first would finish first, the car in second in second, and so on. You get my point. The whole thing about motor racing is the difference in the way you approach a corner - making a real difference to how you can exit the corner.
Example:
A car 20 yards in front of another is on a long straight, approaching a right hand bend. In ideal conditions (with no rival behind him trying to get his place) the driver would stay far left under braking, increasing the radius of the turn he makes around the corner and through the apex. The larger the radius, the less lateral g-force, the less energy loss through centrifugal force, the more speed he keeps in the bend, the better drive he gets out of the corner, thus making a higher speed on the next straight. With me?......
However, with a rival just a few yards behind, it is possible (and legal) for the challenging car to brake a fraction later, on a line that is inside the leader, ie. between him and the apex. The rival car effectively blocks the leader's line around the corner, literally putting the rival in front of the (former) leader. The slight disadvantage is that the new leader cannot get the 'ideal' line out of the corner, and therefore cannot hit the highest potential speed on the forthcoming straight. But that means nothing, as he has got in front of the (has-been) leader, and can subtly block any attempt for the car he has overtaken to do the same to him.
So, therefore the leader would take action to prevent losing his place. Instead of taking a line into the corner that gives him a large radius, he would position his car on much the same line as the rival behind would have to take in order to perform the move described in the paragraph above. Again, there would be a slight disadvantage in the fact that he cannot get an 'ideal' line in and out of the corner. But he would keep his place and fend off any chance of a late-braking, inside-line exploiting rival taking the lead.
Obviously, the rival could 'read' the leader's actions, and himself take the ideal racing line rather than late-brake for the inside line. If the leader takes a smaller radius into the corner than the rival, then mid-corner things get interesting. Again, you get my point.
That is the absolute BASICS of racing. The real ABC stuff. I obviously won't go into just how far off the mark GT4's AI is in this respect, but Christ......they aren't even close. If it really is the 'Real Driving Simulator' then this needs addressing in the next GT game.
Listen, PD.................L I S T E N ! ! ! ! !
