Has anyone noticed Ray Tracing issue on PS5, GT7 while in GT Auto

  • Thread starter Thread starter GMW
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In GT7, ray tracing feels like pure marketing nonsense
Well, it's the first time they use that rendering technique, but as I said, the PS5 architecture is not strong enough to do it in real time, that's why it's used only in photo mode, static scenes or replays (at lower framerates). Going forward they will likely make use of the more advanced architecture/power of the next PlayStation to pull hardware RT in real time.

Now, in the case of the PS5 Pro, it doesn't matter if the hardware is more powerful if Polyphony Digital doesn't optimize its game further to take advantage of 4x times the performance in RT and the better upscaling, like Capcom did for RE Requiem. It looks "blurry" because the low number of rays and for that you: 1) shoot more rays, or 2) use the ray reconstruction technique which fills the gaps between those rays.
 
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Well, it's the first time they use that rendering technique, but as I said, the PS5 architecture is not strong enough to do it in real time, that's why it's used only in photo mode, static scenes or replays (at lower framerates). Going forward they will likely make use of the more advanced architecture/power of the next PlayStation to pull hardware RT in real time.

Now, in the case of the PS5 Pro, it doesn't matter if the hardware is more powerful if Polyphony Digital doesn't optimize its game further to take advantage of 4x times the performance in RT and the better upscaling, like Capcom did for RE Requiem. It looks "blurry" because the low number of rays and for that you: 1) shoot more rays, or 2) use the ray reconstruction technique which fills the gaps between those rays.
I understand that. Its obvious. I think RT shouldnt be implemented at all in current state.
 
I understand that. Its obvious. I think RT shouldnt be implemented at all in current state.
Well, the thing is that they have to get familiar with it now because of future workflow benefits. GT traditional rendering/lighting is one of the best out there but is very time consuming, but if they do RT right (in the future), then their development cycles will be shorter. They would hire fewer lighting artists, unfortunately...
 
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