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- crispychicken49
- crispychicken49
TL;DR Before I digress, I will say, Online is a huge benefit, in that you get to play with an almost unlimited amount of people, at any time. But just like a lot of good things, there are always disadvantages, and with online gaming, there's a big one.
Back in the days of PSX/2, and a part of the Xbox's lifetime, Online gaming wasn't available. It was just a PC thing. That meant, that the only way fix major game breaking bugs and flaws through major mechanics was to release another version of the game. Ultimately, it would result in a higher cost, thus game developers tended to thoroughly check the game for anything that could break the game.
When online gaming went to consoles, the main purpose was to let gamers play each other, without having to go over to another person's house. It also allowed you to verse other people around the world, raise your skill level at the game, and then the big one. Update the game through patches. This method was more cost effective than releasing a version two of the game. It also meant that about 90% of your customers would get the update.
Now off of the history lesson, and onto the subject. Why I think, online ruined some games. With the introduction of online, the developers get the mindset that, if something is broken, we can just fix it in a patch, without spending a whole bunch of money, and get it to all the fans. The problem with this is, the game comes packaged flawed. That means that the people who are fortunate enough to have online gaming will get the patch. The people who don't have online gaming, will have to either play with a broken game, or not play at all. This then hurts sales, by making potential fans turned away from the game, because they can't play with a fully polished game. Then when the developers decide to create the patch, they keep the mindset of fixing everything with a patch, and then when released, it could create new problems, or even fail to fix all of the problems.
TL;DR-Basically, dev's used to try and do everything good the first time, now with patches that can afford to do it one, two or even ten times over, while the gamers suffer from a flawed experience.
That being said, I want to point out, I have been tested, and I'm not insane.
Back in the days of PSX/2, and a part of the Xbox's lifetime, Online gaming wasn't available. It was just a PC thing. That meant, that the only way fix major game breaking bugs and flaws through major mechanics was to release another version of the game. Ultimately, it would result in a higher cost, thus game developers tended to thoroughly check the game for anything that could break the game.
When online gaming went to consoles, the main purpose was to let gamers play each other, without having to go over to another person's house. It also allowed you to verse other people around the world, raise your skill level at the game, and then the big one. Update the game through patches. This method was more cost effective than releasing a version two of the game. It also meant that about 90% of your customers would get the update.
Now off of the history lesson, and onto the subject. Why I think, online ruined some games. With the introduction of online, the developers get the mindset that, if something is broken, we can just fix it in a patch, without spending a whole bunch of money, and get it to all the fans. The problem with this is, the game comes packaged flawed. That means that the people who are fortunate enough to have online gaming will get the patch. The people who don't have online gaming, will have to either play with a broken game, or not play at all. This then hurts sales, by making potential fans turned away from the game, because they can't play with a fully polished game. Then when the developers decide to create the patch, they keep the mindset of fixing everything with a patch, and then when released, it could create new problems, or even fail to fix all of the problems.
TL;DR-Basically, dev's used to try and do everything good the first time, now with patches that can afford to do it one, two or even ten times over, while the gamers suffer from a flawed experience.
That being said, I want to point out, I have been tested, and I'm not insane.
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