Has Polyphony casualized GT6?

  • Thread starter Thread starter vrossi
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I have noticed that(for instance) in a 500pp(sport soft) race, you can use a 450pp(comfort soft)car & win the race. Then..if you keep using a lesser car for the same race, a pattern develops. The lower pp car you use is then put up against lower pp AI. Like..the game is letting me win.
I want to be able to use a lesser car to make it more of a challenge. I don't want "the game" lowering the AI, so I can win. In GT5, you could choose a race..like, "Like The Wind", & use a slow car for a greater challenge. If you did that in GT6..the game would lower the AI on you.
Any one else notice this?
 
I have noticed PD casualizing (is that a word?) GT6 in the following ways:
  • Slowing the AI down, as you mentioned, but only in the early races
  • 24 hour races being replaced with 24 minute races
  • License tests up to S being too easy to gold.
 
To be honest, I never thought any of the races in GT5 were really hard, except the Sebastien Vettel challenges (until they were made easier). Same goes for GT6, except in this case its the damn kart races (but that's another discussion entirely). I've also never cared for the endurance races, hell even in the real le mans they don't have the same guy driving for 24 hours straight.
 
That stops (or is at least much less noticeable) on the higher end events, international/super. The first few series, they hand you wins. Then you hit IA/IB and actually have to try while using a reasonably competitive car.
 
"casual players" can't even control the cars, so no. Take a 450pp car with CS tires online and see how casual the game is :)
 
Pretty sure the only two races I didn't complete in GT5 were the 24 hour races. No problem with them being gone.

First couple licenses are too easy to achieve Gold (imo) and also question how computer race cars can be beat with street cars with lower PP.
 
No, I don't think so. I think they allowed faster drivers a way to complete the first couple levels quickly and get on with it. Once someone runs into the newly aggressive tactics of the AI, I doubt most, or at least many will think it's casual.

As for the AI being adjusted per an entrants car/power selections, I think that's another of PD's way of addressing many of our earlier complaints that AI was too predictable. I kinda like it to tell you the truth. Now you can't be assured that simply dropping a beacoup assortment of power assists (turbos and intakes and exhaust) into your vehicle will be enough alone to ensure your win. They get a bit more difficult when you do, so it comes down (more) to your skills as a driver. Not perfect but improved... imo
 
Honestly, all of the people who wonder or complain about the game being more casual than previous ones, or easier, either don't remember the previous games very well or they have selective memories. Aside from license tests being more challenging to gold in the past, the other games in the series were not that difficult. Hell, if anything they were easier since there were NO pp limits at all.
 
:cool:I agree once you start the first five race challange "The one that starts with High Speed Ring, Apricot Hill and Bathurst you are in the big leagues. Especially if you want to gold everything. If you silver one race, you must start all over from race 1 to keep your gold status. That's grinding, but the AI is trying to kill you at that point and beyond.
I LIKE IT!
 
Physics is much improved. In gt5 I could drive anything around Nordschelife with all aids turned off, here certain cars are giving me nightmares.
 
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