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- Mikenstace
SimonKPlenty of them, including ones you mentioned. You have to look at the games on thier own basis over time, not in comparison to GT5. Take Dirt 3 as one example, that started life as Colin McRae rally and look at it now, tons of new features, new ideas, the career modes are overhauled and done differently in each game. Need For Speed, yes they usually all suck but they've moved with the times, again they've innovated with different ideas for career modes, new ideas to bring them to life.
Now think about this, look at GT1 as a game and GT5. Forget the obvious graphical updates, how has the core gameplay changed and innovated? It really hasn't at all, still the same 'career' mode, the same arcade mode. It's added things like photomode and of course the physics have improved and online has been added. But the core gameplay mechanics are very dated now, there isn't any innovation or new, exciting additions. I mean what was the 'new' change of GT5's career mode, how did they innovate there? A broken levelling/XP system. Apart from that, nothing.
The events are even have the same names as GT1/2. How many more games are you going to want to drive the Sunday Cup in 90hp Japanese cars?
This is what I was getting at. Well put. The game is great in it's own right in many ways, it just doesn't do anything overly new or different.
Graphics it physics don't stop the game feeling dated, it the basic layout of the game. Forza added customisation and community, Shift added the feeling of being in a real race and TDU added freedom. None are perfect, some might even be bad in some areas, but they added something to the genre.