Has Spec 2 and DLC kept GT5 from looking dated ?

  • Thread starter Thread starter leighton
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Has Spec 2.0 and the DLC kept GT5 looking like a fresh 2011 Racer ?

  • yes it's still the most up to date console sim there is

    Votes: 128 66.7%
  • no it is beginning to look dated against other games

    Votes: 64 33.3%

  • Total voters
    192
SimonK
Plenty of them, including ones you mentioned. You have to look at the games on thier own basis over time, not in comparison to GT5. Take Dirt 3 as one example, that started life as Colin McRae rally and look at it now, tons of new features, new ideas, the career modes are overhauled and done differently in each game. Need For Speed, yes they usually all suck but they've moved with the times, again they've innovated with different ideas for career modes, new ideas to bring them to life.

Now think about this, look at GT1 as a game and GT5. Forget the obvious graphical updates, how has the core gameplay changed and innovated? It really hasn't at all, still the same 'career' mode, the same arcade mode. It's added things like photomode and of course the physics have improved and online has been added. But the core gameplay mechanics are very dated now, there isn't any innovation or new, exciting additions. I mean what was the 'new' change of GT5's career mode, how did they innovate there? A broken levelling/XP system. Apart from that, nothing.

The events are even have the same names as GT1/2. How many more games are you going to want to drive the Sunday Cup in 90hp Japanese cars?

This is what I was getting at. Well put. The game is great in it's own right in many ways, it just doesn't do anything overly new or different.

Graphics it physics don't stop the game feeling dated, it the basic layout of the game. Forza added customisation and community, Shift added the feeling of being in a real race and TDU added freedom. None are perfect, some might even be bad in some areas, but they added something to the genre.
 
THAT'S completely understandable because you're talking about the gaming aspect. Saying it's outdated, that's a joke. Outdated means too many things, that word should be used, in this case, when talking about the gaming aspect. The most PD swayed from reality is Course Maker. Yes, that's more of a gaming feature than the X2010.

With a game like GT, why would you want it to change into NFS? That's what you're wondering and well, GT doesn't care. Neither do most of us. See us caring that NFS and Forza have more gaming features? SimonK is saying it's outdated and GT needs to be this and that. Bull! is what I say to that. I accept your opinion, but its an aberration of GT and of what GT fans have been paying for.

Aberration, I learned that word from Tutu Desmond on The Late Late Show with Craig Ferguson when he was on there in early 2009. I just finished watching it an hour ago, it got me teary eyed.

Felt like sharing lol
 
Unless it's rFactor Pro or iRacing, in games (and I use the word game in all its intent and purpose) like Forza and GT, the physics are not complex enough to actually distinguish between tire pressure and spring load ie. suspension adjustment. So when games like SHIFT or Forza include tire pressure as part of it physics, it's basically using the same perimeter as suspension adjustment since both have pneumatic/elastic values. It's basically just another added layers accomplishing the same thing.

You do know that Shift 2 physics (on the PC) are more advanced and complex than RFactor physics dont you? they suffer from a few bugs due to the rushed release date.

GT5 is up to date in some areas - graphics - premium car modelling - track modelling - general physics
GT5 is dated in some other areas - Damage modeling - inexisteng livery editor - Career mode - race car rooster
 
Mubble
Lol. Sorry but that's ridiculous. The reason GT5 isn't a true racing sim is because you can't adjust the tyre psi?!

Holy cow!

Yeah. Adjusting tire psi is one of the most crucial factors in tuning your car. It is ridiculous why PD did not implement this. Apart from that the tuning and new physics are spot on.

It may sound ridiculous and harsh, but I cannot call GT5 a simulator without including that variable. To me GT5 is a game.
 
IDK, I thought GT5:P had a better GUI, I don't like such static menues. 2.0 didn't really help any of them, but I guess some could argue the loading times in between menues are faster. I don't see it though. Takes a good 1 or 2 minutes just to get into an online lobby from the start menu, takes about 30 seconds to get back my garage - and when you're going back and forth between the two, those seconds and minutes really add up and become noticeable. This is the only thing that feels dated.

But then again, I think one of the purposes to why the GT Life menu looks the way it does is because its presented more like a "facebook" type thing, as you can very easily switch over and see what you're friends are up to. I spy on my friends a lot and write down notes about their behaviors.
 
DEATHSARTHE
I spy on my friends a lot and write down notes about their behaviors.

Scary.
 
I think, as long as PD is updating the game and adding DLC in constant times, the game will not be outdated to the end of the PS3. I mean, there are several awesome racing games out there (and still coming). But every game ist just focused on one thing, series, type of cars not offering this bandwith of features and amount of different content.

As GT5 seems to be the only GT on PS3 and as it has an impressive engine like every GT had, there is no reason, why it should become outdated.

It is just depending on what PD is able to make out of GT5 over the next years. The base is there for every possible feature to add. PD has the magic stick to keep GT5 alive to the end of PS3 (thanx to internet updates).
 
Fresh cars would be nice of course, but I don't think the game looks dated in any other way. And besides, it's not even a year old so it's not much of a date.

When it comes to graphics, Forza 4 and GT5 clearly have different approaches. GT5 has chosen a photo-realistic approach while Forza 4 has chosen an eye-realistic approach. For instance, the environments in Forza 4 looks realistic because when you look at the sky you think that's how a sky looks, you can see all the clouds and details etc. This is because when you look at the sky in real life your eye automatically adjust the brightness. However, you can never take a photo of the environment in Forza 4 and make it look realistic, because the sky is too dark compared to the ground.

In GT5 when you look at the sky it's often more or less white. This means that you can't see all the detail in the sky that you can in Forza 4, and so it seems less realistic to the eye. However, when you take a photo of the environment in GT5 it will look more realistic than Forza 4, because in photos the sky will be white compared to the ground. So if you compare the games with real life experience, you may find that Forza 4 is more realistic, but if you compare the games with a video you may find that GT5 is more realistic.

Just something I've been thinking about, this seemed like a reasonable thread to post it in :)
 
GT5 has chosen a photo-realistic approach while Forza 4 has chosen an eye-realistic approach.

Do you think it´s eye realistic to see colors like on a LSD-trip? I think not.
 
Not in my opinion. They menu system is still crap. They still haven't implemented some of the better aspects from previous GT's like integrated A/B Spec, simple things like a lighted dot next to cars that pitted etc. Many small silly oversights like those continue to make GT5 feel like it made 3 steps forward graphically and driving wise but 5 steps back with everything else like standards, menu silliness and lack of classic tracks and decent amount of racing events.

The fact that they still can't release anything without huge bugs tells me they don't take us seriously. Quality control Kaz. Get a clue. Spec 2 is nothing more than a cheap bandaid for an outdated half baked approach this time around. I played F4 over the weekend and that felt so fresh. Those of us that want a polished game but don't want to platform jump to F4 willhave to wait for GT6. I'm buying F4 this weekend but still waiting to see if PD will release some DLC that I actually can get exited about GT5 again. Spec 2 and that first DLC just does nothing for me. Sweet track but no ASpec events for it as far as it looks. How bout an offline ASpec upgrade with better events. No more 9 hours of Tsukuba. How bout replacing it with a Spa race featuring either premium sports cars like Ferrari etc or ALMS cars.
 
XXI
So I ask again...

What game(s) make GT5 look dated?

Uh. GT5 obviously.
 
Purely to answer the question that is the thread itself, no. All of the following is my opinion though, but I think I'm not the only one that thinks this.

To me, the heart of any racing game is the car list. Many people don't particularly care for the excessive amount of Skylines, Miatas, and RX-7s. Many people don't particularly care for the excessive amount of Kei cars. All these cars were just GT4 ports. Not much of GT5's Standard car list is "fresh".

I always wondered what PD thought was a good enough reason to not include an E30 BMW, or an E39 BMW. Why the Ferrari license was (in my opinion) wasted so horribly. There are 9 road cars and only two are older than 10. So while the competition's car list grows epic with cars I would love to drive, PD sits back and gives us no never-before-in-GT cars. The touring cars are race cars from cars in the game, and the X2011 is pretty much the X2010.

Spa is a nice start, but I feel like one track is not enough. A kart track is not something I look forward to. I'm sure many people look forward to tracks like Infineon's return or Brands Hatch.
 
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If we are talking about car and track quality, it was never dated compared to anything else on the PS3 and still won't be. It is in fact one of the most futuristic games on the PS3 in this regard. It has the most real life cars even if you cut out all the standard cars on the PS3 platform and by a long way.
 
To me, the heart of any racing game is the car list. Many people don't particularly care for the excessive amount of Skylines, Miatas, and RX-7s. Many people don't particularly care for the excessive amount of Kei cars. All these cars were just GT4 ports. Not much of GT5's Standard car list is "fresh".

I totally agree. I started this thread because I have just seen the new edition of EVO magazine. For those that are not familiar with it, it's a magazine that features supercars and the thrill of driving in general. This month they have heavily featured the brand new BMW M5 and Forza 4. The article basically says how close the Forza M5 is to the real thing.

I have always been a die hard fan of GT since the very first one. To me it has always been the daddy of car games. For the first time I find my eyes wandering and wishing that GT's car list featured some of the newer models, such as the new M5 or even the Citroen DS3. even the Aston DBS is missing. Time has moved on and there are some great cars now in games that are missing from GT5

So I guess for me the driving physics, graphics even the AI are fine but I think the car roster is beginning to look dated.
 
everything has flaws, GT5 just has less flaws than others.

i'd like to see more premium cars, a livery editor, larger wheel selection, some new and old tracks.
 
To you bored guys, I have a solution:
Play something else for a while and then came back.
It works if you are normal 👍
 
GT5 is probably the only game in my PS3 collection, that i keep coming back too. For me spec 2 has helped a bit to keep it from being outdated
 
GT5 is probably the only game in my PS3 collection, that i keep coming back too. For me spec 2 has helped a bit to keep it from being outdated
If you had the "trouble" to buy a PS3, if it's only for GT5 is doesn't worth it IMO.
I love GT5, but I like to mix with some other games so I don't get tired 👍
 
I'm kinda with PAWEL17. Not much else interests me besides the exclusives for PS3. I just haven't gone through the hassle of buying them. I was expecting to play Dead Nation because it was an easy, free download, but still haven't cared to try it out even though I know it to be a great game.

Mixing up gameplays will definitely help those that are getting tired of GT5. That's the ideal option for those tired of GT5's outdatednessness.

So I guess for me the driving physics, graphics even the AI are fine but I think the car roster is beginning to look dated.
THIS is all that I think GT5 needs up to date. Tracks, obviously, but the cars are behind.
 
In terms of cars, not yet.

In terms of features, it's beyond everything out there at the moment
 
Honestly, I don't think it can get much better (other then content). I mean, Forza 4 looks similar to Forza 3, doesn't it?
 
In terms of cars, not yet.

In terms of features, it's beyond everything out there at the moment
👍

I think I can hold off on more cars, but if we were to have to wait, new tracks would be appreciated. I'd prefer new new cars, but the classic tracks would be an even better gift to us.

Honestly, I don't think it can get much better (other then content). I mean, Forza 4 looks similar to Forza 3, doesn't it?
The graphics are a lot better, I just can't stand the sounds and even the car backfires. It's all just extremely AMERICA!

The Waking Dead. Ohhh I love America a lot though. For the good it offers, not the outsourcing. Turn 10 runs exactly like a business. PD hardly gives us DLC.


I mean, almost one year already and still no DLC?
/s

Some of us made it this far without DLC and still love GT5 like the day it was born. Watching it grow these 11 months. Sweetness.
 
In terms of features, it's beyond everything out there at the moment
Just curious what features you're talking about, because something as simple as a drag strip that was in GT4 was mysteriously taken out. Along with several of the most fun tracks GT4 had.

Tracks, to me, are one of the most important features of a racing game. The essence of them are cars and the playground (tracks, features) is everything else.
 
If we are talking about car and track quality, it was never dated compared to anything else on the PS3 and still won't be. It is in fact one of the most futuristic games on the PS3 in this regard. It has the most real life cars even if you cut out all the standard cars on the PS3 platform and by a long way.

You can't just ignore the standards and average looking tracks though, they're a huge bulk of the content and drag it down immensely in terms of looking dated.

Also modelling wise the premium cars may be up to date but the cars themselves certainly aren't. Very few 2009, 2010 and I think no 2011 cars, unless you're counting those new NASCAR skins. Most of the car lineup are old models ported through the series since GT2.

In terms of cars, not yet.

In terms of features, it's beyond everything out there at the moment

How do you come to that conclusion? As I said earlier, what features does GT5 have over GT1 in terms of core gameplay?
 
I mean, almost one year already and still no DLC?
/s

Some of us made it this far without DLC and still love GT5 like the day it was born. Watching it grow these 11 months. Sweetness.

I guess they're so busy giving us free updates that they forgot to pump out the DLC.
 
Some aspects of GT5 are up to (and even beyond) todays standards (e.g: premium cars, realism). However, other aspects make it look dated (standard cars, lack of proper damage).At this time though, the features that make GT5 up to date are starting to overshadow its flaws.

GT5 is still an unfinished product, and if all of its problems are solved-that is, what makes it look dated-it would not only be fun and great, but beyond todays standards of simulation racing games.
 
After today.... I wanna understand, how many content (Spec 2.0 1.2GB update) unlocked from "DLC" release today?
 
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