Has your car Jumped that high before? Possible IRL?

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Flynch3211
Hey guys, Let me ask you this: is this ever possible IRL to acheive such a height in a jump and land safely without having damage to your car?? I guess not. The pics were taken from the Eiger Nordwand race in the Modern muscle car event ( 3rd race)


The car is a Challenger SRT8 '11 Touring car. The first screen was taken on lap 2 ( initial lap you do not get enough speed), while the second picture has been taken on the lap after it.

Last time I've jumped with a car was in GT5, where I had a few lambos jump of the hill from cape ring.
(Just after the loop bridge)

Eiger Nordwand - Court.jpg Eiger Nordwand - Court_1.jpg

I dare you sing the Dukes of Hazzard theme song while looking at the pictures ;P Hee haw
 
Hey guys, Let me ask you this: is this ever possible IRL to acheive such a height in a jump and land safely without having damage to your car?? I guess not. The pics were taken from the Eiger Nordwand race in the Modern muscle car event ( 3rd race)


The car is a Challenger SRT8 '11 Touring car. The first screen was taken on lap 2 ( initial lap you do not get enough speed), while the second picture has been taken on the lap after it.

Last time I've jumped with a car was in GT5, where I had a few lambos jump of the hill from cape ring.
(Just after the loop bridge)

View attachment 100403 View attachment 100404

I dare you sing the Dukes of Hazzard theme song while looking at the pictures ;P Hee haw
This has nothing to do with the physics, it is the damage model. But if you want to discuss physics do it is the GT6 physics thread.👍
 
It's just because they don't have much of a damage model. I've not yet encountered a racing game where you damage a car badly from a landing like that. iRacing can bend the suspension from impacts like that, but not always. Depending on the car in real life it could be fine, certainly wouldn't be advisable in anything like the car you tried though, even if the car was alright I doubt your back would be. Personally I like to slow down so the car doesn't jump, although if I was in a rally car and it wasn't a huge jump I'd go for it.
 
Changed the thread tilte. I said it was logics, but in the sense that it is supposed to be a real driving sim. In that optic, the pictures I've posted are not "real", meaning that IRL I would crash and burn as soon as I'd touch the ground. In gane, I landed safely on lap 2, ... but did crash in a barrier when I landed on lap 3
 
There are some sick jumps on Willow Springs' infield too. There's a jump somewhere around turn 6 that makes your car almost fly.
 
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Changed the thread tilte. I said it was logics, but in the sense that it is supposed to be a real driving sim. In that optic, the pictures I've posted are not "real", meaning that IRL I would crash and burn as soon as I'd touch the ground. In gane, I landed safely on lap 2, ... but did crash in a barrier when I landed on lap 3
You wouldn't crash and burn as soon as you touched the ground, wrc cars take jumps like that all of the time. But on a car like the one in the game you would definitely break your suspension IRL.
 
You wouldn't crash and burn as soon as you touched the ground, wrc cars take jumps like that all of the time. But on a car like the one in the game you would definitely break your suspension IRL.

I was using crash and burn as an idiom here I understand I wouldn't blow up, but I know I wouldn't be rolling down the road though
 
It's just because they don't have much of a damage model. I've not yet encountered a racing game where you damage a car badly from a landing like that. iRacing can bend the suspension from impacts like that, but not always. Depending on the car in real life it could be fine, certainly wouldn't be advisable in anything like the car you tried though, even if the car was alright I doubt your back would be. Personally I like to slow down so the car doesn't jump, although if I was in a rally car and it wasn't a huge jump I'd go for it.

Shift 2, in real life, road cars and circuit race cars wouldn't survive that jump, even a speedbump can cause damage if you are not careful.
 
It depends entirely on the car, but generally a car set up for circuit racing will have very little travel in the suspension - the suspension will bottom out and something will certainly break.

A road car would survive a big jump but your shocks would likely be shot and your chassis could sustain damage from the sudden severe strain.
 
Shift 2, in real life, road cars and circuit race cars wouldn't survive that jump, even a speedbump can cause damage if you are not careful.
Indeed, before the trolls start laughing again because i play Shift 2 right now; when you take a jump there you have to release the throttle before the jump, and time it very carefully in order to land ok and not loose stability. I remember that in GT you can do circus jumps 24/7 without any consequences which IS related to the physics and is not realistic.
 
I'm surprised that the mechanical damage doesn't take these jumps into account, as far as I remember. (Well not really) The heavy damage should take the heavy jolts and jumps and damage the suspension depending on the car.
 
Indeed, before the trolls start laughing again because i play Shift 2 right now; when you take a jump there you have to release the throttle before the jump, and time it very carefully in order to land ok and not loose stability. I remember that in GT you can do circus jumps 24/7 without any consequences which IS related to the physics and is not realistic.

Yeah, the big jump in one of the fantasy city tracks (Shanghai I think) will brake your suspension half of the times if you don't time it correctly or it can upset the car and make you lose control after landing.

In GT5 I even tried to unbalance the car right before the jump to see if I get consequences but it always resulted in a perfect landing.
 
Cars are meant to stick to the tarmac at all times. The FIA has decreed it!

I'm one of those that wants better damage modeling, but I respect I'm in the minority to a degree and it's not something PD are keen on anyway. Probably because it's a lot of effort "wasted" for 90%* of the intended player base.

* Accurate to the 500% RMS confidence intervals on a Bayesian manifold.
 
GT doesn't have damage on during the short races so no you wouldn't damage your car after jumping like that. In GT5 on that ridiculous course in reverse the jump would go downhill and I always made sure my car was squared up before going off the edge because if you attacked it without being squared God help you when you land as you would lose control on impact. I think PD need to fix this because most street cars would not survive such a leap there is not enough suspension travel in any road car to support it's many multiplied many times, the springs would compress and the car would bottom out, you'd damage the catalytic convertor, muffler any exposed bushings beneath the engine, possibly bend the chassis, wreck the mounts even having them tear off. It would be nice if PD changed these so that you actually slow down before risking a leap that could end your race. Oh PD give us Seoul and Tokyo tracks back please. not jumps and all technical racing :cheers:.
 
Just some good old boys, never meanin' no harm. Beats all ya ever saw, been in trouble with the law since the day they was born.


YEEEE HAAAAW!!!

:)
 
Indeed, before the trolls start laughing again because i play Shift 2 right now; when you take a jump there you have to release the throttle before the jump, and time it very carefully in order to land ok and not loose stability. I remember that in GT you can do circus jumps 24/7 without any consequences which IS related to the physics and is not realistic.

Really? I guess you have not did many jumps in GT. Some cars do pretty well and others not so well. Take a car with a big rear wing for example, the wing presses down the rear and the front goes very high, I have not did a back flip but thought is was going to a time or two. Also if you release the throttle a bit in GT before a jump it will behave differently than if you hold the throttle through lift off, which is better depends on the car.

As for Shift2, I can't comment on the jumping in that, It drove so badly that I never got far enough to find out before the game went in the case and never came out again. By far the worse feeling game with a wheel I have ever played.

As for damage well most of the time damage is off anyway so no damage is possible and the damage model in GT is far from realistic when on but I for one don't really care about that.
 
Really? I guess you have not did many jumps in GT. Some cars do pretty well and others not so well. Take a car with a big rear wing for example, the wing presses down the rear and the front goes very high, I have not did a back flip but thought is was going to a time or two. Also if you release the throttle a bit in GT before a jump it will behave differently than if you hold the throttle through lift off, which is better depends on the car.

As for Shift2, I can't comment on the jumping in that, It drove so badly that I never got far enough to find out before the game went in the case and never came out again. By far the worse feeling game with a wheel I have ever played.

As for damage well most of the time damage is off anyway so no damage is possible and the damage model in GT is far from realistic when on but I for one don't really care about that.
Only hundreds of them on cape ring....
And yes Shift 2 has horrible horrible physics, it's so bad and undrivable that i must be crazy to enjoy that game.
 
Only hundreds of them on cape ring....
And yes Shift 2 has horrible horrible physics, it's so bad and undrivable that i must be crazy to enjoy that game.
Do you use a wheel?

I tried it on the XBox 360 with a Fanatec wheel and it was just horrible, It is hard to describe just how bad it felt. It took lots of trial and error with wheel settings just to get to a point where it was possible to drive in a straight line.

The real issue was the FFB and the fact that once you were up to speed and on the track it was non existent and you could not feel the center of the wheel. GT6 feels about a million times better
 
Do you use a wheel?

I tried it on the XBox 360 with a Fanatec wheel and it was just horrible, It is hard to describe just how bad it felt. It took lots of trial and error with wheel settings just to get to a point where it was possible to drive in a straight line.

The real issue was the FFB and the fact that once you were up to speed and on the track it was non existent and you could not feel the center of the wheel. GT6 feels about a million times better
Yes exactly that a fanatec CSR on the 360 :), if you want i can give you my settings (had to work a lot on them to get it right for my taste, but afterwards most cars handle fine and the FFB is good enough.

There is definitely a huge difference between the physics of the 2 games, GT is better at the general feel at the wheel but Shift 2 has other aspects (like the instability over kerbs and jumps), it simulates better than GT IMO.

Anyway let me know.
 

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