Having trouble with my Diablo GT2

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I decided to get a Diablo GT2 and fully equipped it.

It drives like a pig. Pretty easy to slide (I feel like I brought a drift car).

This is my current setup:
Ride Height and Spring Rate are all on its lowest.
Anti Roll Bars and All Dampers are all on 4.
Camber Angle is on 3.2 Front and 3.6 Rear.
Toe Angle is on 0.50 Front and 0.30 Rear.
Brake Balance is all on 6.
Torque: 20
Acceleration: 45
Braking: 30
Full Aero

Is there anything I should do to keep it more stable.
 
Far too much camber for a start. Increase the ride height, as when it's too low, it doesn't allow the suspension to work properly. Front toe needs to be between 0.00 or -0.05, and you will want to play around with the compression/extension a little.
 
Drop your LSD accel as well if you are having issues keeping it straight on exit. I would expect a setting a lot closer to 10 or 12 there with as much torque as it has. Decel is probably OK, maybe in the low-mid 20s if you have lots of entry understeer.
 
I decided to get a Diablo GT2 and fully equipped it.

It drives like a pig. Pretty easy to slide (I feel like I brought a drift car).

This is my current setup:
Ride Height and Spring Rate are all on its lowest.
Anti Roll Bars and All Dampers are all on 4.
Camber Angle is on 3.2 Front and 3.6 Rear.
Toe Angle is on 0.50 Front and 0.30 Rear.
Brake Balance is all on 6.
Torque: 20
Acceleration: 45
Braking: 30
Full Aero

Is there anything I should do to keep it more stable.

I have a tune that works well on sports hard to racing hard, but it was tested on 580PP ( 700+HP full weight ), worth a try :)

Lamborghini Diablo GT2 '98
Tuned on Racing Hard
works on Sports Soft and below




CAR : Lamborghini Diablo GT2 '98
Tire : Racing Hard


Specs
Horsepower: 630 HP at 7500 RPM
Torque: 465 ft-lb at 5500 RPM
Power Limiter at : 100%
Weight: 1530 kg
Ballast : 0 kg
Ballast Position : 0
Weight Distribution : 42 / 58 as stock
Performance Points: 564


GT AUTO
No oil change yet, feel free to do so.
Improve Body Rigidity ( IINSTALLED in this build ) - there's no bad side effect of this, highly recommended.
Aero Kits : Type A ( '98 version body ) - the standard one is for the later version.
Wheels : Stock
Car Paint : Arancio Argos

7956.jpg


Tuning Parts Installed :
Semi Racing Exhaust
Suspension Fully Customizable Kit
Adjustable LSD
Racing Brakes Kit




AERO
Front / Rear = 80 /150 ( max value )



LSD - high preload 2 way
Initial Torque : 28
Acceleration Sensitivity: 24
Braking Sensitivity: 32


Suspension
Front, Rear

Ride Height: 70 80
Spring Rate: 20.10 27.73
Dampers (Compression): 7 4
Dampers (Extension): 7 4
Anti-Roll Bars: 6 4
Camber Angle: 0.2 0.0
Toe Angle: -0.10 0.14



Brake Balance:
7/7 ( personal BB) or for ABS 0 wheel : 3/3, for ABS 1 - feel free to use your preferred brake balance.


Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 7/7 brake balance as starting point.



Notes :
The Diablo GT2 '98, a race car or a prototype street car built for the track ? The car came with sports hard stock, but the real one in the museum has slick tires fitted. I would consider it a race car with it's extreme specs.
This tune is made with Racing Hard, but should work with lower grip tires. After 1.03, the car now has adjustable downforce, albeit only 80/150 max, but still great to have as it improved handling + stability. The tune is made to make it easier to drive, not really easy though, smooth steering is a must for this car.
I also changed the body kit to type A to replicate the actual '98 version.

Tested in arcade races at Apricot Hill, Bathurst, and Brands Hatch GP.



UPDATE : Suspension - dampers have been tweaked, anti roll bar and alignment also have been revised, the car is now more responsive and more stable on high speed curve. Tested at Apricot Hill.

UPDATE 1.03 : New downforce introduced, suspension and LSD has been tweaked to take advantage of added grip on mid to high speed. Able to lap Apricot Hill at 1:22s easily with above tune. Work wonders with sports soft and below.

UPDATE 1.04 : Damper has been revised, more stable on entry and exit. Tested on Sports Hard at 580PP ( 700+HP, full weight )
 
Slammed car with soft springs, crazy high camber, lsd probably doesn't need to be that high. I suggest reading some of the very detailed tuning guides like the one Hami wrote or trying a tune that is in the directory.
 
The camber is way too high. It should be between 0 and 1 if you want a decent grip level.
The toe is also way too high.
The springs should be much harder...
The LSD, well the initial torque is allright but acceleration and braking sensitivity should be lower.
Did you know what you were doing when you made that setup? With soft springs the car becomes really whobly.
 
I only actually started tuning now since the cars in GT6 can be uncontrollable.

Thanks for all your help but no matter how I tune it, I can't keep stable :/.
 
Am I the only one who's Diablo spins out around ANY corner, even if you're trying to take a corner at half the speed you know you could take it in ANY decent sports car? I'm not knowledgeable about tuning, so I'm talking about the stock settings on this Diablo GT2. Of course, I am going to try some of the suggestions in this thread, but how the heck can they make the car behave like this right out of the dealership? It just spins, spins, spins... I haven't driven any car in GT6 that is this obnoxious.
 
Not sure why it has so much camber standard considering the camber is broken in GT6. Set camber to 0.00 and it's vastly improved
 
Am I the only one who's Diablo spins out around ANY corner, even if you're trying to take a corner at half the speed you know you could take it in ANY decent sports car? I'm not knowledgeable about tuning, so I'm talking about the stock settings on this Diablo GT2. Of course, I am going to try some of the suggestions in this thread, but how the heck can they make the car behave like this right out of the dealership? It just spins, spins, spins... I haven't driven any car in GT6 that is this obnoxious.
Well, it's called Diablo for a reason. ;) The Diablo is known for it's tricky handling.
Not sure why it has so much camber standard considering the camber is broken in GT6. Set camber to 0.00 and it's vastly improved
The grip level isn't the best at 0 camber. Depending on the stiffness of the suspension, the grip level is the best between 0 and 1.
 
start b
Well, it's called Diablo for a reason. ;) The Diablo is known for it's tricky handling.

The grip level isn't the best at 0 camber. Depending on the stiffness of the suspension, the grip level is the best between 0 and 1.
Currently the grip level is highest at 0.0, I believe the tyre model is not correct at the moment. Camber is working as it should but the tyre does not deform to give a larger contact patch, this means that when you apply camber the outside edge of the tyre is lifted, reducing contact and grip.
 
Not exactly, I did a test, where I took a front wheel drive car with a quite stiff rear suspension. With the camber on the rear on 0, the car would slide through corners. When I did -0.5 camber on the rear axle, it became rock solid. After -1.5 the car's backend became slippery again. The camber model is surely off but in my opinion the grip level isn't the biggest at 0 camber. ;)
 
I haven't tested with FWD cars to be fair so that may be true. In RWD and MR cars the grip is definitely at its highest at 0.0. There are a lot of variables in the approach to testing so it is really hard to get a definitive answer.
Would you mind messaging me the FWD setup so I can have a look? I'm not trying to disprove you or anything, I'm just trying to find out what is going on
 
Well, it's called Diablo for a reason. ;) The Diablo is known for it's tricky handling.

The grip level isn't the best at 0 camber. Depending on the stiffness of the suspension, the grip level is the best between 0 and 1.

I just set the camber to 0.0 on both and the car handles infinitely better. Yes, it is still a wild man. That, I can live with... With the camber set to 3.2 and 3.6 the car was un-driveable.

I have a general tuning question, I'm sure one of you will know the answer to: with Dampers, when you increase the value, is that stiffening or softening the Dampers? Same with the Anti-Roll Bars. Is 1 the stiffest or is it the softest?

Thanks!
 
I just set the camber to 0.0 on both and the car handles infinitely better. Yes, it is still a wild man. That, I can live with... With the camber set to 3.2 and 3.6 the car was un-driveable.

I have a general tuning question, I'm sure one of you will know the answer to: with Dampers, when you increase the value, is that stiffening or softening the Dampers? Same with the Anti-Roll Bars. Is 1 the stiffest or is it the softest?

Thanks!
1= soft
10 = stiff
 
Thank you, very much! I kind of figured that would be the case, but I wanted to be certain. Thanks again...
Always good to check, I had a bit of confusion with toe settings in my tuning guide so it can happen to anyone
 
This is my first time ever playing a car video game. I'm not a gamer at all. Well, maybe I am now, thanks to this game. LOL I love GT6, but there are definitely some screwy things. I knew the Diablo GT2 could not handle as crappy as it did. Those high camber settings had me scratching my head immediately, but I know very, very little about tuning. This forum is so helpful.
 
This is my first time ever playing a car video game. I'm not a gamer at all. Well, maybe I am now, thanks to this game. LOL I love GT6, but there are definitely some screwy things. I knew the Diablo GT2 could not handle as crappy as it did. Those high camber settings had me scratching my head immediately, but I know very, very little about tuning. This forum is so helpful.
we all have to start somewhere, this might help https://www.gtplanet.net/forum/threads/general-tuning-guide.297354/
Motor City Hami also has a really good guide that is definitely worth a read
 
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