Here's what's wrong with the DFGT

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stratotone
I just figured out what it is that makes me not want to use the DFGT.At the logitech site it says"You experience weight shift and traction loss".I can't feel the wheels breaking lose or any kind of slide like I can with a controller and I think it's because the controller uses rumble.I have my wheel set to 7 FF and on simulation.All assists of except ABS at 1.I just did an A B comparison using the wheel first then controller at Deep Forest.I purposely induced slides and couldn't feel a thing with wheel but felt great with DS3.Also when I drove over bricks I'd hear the sound and feel a quick jerk but with DS3 it actually "felt"like you were driving over bricks and when I'd slide it felt like I was sliding.I'm really disappointed that they didn't let you feel anything like this in the game.I don't know if it's Logitech or PD but it's definately a problem for me.Maybe it's not possible to put rumble in the actual steering wheel.Anybody else feel the same?
 
With the small size of the rumble motors in the ds3 it would have been easy for logitech to put them in the wheel. Actually IN the wheel itself. Right in the bulging part where you hold. Probably a licensing issue. That or cost savings or both. Anyone want to give Ben Heck a call? I smell a mod...
 
This is what I currently use and works for me now.

Steering settings:
Steering Type - simulation
Power Assist Steering - on
Feedback Strength - 3

Driving Options Menu:

Traction Control - 0 or 1
Skid Recovery Force - on
Active Steering - off
ASM - on
ABS - 1
 
Just a say from me,

All assist should be off except for ABS 1.

I have a G27 (only wheel i have tried).

Shud drive better than using a DS3. I get good feel with this wheel. Not sure of the feel for DFGT.
 
I'm also a fan of Skid recovery force as it gives you more indications of loosing traction...

But what does "power steering assist" do exactly? I thought it was for the controller to smooth out the natural tendency to jerk the thumb stick back and forth do to the short range of motion...
 
I'm also a fan of Skid recovery force as it gives you more indications of loosing traction...

But what does "power steering assist" do exactly? I thought it was for the controller to smooth out the natural tendency to jerk the thumb stick back and forth do to the short range of motion...

Well no your thinking of Active Steering. The Power Assist is supposed to lighten the FFB on the wheel when making large corrections.

The SRF is basically the "Standard" Physics vs. "Pro" Physics in GT5P.
 
I'm also a fan of Skid recovery force as it gives you more indications of loosing traction...

But what does "power steering assist" do exactly? I thought it was for the controller to smooth out the natural tendency to jerk the thumb stick back and forth do to the short range of motion...




Um no, skid recovery force is basically an unfair advantage (in situations) which gives you added traction when you start to skid in cornering. Basically, comfort hard tires become racing soft tires.
 
I'm also a fan of Skid recovery force as it gives you more indications of loosing traction...

But what does "power steering assist" do exactly? I thought it was for the controller to smooth out the natural tendency to jerk the thumb stick back and forth do to the short range of motion...

Power steering assist reduces the force feedback strength temporarily when the game senses that you are making a sudden dramatic move like trying to rapidly spin the wheel to recover from a spin.
 
Shud drive better than using a DS3. I get good feel with this wheel. Not sure of the feel for DFGT.
I have a G25, and according to most, is reasonably close to the G27 in feel. And I also have a DFGT. The feel of the GT wheel is so close to the G25 that I use the GT, since the GT is so compatible to the game. Plus I'm a paddle shifter anyway.

After racing with a wheel for so many years, I don't see how anyone can feel anything with a controller.
 
I have to say that i use a DFGT and find the force feedback to be excellent, i can definately feel my wheels breaking loose, wheel goes light for a split second before ir regains traction and feels really heavy for a split second as the tyres dig in. Also find the interpretation of running over different surfaces to also be excellent as well with subtle differences in the feedback throught the wheels................even tested this last night after reading another thread regarding the FFB on the DFG.

Not sure how weight shifting would be interpreted throught the FFB but sliding is i think, i think again its very subtle but i find myself instictively catching oversteer but this is prob a combination of vision, feel, hearing and experience(at playing gt that is, not real life lol).

All in all i think the FFB is pretty good for a budget(relatively, 80 bucks is quite expensive but in terms of wheels pretty good value) Not sure what setting i have it on mind but pretty sure i have power steering on, i thought what the hell, real cars have it so its not cheating lol
 
I love my dfgt feedback. The real issues with the wheel are the absurd but highly marketed 900 degrees lock to lock and paddles shifters that are attached to the wheel not the steering column so you have to do unnatural things when turning and trying to shift. This is exacerbated by the 900 degrees


Eiger norwand is not ideal on dfgt.
 
The only complaint I have about the DFGT is where reverse is... But not driving like garbage would render that a non-issue. The FFB seems fantastic, and I can easily tell when I lose traction in the front wheels.
 
You have plugged in the power haven't you? ;) If you can't feel the FF you might be holding the wheel too tight.

When the back end starts to slide you will feel the steering go progressively lighter, then the front wheels turning into the skid a little bit - actually this the the front wheels continuing in the same direction while the rest of the car rotates.

Traction loss at the front is more subtle and hard to describe, but when you overwhelm front grip the tendency of the wheels to straighten themselves is reduced and the steering feels dead. In GT5 it's easier to detect understeer by a combination of feel, listening to the tyre squeal and seeing the front wash wide.

Forza has a much more pronounced understeer force feedback than GT5, but I've not had major understeer on dry tarmac in enough real-life cars to say which is closest to reality.
 
I have a DFGT and i have a G25, Only difference, Is the pedals. And thats it, Because to be honest, the DFGT feels and handles just like the G25 in terms of Excellent force feed back, Not bad for a 80$ Advanced FFB wheel...Even though it's still 150$ at best buy and still says out of new stock rather quickly which says alot about the great DFGT.
 
About a week before Christmas I had a blow out in my MG-TF on the A50 near my house. I was doing about 80 miles an hour at the time but the loss of traction had me fishtailing across the carriageway.

The only feedback through the wheel was this it felt like the driving column was made of marshmallow until I brought it down below 50 at which point it was like it was bolted in place and I could barely turn the wheel.

In GT5, when I touch the grass on one side I get the exact same feeling. There's a small tug to whichever side loses grip and then there's just no weight in the wheel at all. Suddenly, when you get traction again, it's rock hard.

I'd say my DFGT is doing exactly what it should be doing. If yours isn't it's not right.
 
It's Polyphony Digital's fault, not Logitech's. Use the Driving Force GT with Need For Speed Shift and you can feel the tires gaining and losing traction over irregularities in the track surface, you always know when the back wheels are losing traction, you can feel every bump when you go off track. Hell, you can even feel that you've flat-spotted your tires after a spin.

Yet another thing that leaves me shaking my head and saying "We waited almost 6 years for this?"
 
Its a shame that we cant feel throught the wheel the coblestones in rome track like we felt in GT3 - and we cant feel some of the rumble strips (others we can)
But besides that I think the FFB is quite decent in GT5 (not great but ok) with the DFGT
 
If you lose grip at the front, the wheel gets light, if you lose grip in the rear, the wheel starts to pull. Isn't that about how it works? If you can't feel the wheel getting lighter and heavier, or pulling to the left or the right, then your wheel's FFB is broken, I'd say.
 
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