Wolfe2x7
I understand LFS isn't perfect. In my opinion, however, it is the absolute best sim available today.
I would agree that its one of the best sims available today, not sure myself if it would go on my No1 spot. Its a close call but RBR, GTR and GTL are all in with a good shot.
Wolfe2x7
I see. Oh well, as you said before, the gearchange times for pretty much all of the cars in GT4 are wrong...not to mention EPR is the very first driving game I've ever seen to properly simulate the way an automatic shifts.
👍 GT4 treats auto trannies like, well...computer-controlled manual trannies...
I don't recall saying that pretty much all the gearchanges in GT4 were wrong, a lot do seem to be a little on the long side . But given that a manual change can be as much to do with the driver as anything else it is a bit subjective.
I will not argue with regard to the autoboxes, which are far better done in EPR than GT4. The strange thing here is that PD can get them right, GT4
rolouge had great auto changes, which for some reason got lost in the progress to GT4.
Wolfe2x7
What's wrong with it? If we're only talking about weight transfer and the feel of the car, not its limits, as I'm sure you take issue with what you perceive to be a lack of understeer...
Leaving aside the understeer, which for me does not match what I know of Coopers. The car in terms of feel just doesn't feel like a Mini should, it seems to unstable at the back end, were as a Mini is a very stable flowing little car. Coopers don't respond well to being flug about, they need to be driven hard, but smoothly and the EPR Min just doesn't feel like that way for me.
Wolfe2x7
Let me try to explain...I'm no professional driver, but I know how to escape understeer, among other things, so I never find myself in a terminal understeer situation unless I've entered a corner going far too fast. With Live for Speed's realism, this "instinct," if you want to call it that, carries over quite well. I rarely have trouble with terminal understeer in LFS, but if I
try to screw up, obviously Live for Speed delivers with a spin, terminal understeer, or braking oversteer.
GT4, if you couldn't already guess, does
not cater to this instinct, at least,
for me. Cars will understeer too much, no matter what car it is, and no matter what I do. Lifting off of the accelerator suddenly, mashing the pedal to the floor, coasting to reduce speed and regain grip, transferring weight with the brakes and/or steering,
nothing works.
EPR
does cater to this instinct, quite well. Like LFS, I rarely have trouble with terminal understeer in EPR. Every time I try driving like some ham-fisted lunatic, if I don't spin out I understeer straight ahead into a wall (or I slide sideways, straight-ahead, into a corner, due to braking oversteer,
something that GT4 does not do at all). RR cars and particularly unbalanced MRs are worse than FRs, as it should be, and to be honest, if FF's were as friendly as you make them out to be, I wouldn't hate them so much.
Sure, EPR's understeer isn't as good as LFS's, but as we both agree, LFS is well ahead of both of the PS2 titles.
EPR in my opinion lets you get away with far too much before terminal understeer enters the equation, the difference between mild and terminal understeer when cornering on the limit is no more than a few MPH. Its a fine balance and one that I feel LFS and GT4 recreate better than EPR.
I rarely feel that EPR is going to punish me for pushing the limits of understeer, I do get that feeling in GT4 and more so in LFS.
In regard to eascaping terminal understeer, it is in reality very difficult to escape, once you have pushed a car than far its not easy to recover. This is the area that EPR makes too easy in my opinion.
Wolfe2x7
Overdoes it? I'm sure you've told me before, but I can't draw the connection between this reference and any specific examples...
My main issue with EPR in this area is a difficult on eto explain, the easiest way for me to describe it is that the Centre of Gravity in a lot of the cars seems to be far to high, resulting in an sometimes exagerated sense of inertia.
Wolfe2x7
Well, I wouldn't go around claiming that Enthusia's wet-track physics are
excellent, by any means -- better than GT4's by a large margin, if only by the merits of the dry-physics the two are based on -- but I decided to try this myself, anyway.
I tested a Morris Mini Cooper at Tsukuba wet with the DS2 and found that the game would not allow me to throw on full lock, as I predicted,
but, the car would still only rotate so much before stopping and simply sliding (mostly) forward, waiting until ~15mph to regain true grip.
I tested it again with the DFP and found that at full lock and full braking, you're S.O.L. if you were expecting to get any turning done.
Straight and true until the wall "convinced" the car to do otherwise.
Slowing down to ~15mph also worked.
I can assure you (from being 18 and stupid) that to try that in a real Mini is going to result in you ending up in a wall, not reaching ~15mph and getting the grip back.
In the test (and I assume you did the same) I kept full brakes and full lock on at all times, now the first car I wrote-off happened to be a Mini (not a Cooper thank god). Scaff@18 on a wet road, thinks he's invinciable, brakes too late, full brakes applied, straight off the road, down a bank and rolled the Mini into a ditch.
Now in the above situation the car was doing less than 15mph as it entered the field (which had it not been for the bank and ditch would not have killed the car), and thats without full lock being applied. Have you seen the tyres on a Mini? Tiny contact patches, once the grips gone, you have to do something to get it back, and with full brakes (and in the EPR scenario full lock) its not going to happen.
I exited that car, very scared, very wet (from the rain - nothing else) and one hell of a lot wiser.
Now GT4 doesn't get this 100% right either, but neither does EPR. I also think that direct comaprisons between EPR and GT4 wet tracks are difficult and flawed at best, as we have no idea of exactly how much standing water they are trying to simulate (otehr than quite a lot).
Wolfe2x7
I believe Mr. Deap has a point, though -- a lot of the points against EPR have involved something along the lines of "*blank* is a little too easy" or "there's a little too much *blank*." Not all of them, but a lot of them.
GT4, on the other hand, has had plenty of examples and flaws that have been deemed either completely off, or quite inaccurate. Again, not all of them, but a lot of them.
At the risk of sounding like a biased, whiny little b****, it's as though smaller, less significant flaws in EPR are being weighed evenly against larger, more significant flaws in GT4. I don't blame you for doing it on purpose -- I believe much of that has to do with the fact that many of GT4's more obvious flaws (things like donuts or the handbrake) have been ignored, because there's nothing to be discussed.
Mr Deap has a poin and Is fully entitled to his opinion on the subject, it just happens that I disagree with him.
In regardto the GT do-nuts and handbrake issues, far from being ignored (by myself anyway) it was my frustration with these issues that caused me to test it out with every driveline type, across the entire GT series and then to post up the results. Hardly ignored!
To be honest I don't think that many other people have done as much as I have to examine very closely what is going on in GT4 and in a lot of cases (particularly brakes and tyres) try and examine how it relates to the real world.
As this has not been done with regard to EPR its hardly a level playing field.
Wolfe2x7
I have one
small rebuttal to offer to that -- EPR is a little-known newcomer to the racing sim market, and needs all the positive attention it can get if a sequel is to happen.
Sorry, but thats a rebutal that smacks of fan-boy (which I know you're not), EPRs new so leave it alone.
The following are from the back of the PAL release Enthusia box.
Enthusia Box
Enthusia Box
YOU THINK YOU'VE PLAYED A REALISTIC RACING GAME ALREADY? THINK AGAIN - GET "REAL" AND PLAY ENTHUSIA!
Emphasis and colour all Konami's.
Marketing or not, milder comments on the GT4 box art attract a lot more attention. They are (to my mind) inviting the level of analysis.
I also firmly believe that press reviews and volume sales are a lot more likely to determine if a sequel happens than my comments. Which are on the whole very positive.
Wolfe2x7
Could you find me a quotation where someone said that EPR should not be examined? Not to mention the fact that neither game needs to be examined with any amount of detail for someone to prefer one over the other.
I think you may be assuming that everyone has studied the games as closely as we have been doing.
The reason I used the word imply, is that I do not have a direct quote, rather that it has been "suggested without stating directly".
My comment also had nothing to do with preference, rather the manner in which the detail of the two is discussed.
Regards
Scaff