Scaff
Nope LFS is not totally wrong (but again its not perfect - just one of the best around by a long way), but it would seem to indicate a difference between the US and European versions of EPR.
I understand LFS isn't perfect. In my opinion, however, it is the absolute best sim available today.
Scaff
I'm sure I have mentioned on more than one occasion that the response of throttle lift is weak in GT4? As this is one of the main methods of killing understeer it would amount to the same thing (I may not have mentioned it in specific relation, but I'm sure you see what I am saying).
Oh, yeah. That explains it.
Scaff
All Smart models are only availiable with a robotisised auto-box and its appaling, you can pull the change lever (up or down doesn't matter) and count to two before the damn things will change. Later versions fitted to the Smart Roadster had much improved software but were still slow.
The gearchange for the Fourtwo in EPR is well off the real thing, to the degree most Smart owners would love the speed of change we get in EPR. The Smart gearbox issues are a well know issue with the cars.
I see. Oh well, as you said before, the gearchange times for pretty much all of the cars in GT4 are wrong...not to mention EPR is the very first driving game I've ever seen to properly simulate the way an automatic shifts.
👍 GT4 treats auto trannies like, well...computer-controlled manual trannies...
Scaff
I more than understand what you are saying, but from my point of view I don't feel that the EPR Mini feels right.
What's wrong with it? If we're only talking about weight transfer and the feel of the car, not its limits, as I'm sure you take issue with what you perceive to be a lack of understeer...
Scaff
Interesting, I find I have to adapt my driving style quite a bit between EPR and LFS. Don't get me wrong EPR is closer in style in terms of oversteer compared to LFS, but I personally find GT4 closer to LFS in terms of understeer. Wierd, but it could just be a personal thing.
As I just said above I can't agree on this one, particularly in regard to the FWD cars.
Let me try to explain...I'm no professional driver, but I know how to escape understeer, among other things, so I never find myself in a terminal understeer situation unless I've entered a corner going far too fast. With Live for Speed's realism, this "instinct," if you want to call it that, carries over quite well. I rarely have trouble with terminal understeer in LFS, but if I
try to screw up, obviously Live for Speed delivers with a spin, terminal understeer, or braking oversteer.
GT4, if you couldn't already guess, does
not cater to this instinct, at least,
for me. Cars will understeer too much, no matter what car it is, and no matter what I do. Lifting off of the accelerator suddenly, mashing the pedal to the floor, coasting to reduce speed and regain grip, transferring weight with the brakes and/or steering,
nothing works.
EPR
does cater to this instinct, quite well. Like LFS, I rarely have trouble with terminal understeer in EPR. Every time I try driving like some ham-fisted lunatic, if I don't spin out I understeer straight ahead into a wall (or I slide sideways, straight-ahead, into a corner, due to braking oversteer,
something that GT4 does not do at all). RR cars and particularly unbalanced MRs are worse than FRs, as it should be, and to be honest, if FF's were as friendly as you make them out to be, I wouldn't hate them so much.
Sure, EPR's understeer isn't as good as LFS's, but as we both agree, LFS is well ahead of both of the PS2 titles.
Scaff
I understand the areas you are refering to, its just that for me these are important areas as well, both GT4 and EPR still have a long way to go in certain areas. You find issue with GT4 and its ability to simulate inertia correctly, I find that EPR overdoes it at times.
Overdoes it? I'm sure you've told me before, but I can't draw the connection between this reference and any specific examples...
Scaff
Which is why I also tried the wet test with full braking and full steering lock. The Mini in question actual regained grip without a throttle lift or reduction in steering. In reality applying full braking in an old Mini Cooper in the wet and throwing on full lock is simply going to result in the car plowing on in a stright line, which did not happen.
Well, I wouldn't go around claiming that Enthusia's wet-track physics are
excellent, by any means -- better than GT4's by a large margin, if only by the merits of the dry-physics the two are based on -- but I decided to try this myself, anyway.
I tested a Morris Mini Cooper at Tsukuba wet with the DS2 and found that the game would not allow me to throw on full lock, as I predicted,
but, the car would still only rotate so much before stopping and simply sliding (mostly) forward, waiting until ~15mph to regain true grip.
I tested it again with the DFP and found that at full lock and full braking, you're S.O.L. if you were expecting to get any turning done.
Straight and true until the wall "convinced" the car to do otherwise.
Slowing down to ~15mph also worked.
Scaff
Thats the very point we are discussing, but I would dispute the 'very well' part, as I have mentioned EPR has flaws and in my opinion they are quite serious ones. The same goes for GT4, serious flaws exist here as well.
I believe Mr. Deap has a point, though -- a lot of the points against EPR have involved something along the lines of "*blank* is a little too easy" or "there's a little too much *blank*." Not
all of them, but a lot of them.
GT4, on the other hand, has had plenty of examples and flaws that have been deemed either completely off, or quite inaccurate. Again, not
all of them, but a lot of them.
At the risk of sounding like a biased, whiny little b****, it's as though smaller, less significant flaws in EPR are being weighed evenly against larger, more significant flaws in GT4. I don't blame you for doing it on purpose -- I believe much of that has to do with the fact that many of GT4's more obvious flaws (things like donuts or the handbrake) have been ignored, because there's nothing to be discussed.
Scaff
It does strike me as a little strange that it seems to be OK to closely examine flaws within GT4, but some members (thankfully not all) get very defensive when EPR is discussed in the same way.
I have one
small rebuttal to offer to that -- EPR is a little-known newcomer to the racing sim market, and needs all the positive attention it can get if a sequel is to happen.
Scaff
I have no issue at all with anyone having a personal preference between the two, how on earth could I have a problem with that. However, to imply that EPR is the 'holy grail' of PS2 sims and as such should not be examined in detail I do have an issue with. As DR has said, and I totally agree, EPR has some issues with how it recreates certain elements of car physics. Particularly in regard to FWD cars and in my opinion understeer.
Could you find me a quotation where someone said that EPR should not be examined? Not to mention the fact that neither game needs to be examined with any amount of detail for someone to prefer one over the other.
I think you may be assuming that everyone has studied the games as closely as we have been doing.