High Speed Ring

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Do you think we will see any change in layout for High Speed Ring in GT5?

I'm not sure if it's the absurd number of races it features in during the GT5P career mode or what, but I really find this track boring, in fact it probably is the least technical course in GT5P and easier than the Daytona Oval.

What I'd like to see is maybe a detour off and up that hill behind the final sweeping corner, or at least some other variation in the final game.

Has High Speed ring been any different in previous versions of GT?
 
I like high speed ring for what it is - a fast track where slipstreaming is possible, and I don't really want them to change it.

But I totally agree it is overused in GT5P. And I can't enjoy the track with a car with less than 500bhp.
 
I hope so but I always use the other one within daytona, but I still think it would stay the same, maybe little tweeks here and there but nothing huge like a new turn
 
Saying its easier than Daytona Oval is a bit far - HSR still has some challenge to it, especially when it comes to using cars that have lift-off oversteer or instablility at high speed.

And the only changes its had over the life of the series is a complete change of surroundings and some changes to the track surface, adding and taking away bumps, and the S-curve section before the tunnel used to be both banked turns, rather than now being flat (and more challenging). Best battles I remember having are when they once had the GT-R/F430/Corvette event on Prologue. Battling through the field with the Corvette was a lot of fun.

I doubt you will see them changing the layout so drastically, that would take away the point of HSR - its meant to be fast banked turns with a little bit of a technical section thrown in the middle. If you want a track winding through hills, we already have many even in Prologue.
 
I like HSR. My only complaint with the track is that it's a little bland looking nowadays. Methinks PD should plant some more trees and get rid of the bridge. ;)
 
Saying its easier than Daytona Oval is a bit far - HSR still has some challenge to it, especially when it comes to using cars that have lift-off oversteer or instablility at high speed.

.....QUOTE]

+1
 
I like HSR. My only complaint with the track is that it's a little bland looking nowadays. Methinks PD should plant some more trees and get rid of the bridge. ;)
Why should they get rid of the bridge? But I agree that sprucing it up to resemble the surroundings in GT1 and 2 would be a good idea. It looks unfinished now. And as Ardius says, leave the course as it is. If you want a run of banked turns for high speeds all the way through, that would be a good reason to bring back Red Rock Valley, something I've been lobbying for, along with all the classic tracks.
 
Why should they get rid of the bridge? But I agree that sprucing it up to resemble the surroundings in GT1 and 2 would be a good idea. It looks unfinished now. And as Ardius says, leave the course as it is. If you want a run of banked turns for high speeds all the way through, that would be a good reason to bring back Red Rock Valley, something I've been lobbying for, along with all the classic tracks.

Oh yes, I want Red Rock back, that was a good track. It needs a few revisions though, like HSR had, some of the curves need to be flattened and widened a bit, because the circuits in the old games were designed with the old physics model in mind, with its somewhat twitchy steering, hence why HSR works far better now with a flat-S.
I'd probably change the chicane after the tunnel at Red Rock, as the way it is drives too much like a reverse-shape Midfield Raceway chicane.

Its a shame for that great descending turn into the tunnel section for not to be used again though.
 
I want both, not replace one with the other. Both are great tracks in their own right in my opinion and both test high speed stability, which is a nice change from the large majority of tracks which are low speed corners or high speed corners which don't disrupt the balance of the car. Getting turn 1 at HSR prefectly right with a car like the GTLM with traffic around is more rewarding than it sounds, especially if you are still ironing out a setup and it still loses itself a little, it feels great to make the corner perfectly without losing traction and keeping it pointing straight. It's just one of those corners that when you nail it, it feels rediculously fast. Maybe that's just me though.
 
This thread has brought back memories for me of the Ford GT on High Speed Ring circa spec 2, get it slightly wrong at 300kmph and you'd spin.

Having driven it today and the other day with the Audi R8 and the Blitz car, even in S class, it was that easy it wasn't funny though.
 
I prefer HSR to Red Rock myself, I like them both though, main memory of HSR is the High Speed championship, can't remember the exact name which was great for making money, flying around that in a Supra, Skyline or GTO was good craic.

Now its great for a slip streaming battle.

Anyone who played the Japanese version of the game before Spec 2 will also know that all the HSR events were London track events initially. I could never understand why they changed all of them! I think it was to give the ownes of Spec 1 something new to do as well as the new cars.
 
I still think they cut out all the London events from the PAL/US version because of the lack of HDTVs at this time here in Europe. I played the game on an SDTV before and jesus, you cant see anything in London, everything is so dark an youre basically driving blind.
 

Well the S really was banked and even the corner after the tunnel wasnt as flat as it is now. I still like the track its also pretty challenging with RWD sportscars.
 
Well they had a couple of the older layouts available for the Fuji Speedway in GT4, so why not do the same for HSR? 💡
 
That would be nice, though as I mentioned before, they changed it along with the phyiscs and I'm not so sure the old high kerbs and slightly sharp banks would translate as well with the current physics model. Back then it could get away with it because the cars turned and slid quite easily.
Its interesting to note that the same speeds apply to either version though, I always found around 70mph +/- to be the speed to aim for the S-curve and it applies to all games it seems.
 
Do you think we will see any change in layout for High Speed Ring in GT5?

I'm not sure if it's the absurd number of races it features in during the GT5P career mode or what, but I really find this track boring, in fact it probably is the least technical course in GT5P and easier than the Daytona Oval.

What I'd like to see is maybe a detour off and up that hill behind the final sweeping corner, or at least some other variation in the final game.

Has High Speed ring been any different in previous versions of GT?

HSR is a staple in the GT legend. Fast is fun. If you think it's boring, your car is too slow.
 
-> There actually two versions of the High Speed Ring one was the GT1-2 and the GT4-5P; let me explain:

- If you played GT1-2, you notice the 1st sweeper is tighter and its walls are higher making it difficult to judge the corner. The 1st straightway is a lot shorter and narrower, as Amar stated the yellow stripes on the roadway before the corner is present. The 2nd corner has a steep angled embankment reminisent of the Daytona Speedway, but in a tighter design not making a large sweeper, perfect drift practice section. The 2nd straightway is narrower and shorter making think a little before making the next corner. The Consecutive S-corners are more exciting tighter and angled embankments, it delivered lots of thrills especially on multiplayer battles. The Tunnel is the only thing the that was shared from the GT4-5P version only if slightly altered. The loose right sweeper is tighter on the GT1-2 version giving harder to overtake tough opponents and the grass makes you go @#$# if you approach incorrectly. The last left sweeper is compromised a high embankment corner (2x higher compared to the GT4-5P) and it was narrower, it is one of the toughest corner to pass cars in GT History. The main straghtaway looks too much a high-end race track in GT4-5P, while the GT1-2 has a better country club aura (smaller pit area, and a pocket of garden park between the pitstop and the race track).

-> Notice these two maps and look very hard for significant differences. If you guys still don't get it, play GT1 and/or GT2:

HSR GT1 & GT2 Version
GT1
high_speed_ring_165x168.gif

GT2
high_speed_ring_165x168.gif


HSR GT4 & GT5P
high_speed_ring_165x168.gif


^ I love HSR, but if PD could include the original, local country club version along the world-class version, I would really be happy. :)
 

Well the S really was banked and even the corner after the tunnel wasnt as flat as it is now. I still like the track its also pretty challenging with RWD sportscars.


My god I remember that track very well, wouldn't have picked it as HSR in the GT5P mould, amazing how different the scenery can make the track feel! Although watching that video it does actually seem slightly different in layout.
 
I like high speed ring for what it is - a fast track where slipstreaming is possible, and I don't really want them to change it.

But I totally agree it is overused in GT5P. And I can't enjoy the track with a car with less than 500bhp.
OK, you take your Bugati Veyron with its 1001bhp and I'll take the new Ariel Atom 500 V8 with its measly 500bhp... We'll see just how important raw horsepower alone is. Top-end might be lacking, but all people seem to harp on about is actual horsepower

= FAIL
 
OK, you take your Bugati Veyron with its 1001bhp and I'll take the new Ariel Atom 500 V8 with its measly 500bhp... We'll see just how important raw horsepower alone is. Top-end might be lacking, but all people seem to harp on about is actual horsepower

= FAIL

:odd: Where did that one come from?

I have to wonder whether you know what the High Speed Ring is or if you even read the topic at all? You must have some issues otherwise...
 
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