Hopeful the "grind along the wall physics" will change...

  • Thread starter Thread starter phosphor112
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Yep thats definately what this thread is about. Hopefully the damage will be alot more accurate than the collisions physics because the 458 would surely be crippled after those collisions. Kiss the control arm, wheel, hub and tie rod assembly goodbye and maybe even the sub-frame, meaning the whole car is trash. I remember hitting not even a wall but a curb avoiding a damn cat while pulling up to my school. I was completely parallel to the curb and was traveling at about 25mph and the hit was still pretty violent. Violent enough to the point where I had ask my instructor if I could pull it in the lab check my alignment and realign the steering wheel because the top was pointing torwards my side view mirror :scared:. Also my front and rear passenger side camber was positive (and the rears not even adjustable)! Its funny how fragile cars are in reality

But he was not accelerating to it's full potential. THAT should be the real point... Without damage, accelerating while grinding along a metal rail is completely plausible. So, I am confused???
 
But he was not accelerating to it's full potential. THAT should be the real point... Without damage, accelerating while grinding along a metal rail is completely plausible. So, I am confused???

You are saying a 300hp Rally car, or a 500hp super car can accelerate while touching a barrier? :lol:
Duh! of course they can.
I wonder what happens when a car is turned towards the wall? Thats right, it slows down, just like in the videos.

There is no need for the stupid penalty system, that's in GT5P, in GT5. This is solely based on the demo physics, and damage. Hopefully they get even better. 👍
 
You are saying a 300hp Rally car, or a 500hp super car can accelerate while touching a barrier? :lol:
Duh! of course they can.
I wonder what happens when a car is turned towards the wall? Thats right, it slows down, just like in the videos.

There is no need for the stupid penalty system, that's in GT5P, in GT5. This is solely based on the demo physics, and damage. Hopefully they get even better. 👍

Gah! I loathe that system. Especially on HSR, in turn two, sometimes I will BARELY tap the rail coming out of it, and will get a 5 second penalty. Even though that little tap did not save me ANY time, or help me go faster around the turn.
 
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