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blue is hotter than yellow or red. so i don't realy know..
White is hotter than all of them.
blue is hotter than yellow or red. so i don't realy know..
they is some proper backfire from this car about a minute in. Actually when you watch FIA GT1 all the cars backfire really loud
White is hotter than all of them.![]()
I really hope the brake glow, back fire, sparks, skidmarks are in GT5, but I have a feeling they will be missing
Right for metal because it can't reach a temperature to turn blueWhite is hotter than all of them.![]()
Agree (at least from what we have seen). Would be nice though, but really we dont know much at all about the game yet so i say we just wait and see![]()
I'm really worried about sparks and backfire. We havn't seen them in any GT5 video yet.
Not even backfire. Sparks and backfire must be in GT5.
imo we haven't seen the REAL GT5, rather a lot of CGI and some flashy promos
Actually I don't thing there is any CG in GT5 at all, the level of polygonal processing is far beyond the days of GT1-3, everything we have seen so far is rendered on the fly by the PS3. All the videos are on the fly renders, be it replays or promos, nothing CG.
There's no CG? One video that sticks out in my mind is the SLS in the tunnel at night when the camera is on the gauges and zooms back as the car drives on.. That has to be CG it is to perfect. There's all kinds of short clips that are CG in almost everyone one of the vids we see.
at 00:34
Nope still not CG, it's just that when the game is used for one car video's they can up the polygon count to make things really smooth. GT3 and 4 do this during replays, notice that when you watch a replay the car models look exquisite, same thing here in this video, this view is something you'll never see in the game ever and the great thing is when used with on the fly geometry, they can play with the camera angles, change the camera focus. PD is very good at what they do, I have yet to see a team better at making photorealistic driving games than PD. No CG in that video that I can see, all in game engine running on just a single car, so it has plenty of horsepower to spare to make things look incredible, PD aren't stupid to make the video of that one car look so much better than when there are more cars on screen that it's plenty discernable, but they touched up areas that you normally won't be looking at in a race anyway. in a video it looks great, yes?
Don't want to sound like a noob but isn't red the hottest. When turned into molten metal it's red.
Right for metal because it can't reach a temperature to turn blue
Nope still not CG, it's just that when the game is used for one car video's they can up the polygon count to make things really smooth. GT3 and 4 do this during replays, notice that when you watch a replay the car models look exquisite, same thing here in this video, this view is something you'll never see in the game ever and the great thing is when used with on the fly geometry, they can play with the camera angles, change the camera focus. PD is very good at what they do, I have yet to see a team better at making photorealistic driving games than PD. No CG in that video that I can see, all in game engine running on just a single car, so it has plenty of horsepower to spare to make things look incredible, PD aren't stupid to make the video of that one car look so much better than when there are more cars on screen that it's plenty discernable, but they touched up areas that you normally won't be looking at in a race anyway. in a video it looks great, yes?
Not to be "that guy" or anything, but steel turns blue at around 560°F
Ask any welder or machinist.
Not to be "that guy" or anything, but steel turns blue at around 560°F
Ask any welder or machinist.
Yep, we got everything here apart from discussions around Gran Turismo...Wow the info you pick up on this site is incredible.
Yep, we got everything here apart from discussions around Gran Turismo...![]()
Pretty much any brakes will glow when driven hard.![]()
Steel cant actively glow blue, it can stain blue once its cooled but thats closer to 1000C, 560F is barely in the dim red glow territory.
I was not referring to the luminosity of steel, simply the range of temper colors steel exhibits as it is heated. For example, a twist-drill with uneven edge angles will run hot on one side, often producing a long, tightly-curled steel chip that is deep blue and extremely hot, but nowhere near red-hot.
This is the chart I referenced:
![]()
Personally, I fully expect both brake glow and scrape-sparking to appear in the release version of GT5; if GT4 had both, I find their absence in GT5 unlikely.
-General
I was not referring to the luminosity of steel, simply the range of temper colors steel exhibits as it is heated. For example, a twist-drill with uneven edge angles will run hot on one side, often producing a long, tightly-curled steel chip that is deep blue and extremely hot, but nowhere near red-hot.
This is the chart I referenced:
![]()
Personally, I fully expect both brake glow and scrape-sparking to appear in the release version of GT5; if GT4 had both, I find their absence in GT5 unlikely.
-General