How a wheel should feel!!

  • Thread starter Thread starter DTLaw100
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Up until 3 months ago I had an Xbox with MS wheel and Forza 2, 3 and was just not happy with the toy like feel of the wheel. The FFB was so light and basic it felt more like driving a tame cloud on auto pilot than feeling my way around the track, working to get a smooth line and don't even get me started on the lifeless pedals 👎. This wheel is fine for a bit of (tap and gap) arcade play but I felt like i was missing out. So I decided to go all out and get a PS3 with Logitech G27.
The first two games I bought were GT5P and F1 CE.
The difference was drastic to say the least!. Great FFB strength plus feeling every bump in the road on F1CE was brilliant:dopey:.
However today I got myself a used copy of Supercar Challenge and WOW!!!
This is what I got a G27 for! You can just feel the weight of the car through every corner especially when you break hard at speed and the car wrenches you left or right if your not in a straight line, with its seriously strong FFB:drool: . (Plus I love the Transmission whine)
Its certainly the closest gaming experience I have had to my old track built WRX on the local circuit. I don't know if it has anything to do with the latest patches but for a 2008 game this thing rocks! Iv been having to much fun lapping up a storm on SPA, I haven't actually raced anything yet!

Just wondering if anyone else has found this title bring out the best in their wheel??

If this question has already been covered somewhere else I apologize in advance, I had a quick search but found nothing.
 
Well, this thread was specifically about the G25 but I guess it fits.

https://www.gtplanet.net/forum/showthread.php?t=123945'

I think most of us 'regular' wheel turners have thrown Kudos on this game for it's wonderful Force Feedback.

But for the record, Supercar Challenge was released in September of 2009. Hope to see you online at some point! Cheers!
 
Good decision! Welcome to the wonderful world of PS3 and Logitech wheels.

I have a Logitech DFGT myself which is a couple steps down from your wheel, but if you are looking for an AWESOME force feedback experience you should get yourself a copy of rFactor for the PC and install the Real Feel Force Feedback mod. Your G27 will work great with it.

I did this just a couple days ago after reading endless praise for it, and holy crap it's amazing. If you turn the FFB up nice and high in game / in Logitech profiler you better have a solid stand. GT5P has real nice feedback in my opinion, but this blows it out of the water (again, just my opinion!).

edit: and your post is one of many that's making me want to go pick up Supercar Challenge! : P

edit: oo, er, sorry if my post is off topic - I got here from the main page topic links assuming I was in the cockpit forum not the SCC one!!
 
I know this isn't really on topic, but I thought since we're all like minded sim racers (many of us with more than a passing interest in Formula One) that this may interest some of you:



Everything that's been coming out of the Codemasters' camp has been extremely positive and I'm now definitely more excited about F1 2010 than I am GT5, if GT5 even exists that is.
 
(jjaisli)
Sorry 2009 not sure why thought 2008:) Thanks Im looking forward to some good racing online once I get more used to the cars.




(Tyl0r_r)
Yea the G27 came with the demo of Rfactor that I then payed to register but it didnt unlock any of the online stuff it just says not available in demo. I tried to download a mod and that didnt work and the latest versions to no avail. The FFB mod you speak of does sound pretty good! Il try to sort out the situation soon.:scared: I have a small computer type desk that im using at the moment which has been good but its getting a bit shaky with SCC so I have been looking at getting a Wheel Stand Pro apparently they are pretty good.





(Shaggy Alonso)
Im certainly onboard with you here! Im checking mobile.twitter.com/formula1game every day and by what I have heard this game is going to live up to alot of peoples expectations!. cant wait:dopey:
 
I would say it's still impossible to tell ... I think back to the hopes we had for Shift before it came out (& even after :( ).

It's interesting to see that the graphics are almost the exact opposite of F1CE, which is bright & saturated, whereas this game seems more like Grid with its toned-down gray colours.
 
I would say it's still impossible to tell ... I think back to the hopes we had for Shift before it came out (& even after :( ).

It's interesting to see that the graphics are almost the exact opposite of F1CE, which is bright & saturated, whereas this game seems more like Grid with its toned-down gray colours.

Well I can't blame you for having your worries. The pre-alpha version of Shift that EA let some journalists play was apparently completely different to the final release, and that's when they cocked up the physics. I'm quietly confident about F1 2010 and all the first impressions from people who have played it are that it is a sim, along the lines of the GT series or Forza.

I agree about the graphics, they're not as crisp and lovely as those in F1:CE - they're a step backwards. Still, that video is low-res and doesn't do it justice. The graphics aren't bad, but the colour saturation is something I don't like, and neither does just about everyone else in the community over at their forums. So I fail to see why they persist with it such is the almost unanimous criticism of it.
 
What is it you don't understand about my post?

The recent games from Codemasters (Dirt, Grid) aren't know for having realistic physics.

whereas this game seems more like Grid with its toned-down gray colours.

It's called piss filter™ :lol:

The pre-alpha version of Shift that EA let some journalists play was apparently completely different to the final release,

That's news for me.
 
The recent games from Codemasters (Dirt, Grid) aren't know for having realistic physics.

When I said everything that's been coming out of the CM camp has been positive, I didn't mean recent titles. I meant everything they've been saying recently indicates that they're distancing themselves from Dirt and Grid with the F1 series. The chief designer Steve Hood that you see in the video there has made well in excess of a hundred comments on the F1 2010 forums in recent weeks answering questions and the general consensus is that Codemasters acknowledge that Dirt and Grid's handling is in no way appropriate for an F1 game, and that this is aimed at a different market completely. It seems so long since CM have produced a sim style game that people forget that they used to do it pretty well by most accounts. For sure, F1 2010 could still be a disappointment, but no matter what happens I'm sure it won't handle like CM's last few games.

That's news for me.

VVV Racer claimed that the physics had been totally altered with NFS Shift's final release compared to their first play test which they thought was genuinely promising. As if Slightly Mad Studios initially produced something good, and it was then compromised by EA.
 
That is a good point. I held high hopes for shift and was let down in a number of areas. Hopefully they will actually put their words into their wheels! ;)
 
VVV Racer claimed that the physics had been totally altered with NFS Shift's final release compared to their first play test which they thought was genuinely promising. As if Slightly Mad Studios initially produced something good, and it was then compromised by EA.

I was told virtually the same thing confidentially by somebody else (a game publisher), so I believe this story to be credible. The first time he played the release version of Shift he was in shock because the handling model had changed completely. That's what kills me--they destroyed it--BY DESIGN! But it worked, didn't it? They sold a lot of copies. Had Shift remained a hard core sim, it probably would have suffered the same fate as SCC. Although, considered the untold millions EA spent on marketing for Shift, it was bound to sell a lot of copies no matter what.
 
Thx for the Shift story. It's pretty obvious that the driving physics were tweaked to appeal more to the average player.
However I didn't know that some had a chance to play an unaltered prerelease.

After the release of the Ferrari DLC the chances to see the "Ferrari Project" released are probably zero.
 
After the release of the Ferrari DLC the chances to see the "Ferrari Project" released are probably zero.

I'd even go a step further than this. After the limited commercial success of System 3's Ferrari Challenge and the demands and expectations of a modern, global audience, no major publisher will take a risk on a single name marque again. Even one as mythical as Ferrari. At least not on a console based game. If Slightly Mad were doing it on their own, that might be a different story. But the economic reality was, SM didn't have the funding to complete it, let alone market it. And just like in any other industry, once the money-men move in, their money does the talking.
 
I know this isn't really on topic, but I thought since we're all like minded sim racers (many of us with more than a passing interest in Formula One) that this may interest some of you:



Everything that's been coming out of the Codemasters' camp has been extremely positive and I'm now definitely more excited about F1 2010 than I am GT5, if GT5 even exists that is.


These guys are fantastic, they do a fantastic job on twitter, fans are not left guessing in the forums, it should be very positive for eutechnyx to do the same kind of thing when they anounce their new stuff...
 
These guys are fantastic, they do a fantastic job on twitter, fans are not left guessing in the forums,

Yeah, they're a lot like PD that way. :rolleyes:

What I don't get is the economics of all this. If BE holds out for more $ for the F1 game rights so that no game comes out for 4 years, how does that make sense? It's like a landlord leaving a building vacant for 4 years so he can get an extra 10% when he finally rents it. I can only imagine what SL would have been able to come up with for the 2008 F1 season, given another couple of years of development time.

Clearly there's a limit to how many units of an F1 game are going to be sold. In order to re-coup production & licensing costs, the pressure is to produce a game that appeals to as broad an audience as possible, which may mean dumbing-down the game. What I admire about F1CE is that it is focussed on the fundamentals of the racing experience, which aside from the online lag issues, it does very, very well. I honestly never tried F1CE with all the assists on - but that would seem to be the way to open the game up to a casual racing audience, rather than simplifying the physics the way Shift apparently did.

With a little more time & money, I'm sure Eutechnyx also could do a great job at delivering a focussed racing game. In the meantime we're still waiting for that bloated monstrosity GT5 ...:indiff:
 
I've just told the chief designer of F1 2010 to check out the FFB of F1:CE and SCC with a G25/27 and he says he will at least try F1:CE out tomorrow morning.

LOL 👍
 
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