How come power to weight ratio's never work out?

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How come power to weight ratio's never work out? I have a Miata with 365hp and a power to weight ratio better than most cars in the game but I dont even come close to other regular cars acceleration times with way worse power to weight ratios. I have also souped up everything else on the Miata including Super Soft tires. In fact it is the first car I have ever owned and It has every mod.
 
What do you mean that power to weight ratio's never work out?

You can only compare power to weight ratio's if the cars have similar HP ratings. A Miata with 365HP and a power to weight ratio of 2 to 1 will get smoked all day by a car with 850 HP and a power to weight ratio of 4 to 1. You still need to compare the ratio's to like cars, with similar HP ratings.
 
when the game was adapted fr the US, the ratios got screwed up.
specifically, the decimal is one more place to the left than it should be.
so, all but 3 or 4 of the cars really have 10 times as much hp & torque than their ratios say they do.
 
Actually, the power to weight ratios are accurate. What you are referring to is the torque rating on each car, which is indeed incorrect because the decimal point is in the wrong place.

As for the topic starter's issue, what "regular cars" are you comparing the Miata's accelaration times with? Power to weight ratios aren't really the deciding factor in determing how fast a car accelarates. For instance, a Honda NSX Type R with a power to weight ratio of 3.0 can still accelarate faster than a Lotus Elise 190 with a power to weight ratio of 2.3. Though power to weight ratios mainly deal with the overall performance of the car, don't take it as a given that the car with the lowest power to weight ratio will be better than everything else. There are other things to consider, for instance, braking and stability.
 
I have a Civic SiR II with 398hp and EVERY mod, I have not been able to go any faster than around 160mph. Whereas my ZO6 with like 475hp can easily pass the Civic on Test Track. The ZO6 has a way worse powr to weight ratio than the Civic but one is much faster.

Plus I have a Miata with 365hp I can just barely run the 1/4 mile (0-400M) in 13.4 whereas my 540hp Viper with a way worse ratio can smoke the Miata.
 
Part of your acceleration time problems could be due to several factors. First, gearing is an easy target. Go with a higher final drive ratio and you'll accelerate faster. Second, as a front-drive car, a Civic launches in an inferior manner to the rear-drive Corvette (weight distribution is poor). By stiffening up the rear springs, you can keep weight distributed more toward the drive wheels instead of the rear wheels, giving traction where it's needed most and avoiding time-eating tire slippage. Also, try stiffening up the front shock rebound rating a point or so. The Corvette also has wider tires than the Civic and that may be effecting the acceleration figures, too. Plus, you've got factors like ride height, car height, and general aerodynamics working for the Corvette's advantage. Width of powerband, range of powerband, torque (Hondas have notoriously low torque figures), turbo lag, etc... can all factor in, too.

With the Miata and the Viper... once again, you're looking at weight distribution and tire differences. The Miata is rear drive, but very light all around, so they tend to spin their tires more freely than the more powerful Viper because there just isn't enough mass to keep the tires digging into the pavement. Torque, of course, is likely very different between the two. Then there's turbo lag in the Miata and the powerband situation...

As a final note: on torque ratings, the discrepancy between dealership and garage is not one of decimal places. The Japanese version, from which the other versions were ported, uses kg-m as the measurement for torque. We (U.S. buyers) use lb-ft to measure torque and this was not handled properly in the port process. The dealership figures are correct, but the numbers in the garage are in kg-m terms.
 
I realise that the Civic will never get a good launch, but that doesn't really explain top speed. Trust me I have all of the perfect gear ratios for ALL of my cars. I have spent alot of time getting the best ratio for the fastest 0-400 and top speed. I also know that the torque is measured in kg-m not many people know this but you have to multiply by roughly 7.3

http://www.onlineconversion.com/torque.htm

Just type your cars torque number and convert from KG-M to LB-FT.
 
top speed doesn't have much to do with power to weight ratios. the only major factors in top speed are, aerodynamics, gearing, and total power.

edit: oh man this thread is old, i guess i found it while searching for other stuff.
 
The lower the power to wieght ration in the game the better the car is, a fully done up escudo (1800+HP) has a power to weight ratio of less than 1. The crappy cars you start with have power to weight ratios of more than 10.

Power to wieght means power divided by weight right? Not the other way around as it is in the game.

I may be wrong so i'll check when I get home (at work right now) but I think thats the case.

Dave
 
Here's a real life situation. My old Honda CRX which weighed 2280lbs and had 160hp was able to smoke Mustang 5.0's which weigh god knows how much ;)

My integra with 300hp is another story :D

Goldfingiz
 
The problem if you modify a small engine no matter how much HP you get, straight line speed is about torque, small engines just don't have it. Not enough cylinders.
 
Wow, this thread is old!

Originally posted by 12sec. Civic
I realise that the Civic will never get a good launch, but that doesn't really explain top speed. Trust me I have all of the perfect gear ratios for ALL of my cars. I have spent alot of time getting the best ratio for the fastest 0-400 and top speed...
As someone mentioned earlier, the power to weight ratio often has nothing to do with top speed. Aerodynamics play a huge factor: No matter how much HP you add, I doubt you'd ever get a semi-truck to go 200mph. Obviously, that's a hugely disporportional analogy, but you get the picture. ;)

Anyway, aerodynamics don't just determine how easily the car will be able to "slice" through the air, but also how much contact the car will have with the ground. For example, many super cars and Le Mans cars are built to have downforce, so that the car's aerodynamics actually push the car down to the road to help it get more tire contact and increase traction. Of course, the downforce can't be too strong, else there would be too much friction.

Tires come into play too-- the Corvette naturally has wider tires than the Civic, so that's even more grip.

Also, take this [again, bloated] analogy: If a bare-bones car had only 20 hp, but had a power to weight ratio better than an F1 car, would you still expect it to go faster than the F1 car? Not one bit... not enough pull.

:)
 
Using ground effects, the cars are actually pulled down :p

If that bare bones car had 1000nm of torque, itd accelerate to 10 faster than an f1 car...lol

BTW, hard springs dont reduce the weight shift, they increase the rate at which the weight is shifted, which is why soft springs will always be best for drifting.
 

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