- 963
- Toronto, Canada
- times_fade
I think what is being sent to the host PS3 is angle and position of the car on the track via two points. There is no way the actual physics are being sent back and forth. Still the frequency wouldn't be as high as offline and we all know what laggers look like.. there is probably a sophisticated correction algorithem running to keep all the varying ISP speed difference as balanced as possible... changing the overall laptime.