How different are actually offline/online physics?

  • Thread starter Thread starter Pseudopod
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I think what is being sent to the host PS3 is angle and position of the car on the track via two points. There is no way the actual physics are being sent back and forth. Still the frequency wouldn't be as high as offline and we all know what laggers look like.. there is probably a sophisticated correction algorithem running to keep all the varying ISP speed difference as balanced as possible... changing the overall laptime.
 
@snowgt Isn't offline updating 1000 times per second? Even a fifth of that would be simply impossible to arrange with the expected comms distances.
Are you sure each client PS3 doesn't just calculate this locally, then tell the host where the car and what it's doing? This would be why we get "stepped" tire squeal, engine revs etc from other cars but not our own,and why our car seems more stable than the others.
 
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