How do you guys get gold in the Licences

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jbrennen
I have to wonder how this could be... Virtually every license test in all of the GTs so far has been a driving situation (with no other cars involved) which measures getting from Point A to Point B as fast as possible. What is the "best way to drive" if it's not getting from Point A to Point B as fast as possible?

The only exceptions, if I'm not mistaken, are the various tests which require you to stop in a certain area and the guided pace laps in GT4. Both of those also teach a useful skill -- at least in theory. The braking tests are similar to what a driver does when making a pit stop -- go as fast as possible and brake at the last moment, coming to a complete stop in the pit box. Admittedly, most race series do impose a pit lane speed limit -- but does anyone remember when F1 had no pit lane speed limit? (And of course, all of the GT games take control of your car in the pit lane, so you can't actually practice this skill in a race...)

The guided pace laps in GT4 in theory should test your ability to follow another car -- how to run fast when trailing the leader, including drafting and not letting the leader's actions distract you from your own driving. In practice, the pace car isn't fast enough to stay out of the way sometimes, which can be frustrating...
As you play this game more and more, you'll realize that the path the Demo takes can be improved upon. As you've noted, the Pace Car can get in the way at times.

Yes, From Point A to Point B in the fastest possible time is what we're after. On some of the tests, there are different ways to get there. I'm not saying all the tests, but some of them. The underlying theme of what I'm saying is that you need to look at how you run these test and how the analyzer compares them. You'll begin to notice that different approaches to corners and combinations of corners can be slightly different.

I did an instant race a few months back, (Pennzoil Nismo at Laguna Seca) and absolutely slaughtered GT3mich in every sector with the exception of approaching the corkscrew and thorugh the corkscrew. That one spot gained him back slightly more than even and we finished just slightly apart. We both had one hour to run it, and posted replays right afterwards. This showed that there are fast approaches and not so fast approaches to a corner. Had we combined efforts, it would have been an amazing run. Yet because of my approach path and his approach path, there was no way to combine the two.

This is can be seen in a handful of license tests. The Demo shows how to manage a fast time, but there can be significantly faster times gained with a different approach.

That, is for each one of us to find and explore as our own driving methods are slightly different. Hence some settings work for me, but not got GT3mich.

AO
 
eastley
Hey everyone, I have owned every GT game over the years and have never been able to pass every licence test. But some of you get gold in them all.

How do you do it?

In GT3 I have 8 S licences to get on my girl friends game save but my save has all licences done cause I got his game save off him.

However I am not a poor driver at all, I cant do the licences but during a race I am pretty good. In my home town out of 100's of people I won the GT3 competition but they can all pass the liceneces and I can't.

What on earth is wrong with me?

I get GT4 in 2 days and can't wait.
Well its good to hear that your like the champ of your town and all, but as far as the license tests go, all I can say is PRACTICE PRACTICE PRACTICE AND PRACTICE SOME MORE, but your saying that youve had GT3 for sometime and havent passed all the tests.
 
Use the replay ghost if you prefer racing against somebody (kinda) instead of just trying to run laps, it'll let you see where you can improve or where you were fast, and by racing it you can get your lap times down, worked for me.
 
The thing about the license tests is that you can't just buy the wins like you can in most of GT (by simply building a faster car). You can't win by rearending other cars out of the way. You can't win by bouncing off the walls or skipping sections of track.

The only way to win in those tests is to learn how to really drive. And that's the whole point, I think. Those tests are there to pique interest in learning real driving techniques rather than just treating Gran Turismo as an arcade game.

The problem, as I see it, is that the information on driving techniques is lacking. The little descriptions on the tests don't tell you anything useful, really. And the various Gran Turismo resources on the web pretty much spend their time just telling you how to build up a supercar that can't lose and where to bounce off of walls on the tracks. There is very little information to be found on real driving techniques.

I would recommend looking outside of the Gran Turismo resources to real driving resources. There are several books out there on race driving techniques, for instance. Gran Turismo is a good simulator, and real world techniques work in it.

How can I say that? I won the Corvette racing championship in my class last year. That's in RL. I have a real championship trophy which has mass and occupies space (in my living room :) ). And I actually use Gran Turismo to practice when I'm not chewing up expensive tires on the real track.

Heck, I even owe a race win to one of the GT3 license tests. At one point, I was losing time on a particularly technical piece of track, and I realized after going through it a couple of times that it was an identical arrangement to one of the GT3 license tests that I had done a few days before. I remembered how I learned to drive it in the game, and the next lap I attacked it using the same technique... and sure enough the car responded the same way and I flew through it after that... gaining enough time to take the win!

So... I really don't see the license tests as a boring thing to work your way through. If you find them difficult, it's because you're not going about it the right way. When you take the correct approach, they're actually pretty easy... even if your pretty sloppy.

I wish I could just directly answer the question on how to win at the license tests with some simple answer. But there's a lot to know. I can say 'In slow, out fast'... but there's so much to know about what that credo really means. It's not that simplistic. All I can do, I think, is point in the right direction. And that's to look up resources on real driving techniques. Do not use the computer cars as an example of good driving to follow... the computer isn't actually a very good driver, and often chooses rather poor racing lines. And above all... ignore the suggested gear indicator completely. I really wish it was possible to turn that thing off. It will teach you bad habits. It's so prominent with its insistent flashing and inconsistent timing that it tends to throw off your braking point even when you're trying to ignore it.

Good luck!

- Skant
 
Good post Skant.

One point, though -- the "Demo" runs which are viewable in the license tests are not "computer cars". They are replays of an actual human being doing the test.

You may not have been talking about the Demo runs in that context, but I thought I'd clarify before anybody starts talking about what a great/crappy Demo run the computer was able to do...
 
Nice story about the real racing. I want to comment on the gear indicator. I agree that it's timing is off. However, I actually use it in a way. A lot of times I will time my decisions off of the time from when the gear indicator lights up and when I think I should start to make a change. Sometimes its hard to see the road ahead and the gear indicator can be helpful in those situations. For instance, I found it very helpful in the final license test of GT4 on the ring.
 
I don't claim to be a GT god or anything but for what it's worth... I'm sure many people may already know this, and some might disagree to some extent but this is what I've found works for me after trying, testing etc...

#1. If at all possible, brake in a straight line. (example, first turn at Laguna Seca, Fuji, end of muslanne strait on Sarthe, etc) You should have your car lined up and brake in a straight line without having to adjust your steering. The less steering adjustment during braking, the better) Brake hard, then before apex pump brakes to loosen your rear end
#2. Test various braking distances and mark with track environment to see which distance is most effective
#3. To assist understeer blip throttle or lightly accelerate (not full throttle, this will send you into a wall or widen your turning radius greatly)
#4. Once a turn is completed, immediately maneuver to outside line furthest from next apex
#5. If you run too wide to return to the outside line of your next apex, speed should be decreased or more oversteer is required (throttle adjustment)

There's plenty more to be said so feel free to chime in with your suggestions, corrections, or tried and true experience....
 
In GT4 i have Gold in all the licenses, havent done S license yet. It took me a long time to do it, many hours spent getting pissed off cause i missed it by .005 sec. But you'll have that. You just gotta keep trying and learn the test your trying to do like it was your life. You'll eventually pull it off.
 
jbrennen
Good post Skant.

One point, though -- the "Demo" runs which are viewable in the license tests are not "computer cars". They are replays of an actual human being doing the test.

You may not have been talking about the Demo runs in that context, but I thought I'd clarify before anybody starts talking about what a great/crappy Demo run the computer was able to do...

Good stuff Skant!

Very true jbrennen. Just different style so different technique applies.
 
blu3s™
Laguna seca+ team orca viper = broken dual shock two controller


dont worry about frustration man, it happens to all of us.

Hahahaha I have 3 Broked Dual shock controller, but good thing i tear apart two of controller and put in one working Controller, i know it's frustation but good thing i know how to repair it! i got 26 gold so far
 
There is nothing wrong with you. Some people can earn gold medals in the Olympics and some cannot. The same thing that allows for a gold medal in the Olympics is what gets them in GT4, albeit a little easier in GT4....:-)

Practice, practice, practice and then more practice and then even more practice.
Observe the demonstration.
Perservere and then try hard.

Be aware that people here who win golds spend a long time getting them. Nobody gets them all on the first or second try. I got two golds on the first try but I think those were flukes and just plain luck that I drove the correct lines.

If you fail, that's OK. Many people do. My friend gets all of the golds but he spends hundreds of hours getting all of them. I just blast through them and get 10 golds, 30 silvers and the rest bronze. I really rather get on to the racing then dwell on getting all golds. I don't have the patience to do that.

eastley
Hey everyone, I have owned every GT game over the years and have never been able to pass every licence test. But some of you get gold in them all.

How do you do it?

In GT3 I have 8 S licences to get on my girl friends game save but my save has all licences done cause I got his game save off him.

However I am not a poor driver at all, I cant do the licences but during a race I am pretty good. In my home town out of 100's of people I won the GT3 competition but they can all pass the liceneces and I can't.

What on earth is wrong with me?

I get GT4 in 2 days and can't wait.
 
Like everyone else said, practice, study the demo's, and be prepared to spend hours on a single test. Also, something that had helped me alot with golds in GT4 is the ghost car. Make sure you have it enabled and try to stay ahead of it, and pay attention to where it is always. You will really be able to tell where you are losing speed, what turns could have been taken just a bit faster, etc. Remember, every little fraction of a second counts and if you keep beating your ghost even by a fraction each run, then at least you are steadily improving.
Also be sure to get used to each car they throw at you. They arent always the best handling cars, and I think they all have only sports tires on, so take time to get used to each cars handling. If a test is really driving you nuts, go take that car(if you have it) out on the track the test is on for a lap or 2, or 20. Then go do the test and you'll find it much easier.
When you get too frustrated just take a small break, think about the course and where in the test you might be able to gain some time, and get back at it! Gold is not impossible and when you get it you'll sometimes be suprised by how much you beat the gold time!
And once you get it the feeling is amazing, you feel like the greatest driver on earth lol just keep at it it's worth it. 👍
 
Wrc7
Like everyone else said, practice, study the demo's, and be prepared to spend hours on a single test. Also, something that had helped me alot with golds in GT4 is the ghost car. Make sure you have it enabled and try to stay ahead of it, and pay attention to where it is always. You will really be able to tell where you are losing speed, what turns could have been taken just a bit faster, etc. Remember, every little fraction of a second counts and if you keep beating your ghost even by a fraction each run, then at least you are steadily improving.
Also be sure to get used to each car they throw at you. They arent always the best handling cars, and I think they all have only sports tires on, so take time to get used to each cars handling. If a test is really driving you nuts, go take that car(if you have it) out on the track the test is on for a lap or 2, or 20. Then go do the test and you'll find it much easier.
When you get too frustrated just take a small break, think about the course and where in the test you might be able to gain some time, and get back at it! Gold is not impossible and when you get it you'll sometimes be suprised by how much you beat the gold time!
And once you get it the feeling is amazing, you feel like the greatest driver on earth lol just keep at it it's worth it. 👍

Study the Demo's, I have hard enough studying at School and now I have to study a PS2 game that I am suppose to enjoy.
 
It took me about 2-3 days trying about 3 hours a day to get all golds on GT4. This was after I had about 80% of the game done. It helps to get use to the physics of the different cars and to memorize the tracks so you can know the optimal braking/acceleration points.
 
Did you get the super license coffee break gold? You are a god if you can get that one!!!!

DRT2RM
It took me about 2-3 days trying about 3 hours a day to get all golds on GT4. This was after I had about 80% of the game done. It helps to get use to the physics of the different cars and to memorize the tracks so you can know the optimal braking/acceleration points.
 
Man, I had such a hard time getting all golds! I remember on one test (I think it was a B liscense test) where the Gold time was 1.12.550" and I got a time of 1.12.551". I couldn't freakin believe it! And don't even get me started on those F#@$ing Nurburgring tests.
 
Using manual helped a lot on GT3 with the GT-One and the TVR on the wet track because of the wheel spin, but I haven't noticed any places it helps that much on GT4 except for a couple of the early tests with slow-shifting cars that like to downshift (I remember one that was really easy to gold in a Prelude if you just don't let it downshift through a corner). That first Citta di Aria test might have been helped by using a manual since that POS Alfa Romeo barely has the power to get up a hill and will completely bog down because the auto sometimes doesn't downshift, but to get gold you have to have a good enough speed coming out of the last hairpin that it's not an issue.

I think GT4 tests are a little easier than GT3, but there are more of them so it probably evens out. I think GT4 tests are much more fun, though, because the long ones are useful and are teaching you a new course. Then again, maybe they aren't any easier than GT3; after spending so much time playing GT3, it would be pretty sad if I couldn't quickly gold a test like the Ford GT at Seattle.

Some of the GT4 tests are just ridiculously easy, though. The NSX at Tokyo (S-8) was just way too easy. I'll admit Tokyo is one of my best tracks, and I've always thought the JGTC NSXs were some of the best-handling cars in the game, but without running Tokyo in a year I got Gold on my 2nd attempt and had beat the gold time by 3 seconds within 10 min. Compare this to Special Stage Rt 5 in the Saleen which had me pulling my hair out after a couple hours. When I finally did beat it, I did hit one of the turns pretty badly but made up for it by hitting the last section perfectly (so maybe it's not that bad and I just suck at SSR5). I guess SSR5 in the Saleen didn't take me any longer than the first S test at the Twin Ring, but that wasn't frustrating at all because I was learning a new track (albeit in a silly little Civic) and really just had to get the big hairpins and the last section figured out. The gold times in GT4 seem much more arbitrary than GT3. Some tests might take a couple hours to gold, and some tests will be a new track and you'll easily beat the silver time by a couple seconds on your very first run.

The real key, like others have said, is learning the track then comparing to the demo. An important part of learning the track is paying attention to when you brake and how fast you take corners. This is how OK players get good. It's what separates the people who grind out two hours and get a gold from the people who are still running off the track after two hours trying to catch up with their ghost from an almost-miraculous run they had but haven't been able to match for quite some time.

You need to try out different methods for each test. On the early "stop in the checkered area" tests, all you really have to do is say to yourself "full gas then full brakes once I hit 108 MPH," or something like that. The later tests are all about the corners. You should have this stuff running through your mind. I did the Trial Mountain S test in the Mercedes-McLaren a couple days ago, but I can still remember some key points:

- start into the first left a little late
- get on the left rumble strip then cut back quick onto the right rumble strip
- tap the brake and cut into the big sweeping left, apexing at 114 MPH
- full-brake as soon as you see the road sign go past your right window
- cut left as you go into the first tunnel, getting up on the left edge
- use partial-throttle to keep you close to the left wall of the tunnel while turning full-left, then full-throttle from about half-way through so you shoot out towards the middle of the track
- point towards the left rumble strip and go full-brake right after you pass the beginning of the rumble strip, but don't actually touch the curb
- take the hard-right at about 65 MPH, then get to the right to setup the next turn through the rocks
- brake early for the rocky left-right, cut as close to the right rock as you can, going full-throttle towards the second tunnel
- get as close to the right side as you can when you approach the second tunnel, but you should be going so fast that you almost can't get there
- full brake and full-left as you exit the tunnel, going down to about 75-80 MPH
- full throttle coming out of the tunnel as soon as you get the car pointed well into the turn, although you can go full-throttle before you're hugging the left side of the track
- you should be shooting into the 3rd tunnel and fairly unstable, in the best-case scenario you're going so fast you almost touch the right side of the tunnel
- full-throttle all the way down the back straight
- hug the right as you approach the hairpin. a split-second after you pass the yellow road sign on the right, go full-brake
- brake in a straight line at first then go full-left. hug the inside of the hairpin at just over 60 MPH and go full-throttle so you shoot out towards the right side of the track
- get back to the left and take the next right turn very smoothly. the demo slows down here but you don't have to
- tap the brake before you go over the hill into the big right turn, then brake hard after you come over the hill and go into the sharp right
- get to the inside of the sharp right and then full-throttle as you exit. the demo car seems to take this corner too fast at first which hurts its exit speed. brake earlier
- get towards the right of the final hairpin. right as you get on the rumble strip brake and cut full-left at about 60-65 MPH
- accelerate towards the right side of the track. take the high-speed left-right at about 115-118 MPH. you should have 2 wheels off the track at each apex

I'm not saying that's correct; it's just the way I remember it from when I was doing that test. That's the way I was thinking. When you're thinking like that, you're learning the course and the car. When you're learning something, you don't get nearly as frustrated. If you're not really paying attention and just running the test over and over, that's when you throw the controller across the room.

It may not be very helpful to learn a car that you never want to drive again, but it's still easy to apply to other runs of the track later on. It even makes the regular races more fun. I remember in GT3 I hated running the Pennzoil Skyline at Midfield. I hate the car, and I hate having a test that is pretty much determined by whether or not you perfectly hit the last turn (because, you know, when the first turn is hard you can just restart 10 seconds into the test when you screw it up). Regardless, after I golded that test, I was so much more comfortable with the track it made the rest of the game more fun. A lot of people only like certain tracks. They don't like a lot of the series races because it takes them through tracks they hate. If you master all the license tests this isn't a problem because you're comfortable with all the tracks. You have been forced to learn something, not just to get by.

Sometimes it's better to remember speeds and sometimes it's better to remember marks on the track. I did Seattle without ever looking at my speed; I only used some landmarks for braking points.

The ghost car is useful, although sometimes it can get in your way. I just started S-9 (El Capitan in the Viper), and it's nice to see the ghost the first few runs, but it's mostly giving you an idea of which areas you really improved on. Say you're even with the ghost then you crush him on a corner, you need to remember how you did it, or in the opposite situation you need to try and go back to the way you did it in your ghost run. Once you're less than a second from gold, though, it will often just be a distraction. I'll turn it on and back off just to get an idea of where I stand if I'm on a big straight and there isn't a checkpoint time.

On the easier tests, you might want to just watch the demo a few times before the test. Some of them are extremely easy if you just watch the demo and remember "OK, the demo car accelerated to 97 MPH, cut a hard left, full-brakes to 53, feathered the throttle through the hairpin" or something like that. On the full-lap tests (especially on newer courses), you're often better off to do several runs to learn the track before you watch the demo. After you get a feel for the track, you can go back and then you'll actually be able to remember what the demo car did better because you're relating it to the track you already know. On the full-lap tests, I'll actually run the test for a good 20 min before I even look at the demo, then if my times are no longer improving I'll study the demo. Sometimes you'll notice that you got a significantly better exit speed on a few corners than the demo, then you'll be glad you waited to look it the demo or you might not have driven it like that.
 
some of the tests are super easy to get gold like the snow ones but others it took me forever to just get bronze. but i guess thats good to mix up the dificulty a bit?
 
wordhomiegdog
some of the tests are super easy to get gold like the snow ones but others it took me forever to just get bronze. but i guess thats good to mix up the dificulty a bit?

That's more of a bug, since it doesn't fail you for riding the wall at full-throttle. You can easily beat the S-license Ice Arena test by about 4 seconds riding the wall.
 
These are some good comments. If you don't mind, I'd like to add to them...

#1. If at all possible, brake in a straight line. (example, first turn at Laguna Seca, Fuji, end of muslanne strait on Sarthe, etc) You should have your car lined up and brake in a straight line without having to adjust your steering. The less steering adjustment during braking, the better) Brake hard, then before apex pump brakes to loosen your rear end

You do want to do most of your braking in a straight line. However, at the end of your braking comes a critical period of time where you transition from braking to turning. Done properly, the end of the braking and the beginning of the turn should overlap with braking smoothly letting off as the turning smoothly rolls on. It's called trail braking, and it's considered one of the most difficult aspects of turning to master.

Pumping the brakes as you describe is an interesting innovation and useful in some cases to save yourself, but it's not actually a good way to intentionally attack a turn. The more time the car spends off balance, the less total traction it has. Intentionally tossing it off balance is lost time. The fastest way around the track involves smooth movements and keeping the car on balance as much as possible. In the long run, weight transfer is the mortal enemy of speed.

There are two primary reasons why a properly setup car refuses to turn in readily at the beginning of a turn.

The most common reason is that you're simply going too fast at the turn in point. You've overshot the turn, and now you're asking the car to turn hard and brake hard at the same time and it just can't. It is not uncommon to want to pitch the car sideways here to force the turn in and scrape off speed in a big sideways drift. This looks and feels cool, but it's actually quite slow. As a rule, sideways motoring on tarmac is to be avoided.

The second and less obvious phenominon is when you reach the turn in point at the right speed, but the car is standing on its nose and refuses to turn in. Often, this will be experienced at only one or two turns and maybe only sometimes. The car seems to turn in fine everywhere except this one turn.

What's happening is you're trying to enter the turn with the front suspension in a fully compressed state and the car completely tilted forward from hard braking... ie. with the car 'standing on its nose'. The suspension geometry is not designed to turn while in that state... the cambers are all wrong. The caster is wrong. Everything is wrong. Essentually, when you try to turn in this state, the tires will only have their edges in contact with the road, and they won't grip. The front tires enter a sliding state and they won't come back out again without dropping off way too much speed.. you slide toward the outside of the turn like your tires were made of butter.

To avoid this effect, you need to give the suspension time to regain its balance just before entering into the turn. This plays into the smooth transition from braking to turning. The suspension can not go from full brakes directly to full turning.

It can be shocking how much of a difference it makes. And the differences in what you do at the controls are subtle. But when you do it right, you almost wouldn't think you were driving the same car.


#2. Test various braking distances and mark with track environment to see which distance is most effective

Yes, that's exactly right. Ignore the suggested gear indicator and learn to measure your position by track elements and points of reference near the track. You'll get much more steady and repeatable results.


#3. To assist understeer blip throttle or lightly accelerate (not full throttle, this will send you into a wall or widen your turning radius greatly)

This depends on whether it's a front wheel drive, all wheel drive, or rear wheel drive car. Front wheel drive and all wheel drive always understeer when you give them more gas. Rear wheel drive understeers given a little more gas, and oversteers given a lot more gas.

This is one of the aspects that make rear wheel drive very fast (at the expense of being more difficult to master). Much of the time, you steer the car with the throttle, not the steering wheel.


#4. Once a turn is completed, immediately maneuver to outside line furthest from next apex

If you've done it right, the car should naturally drift to the outside line of the turn. Or.. to be more specific... you know you've done a turn well when (a) you touched the apex (b) you applied full throttle at or before the apex (c) you were able to hold full throttle without letting up (d) you were able to slowly unwind the wheel as you neared the outside line and finally (e) the car naturally drifted to the outside line on exit without actually having to steer there.

That 'unwinding the wheel' part is typically the most mystifying part of that. But it's absolutely correct. If you're doing it right, you should be able to smoothly unwind the wheel starting from the apex. It's part of the smooth transition from full turning to full acceleration on the turn exit... just like the smooth transition from full braking to full turning on corner entry.


#5. If you run too wide to return to the outside line of your next apex, speed should be decreased or more oversteer is required (throttle adjustment)

You are correct. However, there are three more common reasons to run out of tarmac on corner exit than you have listed. And they are less obvious.

First, your turn in point may be too early. The later your turn in point, the later your exit point becomes. Turning in too early is a very common problem. Conversely, if you find yourself with a lot of room left on corner exit, you may be turning in too late. (Note that all of this is garbage if you're not managing to touch the apex during the turn. If you're not touching the apex, you're turn is junk and that's the first problem you must address).

Second, you may be crabbing the turn entry. You want to start at the outside of the turn, come in to the apex, and then drift out to the outside again. The common problem is that you look for the apex at the inside of the turn as you approach the turn in point under brakes... and there's a strong tendency to drive the car where you're looking. Rather than entering the turn from the outside line, you crab in a little bit... perhaps starting a few feet in from the outside line instead. This will quickly run you out of realistate on corner exit. And you probably won't even notice yourself doing it unless you're watching for it specifically.

The third and perhaps least obvious problem is with negotiating a long turn... circa 90 degrees or more... A lot of folks advocate the idea of always being on full throttle or full brakes and never anywhere inbetween. But here's an exception. On many turns... especially long turns... there is an often brief period where you need to be on what is called 'maintainence throttle'. That is... just enough throttle to hold your speed or increase speed very slightly.

In a very very long turn that takes multiple seconds at constant radius... this can be pretty obvious.. you stay on the inside of the turn at maintainence throttle for a long period until you can go to full throttle at exit and drift out to the outside line.

But there are a lot of long corners where you do this only very briefly.. maybe just a fraction of a second... but you still must do it or you will run out of tarmac on exit even if you did everything else right. You'll find several turns like that on Laguna Seca. And it's not obvious that this is what you must do... instead, it seems like you just never nail the corner entry point and speed correctly no matter how hard you try.


Wow... I've just gone on for a long time. Anyway.. I hope my blabbering is helpful to someone. These are RL techniques I'm talking about here, btw. They just happen to work in GT because it's a pretty awefully good simulator.

- Skant
 
Skant
Front wheel drive and all wheel drive always understeer when you give them more gas.

Since we're talking real life and all, I have to take issue with this, at least with respect to all wheel drive.

My AWD '03 Evo VIII definitely will oversteer under increased throttle. I made use of this quite a bit in 2004 as I was busy winning the regional SCCA autocross championship in the Street Modified class. :)

Stock, most AWD cars are set up to understeer because it's the safe thing for the manufacturers to do given that the average buyer is not a racer. And the Evo VIII is no exception. But with an extra 100 HP, a new suspension and a few alignment tweaks, getting it to rotate better -- to be steerable with the throttle -- is not a problem at all.
 
eastley
Well liek I said earlier I haven't even passed the Super Licence in GT3 yet.

I do practice heaps and sometimes I spend hours on a licence.

And my friend who have gold in there GT3 licence test I beat easily.

I get GT4 in about 36 hours so all good. Although I dont have a steering wheel, is it easier with a wheel? If I get one it'll only be the Normal DF.

Sounds like you're the reactive type of driver, you'll tend to do well if you have direct competition (other cars), pushing you. The other type of driver is a clock type driver, races against time well.

I tend to be the former, wishing I was the latter. I too have a hard time with licenses. I have all my gt3 licenses, but I'm stuck with gt4's super licenses. I can do it, but it takes a while :) Forget about golds.

My advice to you is to watch the demo's in first person. Keep playing it over and over doing a practice now and then. Save your replay after you did what you think is your best and mentally note how well you followed the demo's line and where you can improve. After that, just practice, practice, and more practice.

You might want to simulate the test in arcade mode, set the laps to 20 or some high number like that, and go through the track over and over, that should help you a lot.

PrecisionD
 
eastley
Hey everyone, I have owned every GT game over the years and have never been able to pass every licence test. But some of you get gold in them all.

How do you do it?

In GT3 I have 8 S licences to get on my girl friends game save but my save has all licences done cause I got his game save off him.

However I am not a poor driver at all, I cant do the licences but during a race I am pretty good. In my home town out of 100's of people I won the GT3 competition but they can all pass the liceneces and I can't.

What on earth is wrong with me?

I get GT4 in 2 days and can't wait.


It took me a while but I ended up with 45 GOLD and 1 SILVER in GT3, making good use of the ghost car and trying to better your time by beating the ghost and learning how to make better corners and when to apply your brakes will eventually lead to gold.
Not only that but being as I was never just satisfied with any GOLD I also continued to try and beat my new records in GOLD......cetifiably a GOLD JUNKIE.

Blackjaxe
 
You know, its funny.

I've defeated every license and have gold on all of them, yet even some easy missions such as the 2000GT and Odyssey slipstream ones are giving me a challenge.
 
getting all golds for gt4 isn't worth it so don't worry about it(really just for braggin rights)..it used to be that u would get this sweet car for getting gold but now u get gay cars...its not even worth it ..but since you really want to know how to do it..listen to everyone else and just watch the demo and practice..i got aqll golds in gt3 fairly easily ...just go until u get the gold ..never take a break until u finish the test ur on!
 
jbrennen
Since we're talking real life and all, I have to take issue with this, at least with respect to all wheel drive.

My AWD '03 Evo VIII definitely will oversteer under increased throttle. I made use of this quite a bit in 2004 as I was busy winning the regional SCCA autocross championship in the Street Modified class. :)

Stock, most AWD cars are set up to understeer because it's the safe thing for the manufacturers to do given that the average buyer is not a racer. And the Evo VIII is no exception. But with an extra 100 HP, a new suspension and a few alignment tweaks, getting it to rotate better -- to be steerable with the throttle -- is not a problem at all.

No offense intended, my friend.

Now adjust my understanding if I'm wrong... but an AWD car with 50/50 torque distribution to the front and back will always move toward understeer with more throttle. So an aggressive suspension setup will usually give the car a natural oversteer that can be straightened out by giving it gas (pushing it to neutral or a slight understeer). That way you can steer it back and forth much like a RWD car, but backwards.

I'm not aware of any method of making an AWD car move in the oversteer direction as you apply more throttle by suspension tweaks and alignment. The only method I know is to adjust the torque distribution toward the rear (say, 20f/80r or 30f/70r). In that case, you're effectively producing a hybrid that's somewhere between AWD and RWD... with some of the best aspects of both.

However, your post seems to imply that moving in the oversteer direction under throttle was not achieved this way. So I'm mystified about how you did it. Would you mind explaining what you tweaked in your setup and why it works?


Btw... I did not mean to say that AWD always understeers. I meant that applying more throttle pushes it toward understeer. If the natural balance of the car is to oversteer, then that can add up to neutral.

I know when they race FF cars, they adjust the suspension for extreme oversteer so that they will go more or less neutral under full throttle (since FF cars have a severe tendency toward understeer on throttle). This is achieved by purposefully lifting the inside rear tire off the ground completely! That's definately a disadvantage when you're turning the corner with 3 wheels instead of 4 though. It's one of the reasons why most race cars are RWD.

- Skant
 
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