- 26,911

- Houston, Texas, USA
- JMarine25
Gran Tursimo 4 is making the greatest effort to make a regular racing game be more enjoyable and long-lasting. And since I joined the GTPlanet bandwagon, I wanted to discuss the highly-anticipated GT4 with you all. But I began to wonder. How do you make celebrating automotive history fun and enjoyable?
Some of you may have seen me rip on Gran Turismo 2 at times. But to me, this game went in a new direction from the first GT game other than rally racing. It introduced classic vehicles. Not just a few, MANY of them, not to mention many more car company acquisitions. Gran Turismo 3 took away at least 300 to 400 cars and came up with a GT game featuring almost all car companies with a few new inclusions. Gran Turismo 4 wants to celebrate automotive history and all GT fans are cordially invited to Kazunori Yamauchi and Polyphony Digital's party. Got your invite? The Museum Mode will make looking back at 118 years of the automobile highly enjoyable and satisfying. But I think that if PD can show WHY these cars are either old classics or neo classics rather than just show, automotive history can be made more enjoyable. The cars that have some sort of significance to the way we look at automobiles should be seriously considered. And PD are not resting on making this game hotter than Phoenix in the summer. So I'll be rather curious as to how PD will try to pull it off.
What do you think PD will have to do to make auto history fun?
Some of you may have seen me rip on Gran Turismo 2 at times. But to me, this game went in a new direction from the first GT game other than rally racing. It introduced classic vehicles. Not just a few, MANY of them, not to mention many more car company acquisitions. Gran Turismo 3 took away at least 300 to 400 cars and came up with a GT game featuring almost all car companies with a few new inclusions. Gran Turismo 4 wants to celebrate automotive history and all GT fans are cordially invited to Kazunori Yamauchi and Polyphony Digital's party. Got your invite? The Museum Mode will make looking back at 118 years of the automobile highly enjoyable and satisfying. But I think that if PD can show WHY these cars are either old classics or neo classics rather than just show, automotive history can be made more enjoyable. The cars that have some sort of significance to the way we look at automobiles should be seriously considered. And PD are not resting on making this game hotter than Phoenix in the summer. So I'll be rather curious as to how PD will try to pull it off.
What do you think PD will have to do to make auto history fun?