- 908
- GTP_CudaDude
Big Rear spoiler... Big Front Bumper spoiler...
Thoughts?
![]()
GT1 GT2 FIA-GT Speed GT and more run them on their cars, I wanna build my own GT1, GT2, ect cars.
b
Big Rear spoiler... Big Front Bumper spoiler...
Thoughts?
![]()
Big Rear spoiler... Big Front Bumper spoiler...
Thoughts?
![]()
Bad comparison since the Honda factory NSX GT500's are silhouettes, they are not based on the road versions of the car. This S2000 is, it is a modified stock S2000. Bascially Amsue took a standard factory S2000 and modded the hell out of it. Yes it has a body kit, yes it is an S2000 hence it is an S2000 with a bodykit.Wow an S2000 with a bodykit
Ok let me give you some comparison. The JGTC cars, (Japanese GT) use original frames. For example the Arta NSX (Tsuchiya's) has the original frame with a race engine block, and of course the entire body is widened and completely made of carbon fiber. The only thing that the car has thats original is the frame itself.
I'm not getting into the mechanical upgrades here, we can already do thoes in GT, but with reards to the bodykit, so what if it's functional, I never said it wasn't I was simply referring to the fact that elsewhere you have said bodykits should not be in Gran Turismo yet right now you are supporting a car that has one.Back to the S2K, its an interpretation of what a GT S2000 would look and function relatively to (once again). The body is completely carbon fiber and 100% fucntional. The engine is 100% built ground up and is a racing block. None of the drivetrain is original and the same applys for under the hood, and suspension. The entire exhaust system was fabricated from scrap and so on and so on.
First of all I bnever said it was a simple bodykit, I just said it was a bodykit and it is. It is not the cars standard factory bodywork. And no, once again comparing this to a Super GT GT500 sihouette is not clever, nor is it something I would ahve done or actually did. A GT500 silhouette is a very different machine to the road variant. A silhouette race car is not being discussed here, at least not by me. A islhouette race car is not a modified road car, this S2000 is.If this is a S2000 with a simple bodykit are the other JGTC machines just cars with bodykits like the Arta NSX. This car was also built with the 2005 Tskuba Super Lap Battle in mind so is that all it takes? A body kit? No I dont think so.
As you said, the top race cars that are built from the ground up can't be matched by a tuend road car. That is what will still be there to unlock. But not all race series use cars that are built from the groud up. In fact, the vast majority of race series around the world use modified road cars. There is no reason you shouldn't be able to make your own in GT5. Ofcourse a modified road car built to GT500 rules will not beat a purpose built GT500 sihouette but that doesn't mean there can't be a race series for production based cars like the many FIA events where if the car has a carbon tub it had to have one in road trim nor does that mean people shouldn't be allowed to create cars they want to and be creative.Note: Being against or for doesnt really matter I can care less. Playing Forza some of my cars have kits on them and have performance maxed or considerably high performance indexes and still cant keep up or even be compared to a simple GT1 class car, even tho in the end you would end up spending enough to just buy a racecar. What other people do to customize there exterior of there cars is really irrelevant to me, iam more "lap time" oriented myself. I just think this will cause a huge change for the GT series. Besides if people can just build there own racecars what will be left to unlock. Thats one of the keys to the GT series racing, tuning, sreetables and working your way up to unlock and race profession racecars.
No actually, its a fact the "Arta NSX is based on a production NSX frame" (Keiichi Tsuchiya JGTC Challenge BMI 2003, Fuji Fast). You cant argue upon fact. I will let you believe what you like, it doesnt effect me and has been proven to be a waste of time distinguishing fact upon opinion. I will wash my hands off and be done with trying to educate I have a Tuner Challenge to compete in thus this is closure.
JohnBM01: Were on the same page I could careless about having graphics or not. Im more function oriented. Looks never won a race, but creativity has always been a part of the automotive world.
Later.
Before I get into this discussion I am just curious about one thing: what defines a "ricer"? Can any one please tell me so I don't have to make an ass of my self.
I would persnally define a ricer as a car buildt to visualy represent a racecar/purposebuildt pro car without the power and handling to justify their "mean" look. (mean ment as a positive discription)
^ Question is, will PD allow it? I'll tell you like this. My art skills on the computer aren't impressive, but I feel like I can design a paint scheme more meticulously than trying to use a DualShock and pressing buttons to act out every last nuance of the design I'm trying to perfect. My key emphasis for most cars of mine in games is stars and space. I'm a native of Houston, Texas- America's Space City. I think an emphasis on night-inspired designs is important to me. I can already imagine (not going to happen, but just imagine for a moment) taking a Bentley EXP GT and painting it up in blue with gold accents. It would even mean gold wheels. I think it would come down to if PD can trust their gamers that they'll use the car skins to paint up cars rather than take their designs to inspire designs for other PC games. It is probably fitting that the XBOX and XBOX 360 are made by Microsoft. So in a monopolistic way, you can take your favorite cars from FM2 and paint them up with the Microsoft Windows version you have on your PC (granted you're not still using Windows from the early 1990s).
Sony have made computers themselves. I use an HP at home. I could take a series of car skins to paint up using The Gimp or something. I can't really imagine how PD would pull this off. What seems most likely is that we can come up with some single, two-tone, tri-tone, or multiple tone styles for cars (based on "Ridge Racer V") while we only design vinyls to copy and paste on cars. Another possibility is that we could save copies of the skins to a USB flash drive as bitmaps to be edited on the PC. This will mean that we get to edit the skins effortlessly on our PC, export our designs to a USB Flash Drive, upload the data to the PS3, and enjoy. The best possible use of these PC-to-PS3 designs could be to design logos to paste onto the car. If you have a race team with a set style of colors, you'd want to show off your team colors with your logo. I don't have an exact logo for my makeshift race team, so I can't provide a demo as to my team logo. An optional consideration to this would be the creation of a large logo and about maybe one or two smaller logos for other sections of the car.
Which seems most likely to you if we get to paint or make vinyls:
* import skins to PC to edit on PC and export designs to the car
* be able to create a custom team logo on the PC to paste onto the car; no customization of skins
* no ability to modify skins directly, but create a layer on the PC to import to the PS3 to be placed on any car being worked on. Alternative colors are possible as well as paint styles for various cars (for example, a design for 2-door sports cars, a design for small cars, a design for mid-engine sports cars, etc.
* (your own predictions)
No, the proper question would be "Is it all show and noise, but no go?"
Try typing 'ricer' into Google Images, it will give you a fairly clear idea. The general rule of thumb is to ask the question "Is it all show no go?" If the answer is yes, then you have yourself a ricer.
not really interested, i would hate to see riced out cars in Gran Turismo