How Should the Exhaust Sounds Change Each Level?

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..., but that doesn't mean that one car will sound completely different with a different exhaust system.
...

Of course it will.

When it's more conservative (muffled) in stock form, there'd be more possibilities to be wildly different.
 
Of course it will.

When it's more conservative (muffled) in stock form, there'd be more possibilities to be wildly different.

I don't understand this...

It will be louder, yes, but it will still have the same character i.e. a V8 will still sound like a V8
 
A certain sound character of a car is made by a lot of factors. Which factor(s) would be the most significant? It's very hard to tell.

It seems you insist the cylinder layout dominates the overall sound. I don't agree with this.
 
I don't understand this...

It will be louder, yes, but it will still have the same character i.e. a V8 will still sound like a V8


A certain sound character of a car is made by a lot of factors. Which factor(s) would be the most significant? It's very hard to tell.

It seems you insist the cylinder layout dominates the overall sound. I don't agree with this.

It does, but it's in combination with the exhaust and intake layouts, thereby forming an equivalent "firing order". ;)
That just provides the base texture and tone as a starting point, which you can shape with the acoustic design of the entire system (which then also affects the engine performance, because they are partially acoustic devices).
 
A certain sound character of a car is made by a lot of factors. Which factor(s) would be the most significant? It's very hard to tell.
Think of it as a philharmonic orchestra:

Engine configuration/crank design/manifold design - Dictates the rhythm (percussion).
Exhaust acoustics - Brass + strings.
Intake acoustics - Woodwind.

It's a flawed way but it might be helpful.
 
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It's probably not a bad analogy in terms of the "colour" and the sort of "construction" of the overall sound.

However, the intake contributes to the "rhythm", too, so it's like two orchestras (or groups of instruments) playing perfectly out-of-time with each other, in a pleasing / unnoticeable manner.

Consider the inline six, some are smooth in texture on the intake side, others are somewhat more rough / rhythmic. And it's entirely down to the intake configuration "translating" the engine's configuration / firing order.



But even with the smooth sounding ones, with the right exhaust note, it can all come together nicely. It's worked for Porsche in recent years, certainly, whose boxer-6 intakes sound very smooth, for the same reason the 330i above does (and the Toyota 86, too, as compared to the typical inline 4; they can be made to sound alike). You can do the exact same thing with exhausts on those cars; in fact the stock exhaust manifold on a 2JZGTE is the equivalent of the 330i's intake manifold, in terms of the "rhythm".


I don't know of a very efficient way to provide that level of customisation, though, even assuming the sound generation method can account for it automatically. I mean, how do you let people make what they want in a simple and intuitive way? When I do these things (like making a straight six sound like a 350Z, say), I have to draw it all out to work out the precise configuration, often getting it wrong several times in the process. It can also be very easy to come up with something that is either very difficult or near-impossible to actually fabricate in the real world, so that's its own issue for a supposedly "realistic" game.

Those modifications would be as distinct from any sound changes due to cams or compression or forced induction, etc. (although typical exhaust configurations for turbos are the way they are for packaging reasons, and that's why they sound the way they do, generally). I think that's better than lumping all of the changes into just "exhaust". Having the game react to every subtle little change like that would be something of a dream. But that's a bit harder to do than simply changing the exhaust configuration, which can even be done with traditional samples, with a bit of trickery.
 
👍 Well said.

So, weight reduction should make all noise louder, including engine (mechanical, intake and exhaust), tire, wind, and the sounds from other cars. (so as the lighter glass)

Individual aftermarket parts should have their sounds, too, especially two manifolds, intake, turbo or supercharger.

Yeah, as you mentioned, that would be a dream.
 
I remember an IMAX film featured Mario Andretti - Super Speedway.

In the end of that film, he drives that restored roadster through an amazingly beautiful autumn scene. The roadster sounds much more like a V8 than an inline-4. The sound is very much like the roaring of Nascars, nothing like an 'normal' inline-4. I guess it's the straight pipe (without any muffler) and the 'special' manifold.
 
Okay how many people here have actually bought any or preferably several FULL aftermarket exhausts?
I can tell you for a fact if you also do minor tuning say just jetting or chipping to match the exhaust some sound similar to the stock exhaust others sound nothing like the original.

Not talking about pops bangs n flames that's from running a richer mix but the general sound.
If you tune the engine to results can vary even more.
Go try listing to half a dozen aftermarket exhausts for the same vehicle & you will realise this.
Many exhausts including some stock have trickery sucking in air or opening flaps at different rev ranges for a variety of reasons. Aid performance, get round sound laws by being quieter at speeds tested or just to make them sound good.

Not defending GT aftermarket exhaust sounds but the standard exhausts in game sound pretty much as I remember them for the cars I have driven.

Maybe slightly poor quality as its probably mp3 files so base is muddy & high trebles missing so just like mp3 music it sounds naff if played against the original.
But they are okay & sound far better than the overproduced compressed sound most games seem to use which are terrible through the stereo but passable through the TV because the speakers aren't great.
 
However, the intake contributes to the "rhythm", too, so it's like two orchestras (or groups of instruments) playing perfectly out-of-time with each other, in a pleasing / unnoticeable manner.

I should have specified; intake acoustics. 👍
 
How Exhaust Sounds Should Change:
Stock: muuhuhuhuhuhuhuhuhu....
Sports: mwaaaaaaaaaaaaaaaaa....
Semi-Racing: rououououuu(POW!)oooo.....
Racing: "Honey! Knock it off, photos are falling off the wall!"

:D:gtpflag:
 
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