How standard cockpit view should have been handled

  • Thread starter Thread starter RedArmy
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Well, lots of people ASKED for this PSP interior... they knew how it was before asking. End of discussion. Those who don't like, simply don't use it. How hard is that?
I am actually one of the people that asked for the PSP interior view. Some sort of interior view is better than nothing at all. I am actually very happy with this. 👍:)

Bury it already, it's tired. Some people seriously need to get over it. Almost a year and still going on with the same tripe. Why do you spend time on GTp at all if this problem is annoying? In reality people like you would think a lot more before talking. Get over yourself, you aren't flawless neither is PD. Can't say something positive without adding a negative to basically say nothing, might as well shut up!
YOur ignorant hate reply doesnt surpise me at all. Clearly you have not read ANY of my other replies because actually almost all my replies today have been praising PD for making an attempt at adding interior views to standard cars. I have even been praising PD in the Forza vs GT forum. I have mentioned several times today how excited I am about this 2.0 update.

So clearly people stating their opinion about what is missing from a game does indeed make a difference. If noone said anything at all, this 2.0 update wouldnt be released which adds interior views to all the cars along with a ton of other updates to the game. So if anyone in here needs to think before replying ITS YOU! I am more than happy with this update and cant wait to check it out. :)

But lets face it, if the game was actually finished before it was released, we wouldnt be having these conversations. :sly:
 
Does anyone remember about a year ago when someone made a video or a picture that said "how to get cockpit view for standard cars in GT5" ? I think it might even be on youtube.

They used black electrical tape and just made a windshield and A pillar outline directly on their TV that "looked" like an interior. Thats actually kinda what PD did with these standards. They just put black lines in place of electrical tape. :lol:
But as I have said many times, I am very happy about this standard interior update but you have to admit, its quite funny. :lol:

I cant view youtube at work but maybe this is it?? http://www.google.com/url?url=http:...remium&usg=AFQjCNF79KhR6DRt9OzyW0ttc4LKy9ikag
 
Im hoping that the black outlined interior of the mini picture is for the barely used standards and that the LMPs, Veyron and the like get some slightly detailed interiors.

At teh end of the day, its free and 1 year after release. You're lucky PD still gives this game the support they do.
 
...and make it purchasable from tuning shop.

Wait.... Why should I have to purchase a camera view as though it's part of the car? That's like buying background music or parts of the menu from the tuning shop.
 
Gotta say, it's great that PD is implementing an interior view, but unfortunately this is yet another halfway method of doing things. Why put their time into this when it's just a blank black mask? It really doesn't make much sense. At the very least a single generic cockpit would have been much better. They could have just reused an existing premium interior and modified it sufficiently to be generic. I just don't get this at all. I guess I'm just one of those people who has always believed "do it the best you can or don't do it." I don't believe that's the best PD can do...

Still definitely looking forward to the update, and maybe this is a step in the right direction with the interiors. Maybe they can slowly release interior views along with their usual minor updates or something like that.
 
It would take YEARS to scan the interior of 800 cars accurately... think of the RAM usage during races, too!
 
It would take YEARS to scan the interior of 800 cars accurately... think of the RAM usage during races, too!

Why would they have to scan it? Why does it have to be either scanned to perfection or just black borders? Why can't they just do some very basic modeling using pictures as reference? Unprofessional modelers would be able to do 10 cars a day this way. They already have the interior of the car, add a freakin basic quality dashboard and a moving wheel.
 
I am actually one of the people that asked for the PSP interior view. Some sort of interior view is better than nothing at all. I am actually very happy with this. 👍:)


YOur ignorant hate reply doesnt surpise me at all. Clearly you have not read ANY of my other replies because actually almost all my replies today have been praising PD for making an attempt at adding interior views to standard cars. I have even been praising PD in the Forza vs GT forum. I have mentioned several times today how excited I am about this 2.0 update.

So clearly people stating their opinion about what is missing from a game does indeed make a difference. If noone said anything at all, this 2.0 update wouldnt be released which adds interior views to all the cars along with a ton of other updates to the game. So if anyone in here needs to think before replying ITS YOU! I am more than happy with this update and cant wait to check it out. :)

But lets face it, if the game was actually finished before it was released, we wouldnt be having these conversations. :sly:


Like i said still going on about it...shut it up already. It's already done, does it do anything to change what has already passed? What you are saying in this thread doesn't help because we have dedicated thread to talk about what GT5 needs added doesn't it? SO my QUESTION to you is, WHY are YOU bringing it up in here? What purpose does it serve? Try reading and understanding, what I said.
 
Wow, guys complaining about the cockpit views PD didn't have to give us in a FREE update that PD didn't have to give us.

What a bunch of putzes....
 
Fact: All open cars have a cockpit with a visible wheel and dashboard -not that detailed though- and closed cars are all
black.
Maybe the veyron will be detailed.

Fact? How is that "Fact"? You are basing your assumptions on a few screenshots, 3 cars out of over 1000. 2 are "open", one isn't. Therefore we know that 2 open cars have relatively detailed cockpit views and at least one hardtop has a rather generic cockpit view.

Granted, it seems likely that a lot if not all hardtop standards will have a similarly generic cockpit view, but we don't know that until we see it. So unless you work for PD, talk about "facts" once Spec 2.0 is available.
 
Just look at any standard race car.

But, as Tyger said, "Granted, it seems likely that a lot if not all hardtop standards will have a similarly generic cockpit view, but we don't know that until we see it."

The race cars do have good interiors though. It's the other stock cars that we have to wait and see about.
 
I wonder if this will mean that the cars that used to have modeled interiors (Read: 90% of the convertibles in GT4) will now have them again. Always thought that it was really dumb that PD threw out all those cars and forced the roofs to be up.


Also, will the GT-R Proto get an interior too?



gran-turismo-5-spec-2-screenshots4.jpg
Dammit. They still haven't fixed the HUD?
 
GT4 and Tourist Trophy were the only games on PS2 and Xbox that could run 1080i. So don't think it's completely "last gen" either.

Oh yeah. That's another awesome accomplishment PD has under its belt. 👍
 
So what will interiors look like for cars like the FGT and 2J. do we know what will happen with the interiors in night racing.
 
No specific information has been given about the standard cockpit views yet. We might have to wait till next week to find out.



Nice catch. I hope PD fixes that before the patch is released.

For those of you who don't know, this is how the premium cockpit HUD should look like.
Oh that's what he meant. I think it's like that because the car's gauges don't work.
 
Instead of a normal speedometer/rpm gauge, the rpm gauge is a horizontal bar in premium car cockpit views. And the speed is digital.
I had to recheck the video a couple times because I don't use them in cockpit view.

The normal speedometer is there for the cockpit views of the standard cars.
 
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And so what? You want to wait 2 hours for this game to load to wait half a hour for the race to load? Yes, you want that because you can't accept the black interior. Who cares if there's a stupid gauge with a badge on it, black or white, it's still realistic and free.
 
Oh. Well then I don't agree with him, because I personally think you should be able to use the dials in every view like you could before GT4 came along and screwed everything up, and think having the dials on Standard cockpits is an improvement over equivalent Premiums because that little bar is basically useless.

And since I think most of the Premium cockpits aren't worth the trouble of using (because of how cluttered they are and because most of the gauges for most cars don't work anyways) as it is, I am likely going to start using Standards even more than I already do so I can get the better HUD while still getting a good approximation of the cockpit.






But what I was actually talking about was that the tachometer scaling is still really poorly done, and I assumed since PD mentioned UI improvements that they would finally fix it so it worked like every other GT game did.
 
Well, even if the interiors look horrible, its okay i guess, for those racers who likes to play in cockpit. Personly i dont like the cockpits in gt5, far to shaky and unrealistic.
 
Why would they have to scan it? Why does it have to be either scanned to perfection or just black borders? Why can't they just do some very basic modeling using pictures as reference? Unprofessional modelers would be able to do 10 cars a day this way. They already have the interior of the car, add a freakin basic quality dashboard and a moving wheel.

Because it's either perfect, or rubbish. If this happened, people would be petty over the little (and maybe) huge imperfections. Besides, Kaz has stated he wants a "perfect" game, and wasting time adding possibly inaccurate things onto the dash just doesn't appeal to him. You also make it sound like adding an interior is easy to do. No, it isn't. It isn't just picture, snap snap, texture, modelling, done.
 
Because it's either perfect, or rubbish. If this happened, people would be petty over the little (and maybe) huge imperfections. Besides, Kaz has stated he wants a "perfect" game, and wasting time adding possibly inaccurate things onto the dash just doesn't appeal to him. You also make it sound like adding an interior is easy to do. No, it isn't. It isn't just picture, snap snap, texture, modelling, done.

So I guess the blackened interior in the above picture fits in the "perfect" category? I thought the perfectionist myth was dispelled after GT5's release. And yes, it's rather easy to model a basic quality cockpit when you see moders releasing GT5 quality cars both outside and inside after a couple of weeks work.
 
Oh. Well then I don't agree with him, because I personally think you should be able to use the dials in every view like you could before GT4 came along and screwed everything up, and think having the dials on Standard cockpits is an improvement over equivalent Premiums because that little bar is basically useless.

And since I think most of the Premium cockpits aren't worth the trouble of using (because of how cluttered they are and because most of the gauges for most cars don't work anyways) as it is, I am likely going to start using Standards even more than I already do so I can get the better HUD while still getting a good approximation of the cockpit.


But what I was actually talking about was that the tachometer scaling is still really poorly done, and I assumed since PD mentioned UI improvements that they would finally fix it so it worked like every other GT game did.


Whats wrong with the tach? The scaling doesn't look any different then the speedo.
 
Whats wrong with the tach? The scaling doesn't look any different then the speedo.
Why is it that, in a car that only revs to 7000 RPM (or 6500 RPM, or 6000), the tach goes all the way to 9000 RPM with a full third of it being redline? Why is it that, as soon as I upgrade a car so it can rev to 8000 RPM, the tach then goes all the way to 12000 RPM?



It makes the tach far harder to use than it has any reason to be, particularly when Prologue had the same HUD design except it scaled properly.
 
Why is it that, in a car that only revs to 7000 RPM (or 6500 RPM, or 6000), the tach goes all the way to 9000 RPM with a full third of it being redline? Why is it that, as soon as I upgrade a car so it can rev to 8000 RPM, the tach then goes all the way to 12000 RPM?



It makes the tach far harder to use than it has any reason to be, particularly when Prologue had the same HUD design except it scaled properly.

Okay, I didn't understand you. Yes that does not make any sense why it should change.
 
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