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This is the discussion thread for an article on GTPlanet:
Interesting read as always, thanks for all the articles on the interview!This is the discussion thread for an article on GTPlanet:
How the Creator of Gran Turismo Wants Motorsport to Change
The recent Gran Turismo World Series Final in Barcelona gave us a chance to catch up with Gran Turismo series creator Kazunori Yamauchi as part of a short round-table session...
Emphasize "almost" some more.You can learn almost everything about race etiquette and car dynamics from serious sim racing so it makes sense to officially be made a stepping stone to real racing.
PSVR2 bridges that gap. Now, no doubt it's still about the visuals, but players using PSVR2 can connect that seat of the pants feeling.Emphasize "almost" some more.
The main source for vehicle dynamics infomation literally comes from your bottom into the seat, second to that being steering, and sound, the last sorce of info is honestly visual. Racing is by far about embracing feelings/sensations way more than what is visually. Its the same reason why skilled racing drivers have no problem racing in the middle of the pack in a blind wet race with rooster tails blinding their view, because we rely on our eyes the least, and the sensations from our buttocks the most.
We literally drive by the seat of our pants.
I'd say it's 90% feeling & 10% visual.
And in that sense, the sensation/visual infomation ratio is the other way round in sim racing, as you rely on your eyes first and foremost for infomation, as you literally cannot feel anything underneath you.
Making it 10% feeling & 90% visual.
Just as a loose example.
There are overlaps from sim to reality for sure, but it does require a totally new way of thinking and processing once you actually do it for real. The foundations are there, but the rest is wildy different IRL, no matter if a sim even handles the same as IRL, nothing will teach you about how to intake such raw infomation and processing it more than doing real life racing can.
Real racing is expensive af...What is needed of the motorsports world now is to make it easier for sim-racers to get into.
Max? is that you?Your take on Max it's insane. Have you ever spent 60-100 training for an endurance event, paid other drivers to be there and to train for the event, scheduled time away from your super model girlfriend, and your job as a Formula 1 champion only to have the race attacked, and then get screwed over by the organizers unfairly ensuring you have zero chance to win? Because unless you have then you really have no idea what your talking about.
I'm almost morbidly intrigued... so...Your take on Max it's insane. Have you ever spent 60-100 training for an endurance event, paid other drivers to be there and to train for the event, scheduled time away from your super model girlfriend, and your job as a Formula 1 champion only to have the race attacked, and then get screwed over by the organizers unfairly ensuring you have zero chance to win? Because unless you have then you really have no idea what your talking about.
I honestly thought the article would talk about the other controversy with Max,him acting like a child and ramming a competitor off track in Iracing.Your take on Max it's insane. Have you ever spent 60-100 training for an endurance event, paid other drivers to be there and to train for the event, scheduled time away from your super model girlfriend, and your job as a Formula 1 champion only to have the race attacked, and then get screwed over by the organizers unfairly ensuring you have zero chance to win? Because unless you have then you really have no idea what your talking about.
It’s not perfect and could be better, yes… but it’s one of the best racing games ever made. They released pretty big updates since release with VR, new graphic modes, the spec 2 update. It’s by far not bad.Kaz is talking a lot in the past few weeks...But he is doing not much for the Game it self...
Kaz talk less...do more for GT7...
Still missing a lot of things and the Game is almost 2 Years out...What a Shame!
See, that's the crux of the matter isn't it. Whatever form of motorsport you originate from, be it racing sims, karting or just grass roots racing, matters nothing unless you have financial backing to get you to the next stage. It's never been any different.Someday, I might be able to earn my FIA Digital License so I can finally complain about not being able to afford real-life motorsports.
Can be said lauder but not any clearer!Kaz is talking a lot in the past few weeks...But he is doing not much for the Game it self...
Kaz talk less...do more for GT7...
Still missing a lot of things and the Game is almost 2 Years out...What a Shame!
Do you even race, Z?Emphasize "almost" some more.
The main source for vehicle dynamics infomation literally comes from your bottom into the seat, second to that being steering, and sound, the last sorce of info is honestly visual. Racing is by far about embracing feelings/sensations way more than what is visually. Its the same reason why skilled racing drivers have no problem racing in the middle of the pack in a blind wet race with rooster tails blinding their view, because we rely on our eyes the least, and the sensations from our buttocks the most.
We literally drive by the seat of our pants.
I'd say it's 90% feeling & 10% visual.
And in that sense, the sensation/visual infomation ratio is the other way round in sim racing, as you rely on your eyes first and foremost for infomation, as you literally cannot feel anything underneath you.
Making it 10% feeling & 90% visual.
Just as a loose example.
There are overlaps from sim to reality for sure, but it does require a totally new way of thinking and processing once you actually do it for real. The foundations are there, but the rest is wildy different IRL, no matter if a sim even handles the same as IRL, nothing will teach you about how to intake such raw infomation and processing it more than doing real life racing can.
I'm sure people who are serious about this are also completely aware of what the differences are and will be prepared for them. I just think sim racing sets a firm foundation.Emphasize "almost" some more.
The main source for vehicle dynamics infomation literally comes from your bottom into the seat, second to that being steering, and sound, the last sorce of info is honestly visual. Racing is by far about embracing feelings/sensations way more than what is visually. Its the same reason why skilled racing drivers have no problem racing in the middle of the pack in a blind wet race with rooster tails blinding their view, because we rely on our eyes the least, and the sensations from our buttocks the most.
We literally drive by the seat of our pants.
I'd say it's 90% feeling & 10% visual.
And in that sense, the sensation/visual infomation ratio is the other way round in sim racing, as you rely on your eyes first and foremost for infomation, as you literally cannot feel anything underneath you.
Making it 10% feeling & 90% visual.
Just as a loose example.
There are overlaps from sim to reality for sure, but it does require a totally new way of thinking and processing once you actually do it for real. The foundations are there, but the rest is wildy different IRL, no matter if a sim even handles the same as IRL, nothing will teach you about how to intake such raw infomation and processing it more than doing real life racing can.
Made me lol at max taking time off from his super model girlfriend so he can prep for a sim raceYour take on Max it's insane. Have you ever spent 60-100 training for an endurance event, paid other drivers to be there and to train for the event, scheduled time away from your super model girlfriend, and your job as a Formula 1 champion only to have the race attacked, and then get screwed over by the organizers unfairly ensuring you have zero chance to win? Because unless you have then you really have no idea what your talking about.
I have used it many times in GT7 and other games, I get no seat of the pants feeling whatsoever. Spacial awareness is much improved yes, but no additional sensations.PSVR2 bridges that gap. Now, no doubt it's still about the visuals, but players using PSVR2 can connect that seat of the pants feeling.
I can't speak for anyone that has Never driven a real car, but are using PSVR2. However, those of us that do drive or have driven real cars, PSVR2 is certainly a tool that can probably get sim racers up to speed, in a real race car, quicker.
I think we could say the same about any sport or hobby, heck there are billions of people enjoying one sport or another without even partaking in.while 95% of its player's base are 'casuals' that enjoy the game side of GT and not the ultra hardcore part 🤔
No. No it doesn't. While I agree VR is a huge jump between flat screen sim and real life racing, it doesn't "bridge the gap". It's like flat screen sim is maybe 25% of the way to reality, at most, and if VR doubles that, then you are still only halfway to the full experience. (And I'm being generous in that assessment). In real life, the physical aspects, the g-forces, adds soooo much input into your spacial awareness, and the physics that are happening are soooo much more apparent. Maybe our interpretation of the phrase, "bridge the gap" is the only real difference in opinion here, and I agree that VR is a HUGE step forward in realism and immersion, and yes, even in the practice of there being more of a connection between real drivers and sim drivers.PSVR2 bridges that gap. Now, no doubt it's still about the visuals, but players using PSVR2 can connect that seat of the pants feeling.
I can't speak for anyone that has Never driven a real car, but are using PSVR2. However, those of us that do drive or have driven real cars, PSVR2 is certainly a tool that can probably get sim racers up to speed, in a real race car, quicker.
Sometimes i'm surprised how it's possible to actually feel a bump or a slide precisely on the left rear wheel for instance, how the brain creates this illusion or I don't know, from the FF, the seat vibrations from the FF, and VR. Doesn't happen often though. Still is not too different from the feelings you get from a street car, a race car must be different of course.PSVR2 bridges that gap. Now, no doubt it's still about the visuals, but players using PSVR2 can connect that seat of the pants feeling.
I can't speak for anyone that has Never driven a real car, but are using PSVR2. However, those of us that do drive or have driven real cars, PSVR2 is certainly a tool that can probably get sim racers up to speed, in a real race car, quicker.