I'm at a loss how anyone can compare sim racing with guitar hero. The above example is an actual working guitar that can hook up to the computer game, so it is a guitar, not a standard guitar hero controller
No, neither is a force feedback wheel. What is a "standard" controller for driving games? Oh thats right there isn't a standard, its either use a pad or start spend increasing amounts of money.
How is that any different to spending increasing amounts of money on more realistic guitar peripherals?
Your arguements are
1. Fear - Fear is fear regardless of anything it has nothing to do with the skills learned or used, personally fear is nothing I've ever had an issue with so long as I felt I had control, and that was always the case, when I was karting, skateboarding or riding my bike down the side of a mountain risking serious injury. This depends on the person and is a psychological thing some people need to overcome, other people don't have an issue with.
Indeed and there is no fear in guitar playing, so thats one less thing any guitar simulation has to worry about. Whereas fear definitely prevents someone taking a driving game and trying it on the track.
"Depends on the person" - er yes and I'd probably say a very small percentage of people are able to take a corner 100mph in a game and not even think twice about doing it in reality. I'm pretty sure fear is a much bigger issue than you are suggesting.
2. Smaller steering wheels and FFB - The "Smaller" wheel depends on the wheel you're using in the real car, it depends what you use at home. The wheel in a DTM car or Formula 1 car is no larger than your average sim racers wheel. FFB - obviously it isnt fully correct but its a pretty good opproximation, its good enough to give you information that can teach you enough that you can addapt to the real thing pretty quickly when you're in a real car
The FFB is nothing like the real thing. When I say FFB I don't refer to just the wheel. The entire car is giving FFB in reality. In a racing car with stiff suspension your vision becomes so shaken about you have no idea how far away video games are from it. Its not something you get used to pretty quickly, it takes practice and experience - which kind of makes the video redundant then doesn't it? (in this respect)
But even the wheel FFB is far from reality. Its good, good enough to teach the concepts. But its not so good you can jump on it, and then take it immediately and apply it to the track.
The fact you admit its different and people keep saying "well, you do need to practice" suggests that you can't translate it to the track, no?
3. Pedals - No they don't have feedback but you can learn pedal control, throttle and braking techniques, heel toe. Pretty much all the techniques you use in a real car can be learned to a natural level using a sim with a cheap wheel like a G27, when you go into the real car you adapt to it, using the skills you have learned, you will have to adjust but the muscle movements and technique is basically identical.
The muscle movements are not "identical" but similar. I'm not arguing against this at all. I've been saying in every post that racing games (and guitar games) teach concepts. The concept of adjusting your braking and controlling the pedals is put across to varying degrees of detail in different games.
Its still a very major problem though that there aren't many FFB pedals (if any?). How on earth can you learn real braking techniques or clutch control when can't feel anything through your feet?
The point is that all of the techniques and movements are the same, they can be taken into a real car and a driver can quickly adapt to the situation with a good knowledge and confidence of what to do. The sim doesnt need to be 100% accurate, that isnt really even possible, driving a Kart in any of the sims I own is nothing at all like driving a real Kart, its completely different. But if you can run 10 really fast clean laps in a row in the sim then you have a really good chance of translating that to the track once you have adjusted to the real thing.
This doesn't make sense. If the techniques and movements are the same, why is driving a kart in reality completely differnet to the sim then?
The answer is that they aren't the same.
Guitar hero on the other hand - The standard game is just that, it does not in any way have similarities to the real thing, you cannot become a pro at guitar hero and expect to pick up a guitar and be able to do anything. The real guitar pictured above is an exception in that it is a real guitar, and if that is the way the technology is going then awesome, but the average person would not be able to play the game.
You cannot become pro at Gran Turismo and expect to jump in a real car and be able to do anything either.
Take someone who has never driven a car before or even got a license. Does a driving game teach them everything they need to know? Nope.
I'm also pretty sure the average person can't play iRacing either. Typically they would tend to crash immediately and find it quite frustrating to understand. How is this any different to the guitar?
Regret ever mentioning Guitar Hero now, was just a loose comparison of practicing something that isn't the real thing will never replace practice on the real thing.
Why? I think Guitar Hero is an excellent equivelant example. I can't say I'm surprised that a motorsport forum would generally have people being over-protective of comparing "their" game with what they see as a toy guitar. I did expect some people to be a bit more open-minded though.
I wonder if its simply just because music games are still in a early age...perhaps people are still stuck thinking like people used about the old F1 games in the late 80s/early 90s i.e. "ha, that looks like a game, how can you possibly transfer anything to reality". Personally I see this as a lack of foresight and not seeing the bigger picture. I wouldn't be surprised if the era of Guitar Hero/Rock Band has had a major effect on the sales of not only music but also the sales of instruments. No, I don't mean that in a "people played guitar hero and then could play anything" kind of way, I mean that in a sense of being encouraged to try and learn the real thing.
The point I'm trying to get at here is that these games/simulations are not here to give you everything. They do teach you things and get you thinking in certain ways but physically and theoretically they do not match reality. You still need to practice in real life and you still need to build up experience. The games can improve your approach to that and point you in the right direction.
I think the best way to put this is, "do video games make you a faster driver?" no, but they perhaps send you on a path that makes it quicker to become faster.