http://forums.forzamotorsport.net/turn10_postst24273_Forza-Horizon-2-on-Xbox-360.aspx
I recommend you check this thread on Forza's official forums and how angry many people are at what has happened. Basically, Turn 10 has came out and said that the 360 version of FH2 will not get DLC nor will players get Forza Rewards (with regards to the latter, many players cashed them in only to find out they got absolutely nothing for the 360 version and can't reverse their decision.)
Aside from that, here are several other significant differences between the One and 360 versions:
- No Driveatars in the 360 version, just standard AI drivers in place.
- Only three radio stations as opposed to four more that unlock through the progress of the Xbox One career mode.
- Slightly smaller map with differences in roads and areas that can be accessed.
- Different bonus boards for each version: the 360 version has "CR" boards which provide credits when smashed, while the Xbone version has "XP" boards which rewards experience points. The placement of these boards are also slightly different on each version, i.e. the location of a CR board in the 360 version may not necessarily be the location of a XP board in the One version.
- Different locations for some of the speed traps and zones, particularly in areas where the road differs from each version.
- No weather in the Xbox 360 version.
- No tuning (gear ratios, suspension height, etc.) in the Xbox 360 version.
- Different availability of parts for vehicles. One player found that the Xbox One version of the 2008 Subaru STI had only the standard Forza adjustable aero parts, while the 360 version had more aftermarket body parts (this could be the result of the Xbox One version using a new model that hasn't had those parts rendered while the 360 version uses the existing model that has been passed down various Forza games with the parts). Wheel choices are different between the two games (the Xbox One has new wheel choices, particularly for the HRE brand), engine swaps that are possible are different, and no drivetrain swaps are possible on the Xbox 360 version).
- Aside from the recent announcement of no DLC for the 360 version, even the vanilla base games differ in cars available out of the box, with the 360 version lacking some cars.
- No bonus wheelspin upon leveling up in the 360 version, only a fixed amount of credits given.
- Horizon Finale race different between versions, the 360 version seems to go around the main Horizon Festival area while the Xbox One version goes around the entire map, a process that takes as long as 20 minutes even in a S1 class car.
The worst part about the DLC decision is this appears to be a last minute one, aside from the fact in the past that it was stated both versions would receive DLC, even the 360 versions on their packaging states "downloadable content available" on the back.
I recommend you check this thread on Forza's official forums and how angry many people are at what has happened. Basically, Turn 10 has came out and said that the 360 version of FH2 will not get DLC nor will players get Forza Rewards (with regards to the latter, many players cashed them in only to find out they got absolutely nothing for the 360 version and can't reverse their decision.)
Aside from that, here are several other significant differences between the One and 360 versions:
- No Driveatars in the 360 version, just standard AI drivers in place.
- Only three radio stations as opposed to four more that unlock through the progress of the Xbox One career mode.
- Slightly smaller map with differences in roads and areas that can be accessed.
- Different bonus boards for each version: the 360 version has "CR" boards which provide credits when smashed, while the Xbone version has "XP" boards which rewards experience points. The placement of these boards are also slightly different on each version, i.e. the location of a CR board in the 360 version may not necessarily be the location of a XP board in the One version.
- Different locations for some of the speed traps and zones, particularly in areas where the road differs from each version.
- No weather in the Xbox 360 version.
- No tuning (gear ratios, suspension height, etc.) in the Xbox 360 version.
- Different availability of parts for vehicles. One player found that the Xbox One version of the 2008 Subaru STI had only the standard Forza adjustable aero parts, while the 360 version had more aftermarket body parts (this could be the result of the Xbox One version using a new model that hasn't had those parts rendered while the 360 version uses the existing model that has been passed down various Forza games with the parts). Wheel choices are different between the two games (the Xbox One has new wheel choices, particularly for the HRE brand), engine swaps that are possible are different, and no drivetrain swaps are possible on the Xbox 360 version).
- Aside from the recent announcement of no DLC for the 360 version, even the vanilla base games differ in cars available out of the box, with the 360 version lacking some cars.
- No bonus wheelspin upon leveling up in the 360 version, only a fixed amount of credits given.
- Horizon Finale race different between versions, the 360 version seems to go around the main Horizon Festival area while the Xbox One version goes around the entire map, a process that takes as long as 20 minutes even in a S1 class car.
The worst part about the DLC decision is this appears to be a last minute one, aside from the fact in the past that it was stated both versions would receive DLC, even the 360 versions on their packaging states "downloadable content available" on the back.