How to drive high powered cars to avoid SPIN?

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dudepal88
Here i summarize how to drive or tame these cars in a proper way. It's even better with video to demonstrate.

I haven't get the hang of it though. After reading some replies in other points,, however, I try to list the points to handle this kind of cars:

1 ) apply brake in straight line, not in corners

Third Reign: "This is only important for cars that are unstable going into the corner. With cars that have a lot of weight up front you can use a technique called trail braking, meaning you brake until the apex but with reduced brake force (see the traction circle). You brake hard initially, then when you want to turn in you ease off the brake. Importance here is smoothness, any rapid inputs in steering, throttle, and brake can easily unsettle the car."

2) use counter steer(what's that?)

Third Reign:"Counter-steer is the act of steering against the motion of the car. If you lose the rear end of the car it will point the car further to the inside of the corner. A steer in the other direction compensates the extra rotation of the car, thus allowing you to "catch" the spinning rear end. Just look at any drifting video to see extreme counter-steering to prevent the car from spinning around."

3) enter corners smoothly with smooth steering and smooth throttle (can you show me a video?)
Third Reign:"Basically don't go 0->100% on any input. Instead slowly and continuously increase the inputs. Its a bit more difficult with a standard mapped pad."

Degen: "Experiment with finding the grip limits of the particular car until you can judge by feel the limits of that traction circle. It is better to start slower than necessary and gradually increase your speed each lap until you find the limit. This is key"


4) applying 5% throttle when cornering and slowly increase throttle when exiting corner (am i correct?)
Third Reign:"Throttle can be used to stabilize a car, but only as a correctional method. Anything that needs correcting is slower than a good line. Ideally you want to brake until the apex of the corner and then get on the throttle right away. realistically this is not always possible. How "slow" you get back on the throttle always depends on how much grip you have available (again traction circle)."


5) apply brake slowly and at the same time, release the throttle slowly (again, am i wrong?)

Third Reign:"brakes can be applied full power as long as traction is given. But many corners don't require full braking and light tabs can be sufficient. Full braking and rapid throttle depression force the entire weight towards the front axle. Depending on the properties of the car this could suffice to reduce the effective weight on the rear tyres and destabilize the vehicle. It usually is only a real problem with cars that have a rear weight bias.
6) learn the traction circle and weight transfer(Lawndart told me it's beneficial to google it to understand the dynamics)"

I've found this link and understand more:
http://www.formula1-dictionary.net/traction_circle.html
http://www.formula1-dictionary.net/cornering_tech.html

Great Video:

Please give some guidance to enjoy the cars. Thank you so much!
 
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Traction_Circle.jpg.opt583x360o0,0s583x360.jpg


Traction circle. Know it. Love it.
 
Tires have a maximum grip of 100%. Go above that by cornering too hard while either accelerating or breaking and you slide. Turn and ease the throttle and you minimize the likelihood of surpassing the 100% grip, or at the very least being able to catch the slide faster by not having the throttle 🤬 canned.

And obviously the same goes for breaking and cornering, too.
 
Physics doesn't account for PD's wretched rubber banding to prevent The Player from running away from the inept AI.
 
Why don't you go create a racing game franchise then.
Why don't you grow up kid? I have a son your age. He's not a snot nosed disrespectful illogical man child such as yourself. Are you sure you're ready for games like Gran Turismo? Need Foe Speed and TDU will easily meet expectations you may have.

Rubber Banding was removed from GT5p when in "pro" mode. It's really not too much to expect. You and Mr. Ferrari probably didn't know that though.
 
Physics doesn't account for PD's wretched rubber banding to prevent The Player from running away from the inept AI.
There is a fix for that man, get a stock car and play catch up if your that mad because your car is overpowered....Forza 4 Ai is easy as hell too if you go into it overpowered. Learn to manipulate the rules of the game for your enjoyment, bitching on a forum isn't going to solve your lack of common sense.
 
There is a fix for that man, get a stock car and play catch up if your that mad because your car is overpowered....Forza 4 Ai is easy as hell too if you go into it overpowered. Learn to manipulate the rules of the game for your enjoyment, bitching on a forum isn't going to solve your lack of common sense.
You don't need an over powered car to simply take the lead and win. This goes hand-in-hand with the leading AI slowing down to let you catch up and pass them with relative ease. Then they are glued to your bumper. If you let them pass, they'll slow down again. These sort of shenanigans are ok for the B and A class to not alienate extremely casual players. There is no need for it in classes above that. As I said, "rubber banding" was addressed in a patch in GT5p. I don't recall it ever being an issue in GT5.

It's funny to catch up to the lead car and just follow him/her for a lap or two. He/she gives so many chances for The Player to pass. When The Player makes the pass, the AI goes into PIT mode!
 
Why don't you grow up kid? I have a son your age. He's not a snot nosed disrespectful illogical man child such as yourself. Are you sure you're ready for games like Gran Turismo? Need Foe Speed and TDU will easily meet expectations you may have.

Rubber Banding was removed from GT5p when in "pro" mode. It's really not too much to expect. You and Mr. Ferrari probably didn't know that though.

You have a child and you're wasting your time on a forum?
 
You have a child and you're wasting your time on a forum?

You have the freedom of no child and you're wasting your time on a forum?


OT:

The traction circle is important, but you also have to understand how weight transfer affects the available grip levels.

That's why when you lift of the gas mid-turn, the car doesn't suddenly face the inside of the corner because you lost 2mph, it's doing that because weight is being transferred onto the front tires, giving them more grip.
 
Why don't you grow up kid? I have a son your age. He's not a snot nosed disrespectful illogical man child such as yourself. Are you sure you're ready for games like Gran Turismo? Need Foe Speed and TDU will easily meet expectations you may have.

Rubber Banding was removed from GT5p when in "pro" mode. It's really not too much to expect. You and Mr. Ferrari probably didn't know that though.
I've never had a problem with rubber banding and have been able to pull away with ease from the AI in GT6... Hell during the iA races if I used the same car as the AI I just ended up lapping everyone...
 
Taking the time to understand the theory behind road racing technique will help a great deal (with applied practice of course) but the simple answer to the title question is: gently. Experiment with finding the grip limits of the particular car until you can judge by feel the limits of that traction circle. It is better to start slower than necessary and gradually increase your speed each lap until you find the limit. This is key. Trying to backtrack from beyond 100% traction use is much much harder, and will take you much longer to learn the limits, as you are basically just guessing. Start slow, work your way up and you will find the limit in no time. The first few games in the series came with manuals which had excellent explanations of weight transfer, traction limits, braking and cornering technique. It's a shame those are gone now but I suppose the same information is readily available on the internet.

There is an amount of intuition that goes into managing weight transfer and traction. The more you practice, the better your natural "feel" of the car's handling characteristics will become. Holding the wheel properly (hands firmly at 3 and 9) makes a huge difference in ability to maintain control. Resist the temptation to go moving your hands all over the place. Smooth steering, throttle, and braking inputs are indeed important as well. When you do it right you will know as you will avoid excessive body roll and swing (ie the car will feel firmly planted into, through, and out of the corner) Keep in mind high powered FR and MR cars have A LOT of torque and horsepower going to the rear wheels, so don't underestimate their ability to get backwards in a hurry. Manage the power accordingly with the throttle (especially in the low gears, and stomping the gas will put all that power down almost immediately, greatly exceeding the tires traction capacity before you have time to react)

Sorry if that answer got a bit long winded but hopefully it helps a bit. Boils down to study up the basics of what's going on, then practice practice practice practice :) Enjoy GT6!
 
After days of toiling with MR cars I bought the R32 S Tune. This thing makes a mockery of handling and traction circles.

It's just mash accelerate and go. It's awesome yet... boring at the same time.
 
Slow is smooth, smooth is fast.

Or in other words, don't immediately floor the 🤬 gas coming out of a turn. Hard to avoid if you're using the X/O buttons, or even the DS3's mediocre triggers, but it's not too difficult if you're using the right thumbstick as gas and brake. 👍

Plus, the new physics in GT6 help out a lot too. The Ford GT was undriveable in GT5 without utterly flawless throttle control, but in GT6 it's a bit more tameable of a beast.
 
After days of toiling with MR cars I bought the R32 S Tune. This thing makes a mockery of handling and traction circles.

It's just mash accelerate and go. It's awesome yet... boring at the same time.

The R32 skyline was the first to use the ATTESA ET-S 4WD system, so yes. Mash away. Cool technology, but I'm with ya...boring and very little skill necessary so you don't really improve much
 
Here i summarize how to drive or tame these cars in a proper way. It's even better with video to demonstrate.

I haven't get the hang of it though. After reading some replies in other points,, however, I try to list the points to handle this kind of cars:

1 ) apply brake in straight line, not in corners
This is only important for cars that are unstable going into the corner. With cars that have a lot of weight up front you can use a technique called trail braking, meaning you brake until the apex but with reduced brake force (see the traction circle). You brake hard initially, then when you want to turn in you ease off the brake. Importance here is smoothness, any rapid inputs in steering, throttle, and brake can easily unsettle the car.

2) use counter steer(what's that?)
Counter-steer is the act of steering against the motion of the car. If you lose the rear end of the car it will point the car further to the inside of the corner. A steer in the other direction compensates the extra rotation of the car, thus allowing you to "catch" the spinning rear end. Just look at any drifting video to see extreme counter-steering to prevent the car from spinning around.

3) enter corners smoothly with smooth steering and smooth throttle (can you show me a video?)
Basically don't go 0->100% on any input. Instead slowly and continuously increase the inputs. Its a bit more difficult with a standard mapped pad.

4) applying 5% throttle when cornering and slowly increase throttle when exiting corner (am i correct?)
Throttle can be used to stabilize a car, but only as a correctional method. Anything that needs correcting is slower than a good line. Ideally you want to brake until the apex of the corner and then get on the throttle right away. realistically this is not always possible. How "slow" you get back on the throttle always depends on how much grip you have available (again traction circle).

5) apply brake slowly and at the same time, release the throttle slowly (again, am i wrong?)
brakes can be applied full power as long as traction is given. But many corners don't require full braking and light tabs can be sufficient. Full braking and rapid throttle depression force the entire weight towards the front axle. Depending on the properties of the car this could suffice to reduce the effective weight on the rear tyres and destabilize the vehicle. It usually is only a real problem with cars that have a rear weight bias.

6) learn the traction circle and weight transfer(Lawndart told me it's beneficial to google it to understand the dynamics)
I've found this link and understand more:
http://www.formula1-dictionary.net/traction_circle.html
http://www.formula1-dictionary.net/cornering_tech.html
Please give some guidance to enjoy the cars. Thank you so much!
These should definitely help.

Cheers!
 
You also need to understand the dynamics of the vehicle you're driving. Many cars are different.
For the Delta Wing, you HAVE to keep the throttle pinned in order to catch a slide, which seems counter intuitive, but it's because of the massive rear weight bias.

For an FR car, you can usually just let off the throttle and counter steer to recover a spin.

For an MR car, keeping a little bit of throttle on throughout the whole corner keeps the car stable and also sets you up for being able to get on the throttle effectively on the way out (because there will already be some more weight to the rear). If you slide it, continue to have a little bit of throttle on while counter steering.

For an FF car, accelerate to control a slide.

For a 4WD car, is depends on where the engine is... sort of. Their slides are usually controlled easily by applying some throttle.

The best bet is getting a general understanding of vehicle dynamics, where the engine is, where the drive wheels are, and how that all affects everything.
 
I use the right analog stick on the DS3 for throttle/brake. Little plastic add-on for L2/R2 and use for gear changes. I think feathering the throttle is easier with the stick, rather than buttons or triggers.
 
Afterthought: I would recommend starting with a lower hp car until you get down the basics of throttle control. Use comfort tires to minimize grip. This will give you a good feel for when you exceed the traction circle and also make it easier to judge how much power you are putting to the rear wheels (sometimes when you are learning the super powerful cars deliver power faster than you can prepare for) so starting on a less powerful car is a better learning tool and you will be more prepared with better throttle technique when you switch back to the 600hp monsters.
 
Try tapping the acceleration after every turn, it works for me usually, not always, the best way would be to practice.
 
Try tapping the acceleration after every turn, it works for me usually, not always, the best way would be to practice.

That's the only way I'm able to come close to driving properly with a ds3.

If you're going to be playing the game a lot I strongly recommend a wheel
 
tc- you need to understand how the weight of the car is rollling, and how to use the throttle and brakes to counteract or enhance this roll.
 
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