How to have a good race offline?

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Deathstroke636
Like the title says(How to have a good race offline)? The other thing is what race is the hardest, because Gran Turismo is always to easy.
 
The red bull jr. championship is good fun and fairly competitive. The karting championships are really challenging as well but I don't know if I'd describe it as fun. Apart from that you can always enter races with a lower spec cars and/or inferior tyres fitted to make it more challenging.
 
"How to have a good race offline?"

Step 1. Remove GT6 from PS3...

Sorry but the fact this thread exists is enough proof that you can't.

You can have fun, sure, but you can't have a good "race" in GT6's offline mode. The exception being split-screen of course, but then you're not exactly racing many competitors.

You could try driving underpowered cars on comfort tyres.

Problem is you'll either be fast enough to keep up, in which case the rubber band effect will come into play and the AI will slow down. Or you'll be too slow and the rabbit will just drive off, never to be seen again.

The only solution to your question that I can see sadly doesn't exist at the moment; better, more intelligent AI and an option to turn the rubber banding off.

In answer to your other question, I'd say the Red Buĺl events are the most difficult races in GT6.
 
Its sad that in what is mainly supposed to be a racing game that's it.
I wouldn't count the Red Bull car races either their handling belongs in an arcade game.
 
The way to go is lower tyres. Take 2-3 grades less than the AI and even their cornering behavior is much more fitting.
 
The way to go is lower tyres. Take 2-3 grades less than the AI and even their cornering behavior is much more fitting.
True, and if you don't get ahead quick enough they'll just slow down and wait for you...like they do in real racing.:lol:
 
"How to have a good race offline?"

Step 1. Remove GT6 from PS3...

Sorry but the fact this thread exists is enough proof that you can't.

You can have fun, sure, but you can't have a good "race" in GT6's offline mode. The exception being split-screen of course, but then you're not exactly racing many competitors.

You could try driving underpowered cars on comfort tyres.

Problem is you'll either be fast enough to keep up, in which case the rubber band effect will come into play and the AI will slow down. Or you'll be too slow and the rabbit will just drive off, never to be seen again.

The only solution to your question that I can see sadly doesn't exist at the moment; better, more intelligent AI and an option to turn the rubber banding off.

In answer to your other question, I'd say the Red Buĺl events are the most difficult races in GT6.
Some of the special event challenges are very good races, but they're so limited there really isn't a point.
 
In GT5 they introduced the performance point differential bonus. That "helped" as far as the races that was active for. Now, I'm grinding Nurburgring with 550PP cars and not getting rewarded for it. So much has been lost in this game.
 
In GT5 they introduced the performance point differential bonus. That "helped" as far as the races that was active for. Now, I'm grinding Nurburgring with 550PP cars and not getting rewarded for it. So much has been lost in this game.
Yeah I was surprised that didn't make it in, I suppose that it didn't really fit with the whole paying for credits model, kinda sucks that they went down that route.
 
Meh, better than a field of Maldonados.

Oh, wait a minute...
 
Yeah I was surprised that didn't make it in, I suppose that it didn't really fit with the whole paying for credits model, kinda sucks that they went down that route.
I just look at how much more interesting it made the Seasonal Races and how many more cars you were tempted into using, not to mention the discussions fostered on this site about them, and I was positive it would be a no-brainer for PD to extend this feature into career mode for this game.
 
I just look at how much more interesting it made the Seasonal Races and how many more cars you were tempted into using, not to mention the discussions fostered on this site about them, and I was positive it would be a no-brainer for PD to extend this feature into career mode for this game.
Unfortunately Pay to Win/Grind to Survive is the future of gaming, making money in games is a lot harder these days and keeping afloat on software sales alone is all but impossible for big budget companies such as PD.
For this model to work you need to find the balance between making it accessible to those who won't pay and making it beneficial but fair for those who are willing to throw some money at it. The current model does work in that respect and is the best compromise, its just a shame that this is the general state of affairs and you can't blame them really. The good news is that the more money impatient people throw at them, the faster and more efficient they can make future updates and developments.
So yeah, its a shame they dropped the feature but I can understand why and I'm thankful they didn't go down the darker route of giving those who pay unbeatable advantages.
 
Yeah I was surprised that didn't make it in, I suppose that it didn't really fit with the whole paying for credits model, kinda sucks that they went down that route.

While I agree that helped you can do that anyway now you just don't get the extra reward.

Maybe its just me but I would like to be able to race similar class cars vs their counterparts be it race or road cars.
This in my view makes the whole thing more immersive.
So you either use a car from a lower "class" or hobble yourself by turning down the limiter & dropping a tyre grade or two.
Even this does not work at times I can sort of forgive bad cornering by the AI but when I am in a car that I know is 30 or 40mph slower than the one in front & I pass it down the straight it does my head in.

Its like playing a FPS & using the shotgun when ever possible to make it challenging. Then finding out you never need the rocket launcher cause the shotgun will blow up tanks just fine.
 
Yup. When I did the Nurbrgring in the gt world champ I passed 1st place like the was standing still. Then he sped right up and I couldn't shake him. Gran Turismo sucks sometimes:ill:. Real Racing 3 (if you guys do not know what that is it is a great phone racing game) is in some ways better than Gran Turismo, you could put stickers on cars they have better cars, etc.:grumpy:
 
making money in games is a lot harder these days and keeping afloat on software sales alone is all but impossible for big budget companies such as PD.

Off topic but there are a few a simple reasons for that in my view.
Graphics are probably what is really killing gaming, check the credits on modern games to see the amount of staff involved in them.
This ramps up production costs & causes two major things.
1) More games are released early to try & get some revenue in.
2) The actual game play suffers because there is not enough budget left for it.

Most games are rehashes of old ones companies generally wont risk trying something new in case it flops.
Sadly as an old git who has played a few games while they look better than what they were based on the actual game play is often worse or dumbed down.

How much of this game is a total rehash of previous ones.
Look at the career races how many are identical to ones in previous incarnations, exactly the same cars going round exactly the same tracks despite the fact there are loads to choose from.
The AI if anything seems to have got worse & certainly has not been fixed.
In previous games there were certain corners where it always braked really really early, guess what they still do just that.
I could go on.
 
While I agree that helped you can do that anyway now you just don't get the extra reward.

Maybe its just me but I would like to be able to race similar class cars vs their counterparts be it race or road cars.
This in my view makes the whole thing more immersive.
So you either use a car from a lower "class" or hobble yourself by turning down the limiter & dropping a tyre grade or two.
Even this does not work at times I can sort of forgive bad cornering by the AI but when I am in a car that I know is 30 or 40mph slower than the one in front & I pass it down the straight it does my head in.

Its like playing a FPS & using the shotgun when ever possible to make it challenging. Then finding out you never need the rocket launcher cause the shotgun will blow up tanks just fine.
Just squint reeeeeeal tight when you're driving by that McLauren GTR F1 with your Miata and you can almost make believe it's just a Chevy Cavalier with a bad muffler:tup::lol:.
 
"How to have a good race offline?"

Step 1. Remove GT6 from PS3...

Sorry but the fact this thread exists is enough proof that you can't.

You can have fun, sure, but you can't have a good "race" in GT6's offline mode. The exception being split-screen of course, but then you're not exactly racing many competitors.

You could try driving underpowered cars on comfort tyres.

Problem is you'll either be fast enough to keep up, in which case the rubber band effect will come into play and the AI will slow down. Or you'll be too slow and the rabbit will just drive off, never to be seen again.

The only solution to your question that I can see sadly doesn't exist at the moment; better, more intelligent AI and an option to turn the rubber banding off.

In answer to your other question, I'd say the Red Buĺl events are the most difficult races in GT6.

Pretty much this. The problem is down to the whole "racing" format of GT6. Start at the back on the receiving end of a terrible rolling start system, and force your way to the front over a few laps. For this to work, you either need useless AI cars that are easy to overtake, rubber-banding to give you a shot at making it through the field, or a car that blatantly out-performs the competition. PD give us both the useless AI and the rubber-banding, plus in most cases the option to go in with a car that destroys the competition. We can use our own car's performance to try even things up, but at the end of the day you still don't get good racing, and no amount of messing about will really give us a good balance. Restrict yourself too much and no amount of AI daftness and rubber-banding will give you a shot. On the other hand if you're fast enough to keep up... rubber-banding kicks in and you're propelled through the field.

The only thing that might happen is you're quick enough to get into the pack (or out front), and then rubber-banding and your restricted performance mean the AI cars make it back past you, especially if one of your restrictions is in straight line speed and you're on a track where that counts. But then they'll snap back to you again and you'll take the spot right back. If anything it's just annoying, as it's such a blatant reminder of the rubber-banding in the game.

At the end of the day, you'll never really get proper competitive racing in GT6.
 
Try the GT300 races with classic cars at 315bhp and 1160kg on race hards - I found that gives me a competitive race. I've tried and enjoyed the Pontiac Tempest 1964, Jaguar E Type, Mercedes Benz 300SL, BMW 507, Shelby GT350,Corvette C1 and C2 - especially round Deep Forest. If I squint very hard I can imagine that the GT300 cars are a field of beautiful classics.

Personally I don't enjoy using tyres with very low grip levels as they provide virtually no force feedback effects through my steering wheel - I would rather drive cars with less handling performance instead.

I've also had some good races in the Lancia Stratos at night at Mount Panorama - using cockpit view, HUD off, no aids, H pattern shifter with clutch.
 
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