- 368
- Taiwan
Thanks a lot for the informative reply. Equipment aside, you got sharper ears, too. On the dry, when I hear the sound of locked tires, it's too late (firmly, deadly locked already). In the rain, I hear nothing (or there're too many other noises...).
FB-wise, in the straight, there's no change, still numb and dumb. At turn-in, it might be some twitch of snap oversteer (on dry), or no response to my input at all (on wet). I really can't rely on those to make any correction.
I'll try more to see (hear) if I can catch the very initial sign of lock.
Forgot to mention I'm using an old Logitech GT force pro (with lousy VRs that is). In which, there's also a secondary spring to mimic the 'stepped' resistance. But as I can see, the braking force (in game) is still linear to the stroke, not pressure. So, I think mechanical mod is only for the interface between my left foot and the pedal. Theoretically, it can be completed by software calibration to make the additional firmness to match the actual force (in game). But it's not an option and PD will never do this, I guess.
Or, theoretically (again), it can be done with some cam/gear assembly on the pedal to mimic the real brake - becoming firm and effective within the last portion of stroke. Ah~ not easy for me and this already worn plastic stuff.
I got it, I can swap the OE B-type linear VR to an A-type (logarithmic track) !! I'll check the circuit to see if it can be done...
FB-wise, in the straight, there's no change, still numb and dumb. At turn-in, it might be some twitch of snap oversteer (on dry), or no response to my input at all (on wet). I really can't rely on those to make any correction.
I'll try more to see (hear) if I can catch the very initial sign of lock.
Forgot to mention I'm using an old Logitech GT force pro (with lousy VRs that is). In which, there's also a secondary spring to mimic the 'stepped' resistance. But as I can see, the braking force (in game) is still linear to the stroke, not pressure. So, I think mechanical mod is only for the interface between my left foot and the pedal. Theoretically, it can be completed by software calibration to make the additional firmness to match the actual force (in game). But it's not an option and PD will never do this, I guess.
Or, theoretically (again), it can be done with some cam/gear assembly on the pedal to mimic the real brake - becoming firm and effective within the last portion of stroke. Ah~ not easy for me and this already worn plastic stuff.
I got it, I can swap the OE B-type linear VR to an A-type (logarithmic track) !! I'll check the circuit to see if it can be done...