-32MB Direct RDRAM 2 channels at 800MHz
This means that the PS2's powerful Emotion Engine can manipulate the data stored in the RAM fast enough to compete with the XBox' memory access time. This is very important cause all data is stored there (even the graphics because the VRAM is included in those 32MB of RAM). Judging by the information that Microsoft and Sont have released it looks like the PS2 can also compress and decompress images faster than the XBox because of the implementation of the MPEG2 decoder on the CPU. And you really have to take the extremely fast (48GB/sec) VRAM of the PS2 Graphics Synthesizer into account because this eliminates a lot of bandwidth problems developers could have on the XBox, also most parts of the Emotion Engine can independently transfer data to the Graphics Synthesizer. But then again the XBox has 6.4GB/sec memory bandwidth on the RAM while the PS2 has 3.2GB/sec there. So it's difficult to say which console has the real advantage here, some developers say they like the XBox more because it has more memory, others say that even if the XBox had 128MB of RAM they would still prefer PS2's memory system.