I'm sorry i'm not following , whats the point ?
Lap Speed isn't Lap Time folks
The increase in the line means he was completing laps in a faster average speed. (So a smaller lap time)
Law of diminishing marginal returns?
First few laps he leaped up but then as the driver reached his skill level the increase in speed came at the cost of a mistake or two. However even this erratic performance began to average out - the final five laps are pretty close and pretty fast (When you compare them to the previous 75 laps of good/botched laps - the price of learning how fast you can go, stepping over the limits of Comforts tyres.
interesting. I wonder how quickly other drivers find the sweet spot -
how many settle for easy brake points and don't push themselves to try for that extra tenth of a second into a tough corner.
Interesting
Realistically, though, most GT players (as far as I'm aware) are casual players who can't care less about this stuff. Only a fraction are hardcore sim racers, but these hardcore sim racers play PC sims for the "hardcore stuff."I think GT5 should give timing sheets like this. It would make the game much more interesting. I might just try something like this myself once I get the time. What program did you use to make those graphs?
The numbers are Average Speed because it will make it easier to compare my numbers between tracks.
3spddrftThe real reason for using speed is that I like to see charts go up, not down :-)
Do it again with tire wear on and 100 laps.
I will say this to the erratic lap times: a racing team leader doesn't want that. A racing winner doesn't want that. You want the precise, consistent lap times. Getting in a really fast lap in a race doesn't help if you just have an off and give up position on the next lap. And it doesn't matter if you are slightly faster than the driver infront of you, if he defends his line and is consistent, you won't pass.
In the interest of full disclosure, I'm a horribly inconsistent driver and I lose. Often.