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- Columbia, MD.
- Parnelli_Bones
PaleRiderThis thread is about smoking the GT40 in Rome, ok?![]()
I know, that's how it started out... a discussion about Rome, but halfway thru it turned into a discussion about Grindelwald, which is an easier race.
PaleRiderThis thread is about smoking the GT40 in Rome, ok?![]()
Parnelli BoneI know, that's how it started out... a discussion about Rome, but halfway thru it turned into a discussion about Grindelwald, which is an easier race.
Korndawgyeah guys cmon now this isnt a contest to see whose balls are biggest. just wondering here parnelli, do you remember how much of a gap was between you and the gt? i can win the race but i dont think ive ever completely crushed the gt. but i love ur car choice, the 240zg (and '71 gt-r) are two of the sweetest cars in the game
Korndawgcan you get the gols in all the licenses?
Korndawgyeah the licenses actualy help more than you would think. i still ned some practice till i can get all the corners of a track right on my first try, but im working on it.. can you get the gols in all the licenses? i can only get them in B, A, IB, and i got IA once. i can get all but one with IC, the one in the camaro with the tight blind corners.![]()
Jmac279I can do every license in less than an hour a piece ...
Here's a list of the best cars that can handle it, ideally upgraded as close to 295hp as possible with drivetrain upgrades, super soft racing tyres and racing modifications:So...what about the best car to defeat the GT 40 at Rome?
The Cappuccino is a fine car with many desirable qualities in well-balanced combination. But regardless of tuning, defeating the GT40 with the Cappuccino is a daunting challenge indeed given the salient difference in acceleration and top speed regardless of modification and tuning. To encounter an account of a GT2 enthusiast besting the GT40 with a Cappuccino is surprising. I'd like to believe this bold claim is true. But in practice it seems to be more of a wild GT40 chase so to speak than a reasonable possibility as I've learned from experience. A win is possible, sure, and much more likely if one is capable of blocking the GT40 effectively for an extended period. But even if the GT40 starts in the 6th position it means spending most of the race on defense in a frenzy of blocking. To best the GT40 with the venerable but underpowered Cappuccino by keeping up with it throughout this race is a challenge to say the least. I mean, talk about a mismatch. Imagine how many of our fellow GT2 fans read your post and wasted hours or days giving it their all to pull off this incredible feat of masterful tuning and vehicle operation. Because who doesn't love a serious challenge? A video of this extraordinary accomplishment would make for interesting, edifying and entertaining viewing indeed. So if anyone has a recording of a Historical Car Cup Rome Circuit cup win over the GT40 (using the Suzuki Cappuccino), please post said win for our amazement and education.I just did it with my Suzuki Cappuccino with 190hp
I was able to pass him only on the last corner, and won with an advantage of... 0.026s![]()
You make many accurate and relevant observations here.And that's the whole point of this thread. No matter what you enter, the GT40 will have more power and a better pound to power ratio in most cases since it's so light and is several HP over the limit. Also, the computer drives it flawlessly. You don't see it bash into walls once or do anything stupid. So what is left? All that is left is your driving, it has to be near-perfect. You can scrape a wall perhaps, but forget about spinning and recovering your lead...the GT40 will get far ahead.
Also, I find that if the GT40 is sitting in pole position or 2nd, I won't be able to catch it. The one stupid move it makes is at the beginning of the race: if it's in 3rd, 4th, or 5th place at the start, it will slam into whoever is ahead of it and won't pass till the 2nd or 3rd corner!
In any event, a video of this extraordinary accomplishment would make for interesting, edifying and entertaining viewing indeed. So if anyone has a recording of an 80's cup Rome Circuit win over the GT40 (using the Suzuki Cappuccino), please post said win for our amazement and education.
TeaKanji - Thanks for your reply which assisted in my first ever win over the GT40 during the Historical Car Cup Rome Circuit race and d-amn it was an interesting challenge. Scanning your suggestions I chose the Honda S2000 because I dig its balance, made some tuning adjustments to LSD etc and beat the GT40, my first time ever, on attempt number three, passing it several times including on the 2nd-to-last lap then just barely managing to block the GT40 after making a costly error during the final turn (entered too fast in sheer excitement, lost MPH due to car-meets-wall-briefly) forcing a fast jog to the right to prevent it from passing (YOU SHALL NOT PASS!) and finished just in front winning by only +0133. It was an embarrassingly exhilarating experience lol. I appreciate your fine suggestions and am going to try to beat the GT40 again, choosing from among my favorites in your thoughtful list. And btw, TeaKanji is at the least a likable choice as a username and may well qualify as both cool and clever (which is subjective, I know) especially if there's a good anecdote behind your choice of this username and/or if you can express it verbally in Nipponese or better yet, wow us with you calligraphy with the ink-brush-drawn kanji for "ocha" although karigana would be acceptable too (although less cool as kanji is the bomb).Here's a list of the best cars that can handle it, ideally upgraded as close to 295hp as possible with drivetrain upgrades, super soft racing tyres and racing modifications:
- any RX-7
- any Impreza
- any Silvia (except the S13 Q's I guess)
- Lancer Evo V RS
- Honda S2000
- Dodge Concept Car
- NSX Type S Zero / Type R
- Clio Sport
- FTO GP Ver. R
Here you go, I hope it doesn't disappoint. Done using PAL 25 FPS. My driving wasn't the cleanest and I messed up the last corner on both laps, but thankfully a perfect run wasn't required. I got a 'lucky' line-up, with two GT40's and one in pole, and I didn't want to have to reset for another.
Here you go, I hope it doesn't disappoint. Done using PAL 25 FPS. My driving wasn't the cleanest and I messed up the last corner on both laps, but thankfully a perfect run wasn't required. I got a 'lucky' line-up, with two GT40's and one in pole, and I didn't want to have to reset for another.
Absolutely. This video representation of his epic Cappuccino victory over not one but two GT40s is fully captivating and the work of a GT 2 master, one whose artful tuning and driving magic have touched the hearts of every driver to experience said video, inspiring some to achieve GT40 victory or die trying and condemning others to madness with the overwhelming and for many unattainable majesty of it all.I'm just passing through this thread to say that was positively amazing to watch.
I'm just passing through this thread to say that was positively amazing to watch.
Hehe, thanks guys. Definitely don't consider myself a GT2 master though, at least not from a driving perspective. Glad the video helped out. Yeah, the settings I used are pretty weird, let me walk through them to attempt to de-mystify them:Absolutely. This video representation of his epic Cappuccino victory over not one but two GT40s is fully captivating and the work of a GT 2 master, one whose artful tuning and driving magic have touched the hearts of every driver to experience said video, inspiring some to achieve GT40 victory or die trying and condemning others to madness with the overwhelming and for many unattainable majesty of it all.![]()
yeah the licenses actualy help more than you would think. i still ned some practice till i can get all the corners of a track right on my first try, but im working on it.. can you get the gols in all the licenses? i can only get them in B, A, IB, and i got IA once. i can get all but one with IC, the one in the camaro with the tight blind corners.
Thank you for the detailed Cafe tuning breakdown. While some of the settings do seem, as you wrote, "weird" (unusual might be more accurate), they're certainly intriguing enough on their own and your generous addition of support material (the "why" of each setting) was edifying and your post has definitely inspired me to experiment with your settings hopefully en route to evoking a "punching above its weight" Suzuki Cappuccino leaving it up to my driving skill to master the GT40. Thanks again!Hehe, thanks guys. Definitely don't consider myself a GT2 master though, at least not from a driving perspective. Glad the video helped out. Yeah, the settings I used are pretty weird, let me walk through them to attempt to de-mystify them:
Spring rates: went with 2.0 / 10.0 to go for as much oversteer as possible, as the super soft racing tyres are giving the car massive grip. Setting the front springs as low as possible, combined with high downforce, subjects the car to a phenomenon called "ground effects". This lets the car take extremely tight turns after elevation changes, but it also makes the car more difficult to control if you're not careful. Try these spring rates on Trial Mountain and you'll see what I mean when you get to the sharp left corner before the final straight. The stiff rear springs won't be affected though and will keep the car stable. You can set the front springs to 4.0+ to reduce the effect.
Ride height: this is the key setting that lets the Cappuccino keep up with the GT40's. GT2 has a glitch where setting the front height low and the rear height high boosts acceleration. The 'downside' of this is that you're moving the car's center of gravity forward, which makes the car more difficult to turn. Thankfully, the Cappuccino is barely affected by this, and still handles great.
Dampers: same as springs, 1 / 10 bounds and rebounds for max oversteer. GT2 dampers are broken. There's two ways to set up dampers: soft front / stiff rear for oversteer, or both sides soft to let the car handle bumps more easily. 2 / 2 bounds and rebounds work well, especially on PAL where 25 FPS physics make bumps more extreme. Personal preference.
Camber: 2.2 front is my go-to setting for most cars, seems to reduce understeer the most. I kept the rear camber at 1.0 as the Cappuccino didn't really need any extra grip in corners. Could be lowered to 0.5 to help the car turn even more, or raised if the car is losing grip easily.
Toe: another classic broken GT2 setting. -0.20 / 0.20 is my go-to for making pretty much any car turn more easily, for basically no downside from what I can tell.
Stabilisers: never noticed much of an extreme difference with stabiliser settings in this game, 3 / 5 is a go-to for me at this point.
Brake balance: The Cappuccino doesn't have much of an issue with braking stability, especially with the ride height settings, so this doesn't matter much, I just went with 24 / 22 and it seemed to work fine.
Gears: here we go. I couldn't really show this in the video without going through the whole process, but I did something called the 'gear trick' to give the car extremely close gears. The Cappuccino has a narrow power band at high-RPM's, which is why I drove in manual and geared up as late as possible for the best acceleration. Using Auto Setup 1 with a very fast final gear, then slowing down the final gear, gives you the best gear ratios for close gears. The gears in the video were set up with a less efficient method than the one I use now. To replicate them, set the final gear to 5.500, then set Auto Setup to 1, then set the final gear to 3.400, then set 1st through 5th to 2.531, 2.020, 1.590, 1.265, 0.985. The tricky bit is finding the right final gear that gives the car enough top speed without sacrificing the 1st gear launch, as the Cappuccino is only a 5-speed. I was almost hitting top speed on the long straights.
Downforce: max front and rear, pretty much no reason not to, unless the car has extreme understeer which lowering the rear downforce can help with.
LSD: I set Decel to 15 because I was having issues with the Cappuccino divebombing uncontrollably into corners with PAL 25 FPS physics. On a higher frame rate, I'd set this lower to let the car turn into corners more easily. I don't want the LSD to activate and cause understeer while accelerating, so the Initial and Accel are set to 1.
Hopefully that explains what was going on, and why the Cappuccino was punching above its weight. It's a surprisingly fast car, one of the best sub-197hp cars IMO.
Regarding ride height for the Cafe, I am in the process of experimenting with different front/back heights but am curious as to what settings you prefer.Hehe, thanks guys. Definitely don't consider myself a GT2 master though, at least not from a driving perspective. Glad the video helped out. Yeah, the settings I used are pretty weird, let me walk through them to attempt to de-mystify them:
Spring rates: went with 2.0 / 10.0 to go for as much oversteer as possible, as the super soft racing tyres are giving the car massive grip. Setting the front springs as low as possible, combined with high downforce, subjects the car to a phenomenon called "ground effects". This lets the car take extremely tight turns after elevation changes, but it also makes the car more difficult to control if you're not careful. Try these spring rates on Trial Mountain and you'll see what I mean when you get to the sharp left corner before the final straight. The stiff rear springs won't be affected though and will keep the car stable. You can set the front springs to 4.0+ to reduce the effect.
Ride height: this is the key setting that lets the Cappuccino keep up with the GT40's. GT2 has a glitch where setting the front height low and the rear height high boosts acceleration. The 'downside' of this is that you're moving the car's center of gravity forward, which makes the car more difficult to turn. Thankfully, the Cappuccino is barely affected by this, and still handles great.
Dampers: same as springs, 1 / 10 bounds and rebounds for max oversteer. GT2 dampers are broken. There's two ways to set up dampers: soft front / stiff rear for oversteer, or both sides soft to let the car handle bumps more easily. 2 / 2 bounds and rebounds work well, especially on PAL where 25 FPS physics make bumps more extreme. Personal preference.
Camber: 2.2 front is my go-to setting for most cars, seems to reduce understeer the most. I kept the rear camber at 1.0 as the Cappuccino didn't really need any extra grip in corners. Could be lowered to 0.5 to help the car turn even more, or raised if the car is losing grip easily.
Toe: another classic broken GT2 setting. -0.20 / 0.20 is my go-to for making pretty much any car turn more easily, for basically no downside from what I can tell.
Stabilisers: never noticed much of an extreme difference with stabiliser settings in this game, 3 / 5 is a go-to for me at this point.
Brake balance: The Cappuccino doesn't have much of an issue with braking stability, especially with the ride height settings, so this doesn't matter much, I just went with 24 / 22 and it seemed to work fine.
Gears: here we go. I couldn't really show this in the video without going through the whole process, but I did something called the 'gear trick' to give the car extremely close gears. The Cappuccino has a narrow power band at high-RPM's, which is why I drove in manual and geared up as late as possible for the best acceleration. Using Auto Setup 1 with a very fast final gear, then slowing down the final gear, gives you the best gear ratios for close gears. The gears in the video were set up with a less efficient method than the one I use now. To replicate them, set the final gear to 5.500, then set Auto Setup to 1, then set the final gear to 3.400, then set 1st through 5th to 2.531, 2.020, 1.590, 1.265, 0.985. The tricky bit is finding the right final gear that gives the car enough top speed without sacrificing the 1st gear launch, as the Cappuccino is only a 5-speed. I was almost hitting top speed on the long straights.
Downforce: max front and rear, pretty much no reason not to, unless the car has extreme understeer which lowering the rear downforce can help with.
LSD: I set Decel to 15 because I was having issues with the Cappuccino divebombing uncontrollably into corners with PAL 25 FPS physics. On a higher frame rate, I'd set this lower to let the car turn into corners more easily. I don't want the LSD to activate and cause understeer while accelerating, so the Initial and Accel are set to 1.
Hopefully that explains what was going on, and why the Cappuccino was punching above its weight. It's a surprisingly fast car, one of the best sub-197hp cars IMO.
In GT2, min front height / max rear height 80-90% of the time, min front height / min rear height otherwise. It depends a lot on the car. Not every car gets a big acceleration boost from the 'ride height trick'; the Lancer Evo VI RS only saves, like, a tenth or two of a second in the 0-1000m, and it would prefer to have both heights low to improve steering response. If you make as much oversteer as possible with the other suspension settings, you can usually apply the trick without losing time in corners. Just need to test it in a 0-1000m first, then around the track.Regarding ride height for the Cafe, I am in the process of experimenting with different front/back heights but am curious as to what settings you prefer.
Thank you for your prompt and highly informative reply to my ride height query. Highly informative!In GT2, min front height / max rear height 80-90% of the time, min front height / min rear height otherwise. It depends a lot on the car. Not every car gets a big acceleration boost from the 'ride height trick'; the Lancer Evo VI RS only saves, like, a tenth or two of a second in the 0-1000m, and it would prefer to have both heights low to improve steering response. If you make as much oversteer as possible with the other suspension settings, you can usually apply the trick without losing time in corners. Just need to test it in a 0-1000m first, then around the track.
Setting the front higher than the rear reduces acceleration in GT2, so you pretty much never want to do that, even though it makes the car turn more easily.
I went back to this race again to see if it was possible with the Cappuccino without racing modifications, and indeed it was...
Glad you enjoyed it. That's an interesting point you raise; the lowered weight can reduce traction slightly. Still, I think that gear setup can fix traction issues for pretty much every car in the game, especially the Speed 12. If you're struggling with the racing modified Speed 12, here's my tune for it:Perhaps this has no bearing here, but I have noticed that certain cars, due to weight issues, fare better as their non-race-modified selves. Case in point: the TVR Tuscan Speed 12. With the non-(R) version traction is vastly improved thanks to that extra 100+ pounds and given the 12's "unlimited power" acceleration and top speed differences are nominal.