I have a solution to this bumping nonsence online...

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I can't wait to see how the damage is. I mean, they can't ghost cars or give penalties right, I'll love hearing the stories of people who accidentally sideswipe a wall and the body falls off the car. This is gonna be great...
 
So true. Like you, I like the thrill and excitement knowing that if brake too late, or cut a corner my race could very well end right there... none of this 5 second slow down period nonsense.

The reward of winning a race and or posting a fast lap in conditions like that are soooo much greater than in GT5P... at least in it's current form... but I still love GT5P.

Actually, what I meant, was that the sheer speed of F1:CE obscures the fact that the realism of the graphics & physics is not on a par with GT5P - it doesn't really matter because the skill level & tension is so great. However, if the racing was with slower cars the limitations of the realism in F1:CE would be more obvious. I agree that terminal damage is one of things that makes F1:CE exciting to play - especially when you're in the middle of a 20 - 60 minute race. 👍
 
You guys don't get it with damage. Now instead of just bumping you to pass you, they will slam you to damage you and "see how good the damage is".

Probably 90% of the people that will play GT5, or any racing game that is commercially successful will not be circuit racing enthusiasts, as there are not enough such people to sell a marketable game to. Most of them will be into NASCAR (where crashing is pretty much part of the show--it's like NFL football with cars), or Grand Theft Auto, or action movies where a hero and a villain are driving side by side, trying to sideswipe each other off the road while firing Uzis at each other.

Not only might they hit you on purpose, they might even be thrilled at watching their own cars fall apart.

I think private races are the only real solution to this problem.
 
or we can wait for damage thats coming in fall. PD also needs to get of their lazy bums and create a proper penalty system

I've raced in other syms(GTR2) and all damage does is egg the pin-heads on even more. This will all have to be resolved like the other syms do. By doing what we're doing now and creating tags for our drivers here and the DT for SONY getting private servers together. Being bumped by a jack ass can screw you up, but being bumped by a friendly can help. I've never seen a proper penalty system in place. It will no doubt have to be monitored by a moderator of sorts.
I forsee as rediculous as this is, races being governed by car clubs and an insistence on being a member to be able to even race. I'm sure there will be public servers too, but all the pin-heads will end there:crazy:
 
Why not a rank type system based on points? Something like the racer can be demoted out of particular classes/races/online server based on the amount of penalties he/she during any races. I think this would mean all the banger racers would be demoted down to 500PP races. And if demoted, you have to work your way up (temp banned from higher spec races) by racing for a certain about of time with hardly any penalties..... abit like a tier system I suppose.

10 penalties/demotion points in 6 races/2 hours = player limited to 500pp races

player must now race for 2 hours with not more than 4 penalties to get allowed into 600pp, same again (so additional 2 hours in) for 700pp etc etc

Different penalties would require a difference value - collision penalty = 1.5 demotion points, barrier penalty = 0.5 demotion points (because of the bangers ramming you from behind into walls), shortcuts = 0.75 demotion points - you get the idea

Everyone would start being allowed to race 700pp - otherwise if its a promotion system all the good racers would have to try and get promoted while being attacked by the bangers.

No point in expecting the licences to act as a filter because of the downloaded save games - so this would be a seperate, hidden rating system.
 
I am all for making damage as real as possible. However, as much as I would like to see visual damage, I think it will be a big problem initially. All the guys who enter races to purposely wreck people are going to have a field day. I am totally for suspension, mechanical, and aerodynamic damage. Private servers would fix a lot of the problems with wreckers causing physical damage though.

There is nothing as cool as getting sideswiped or contacting a spun out car and having your alignment whacked out. The car is going to pull bad and you are constantly fighting the wheel in order to keep the car going straight. In this situation, total concentration kicks up to the next level and the race becomes that much more intense. It's just that bumpers and wreckers are just as likely to ruin the experience either way.

I for one wish that they would offer qualifying as an option. If you can survive turn 1, you will have a good chance of making it the rest of the way without worrying too much because the wreckers are scrubbing off time as they dart back and forth.
 
The elitist in me likes the idea of qualifying but, on brutal 1st bend tracks like suzuka and fuji, starting at the front can be a distinct disadvantage
 
Well, i guess the car that has the 'point of impact' the furthest to it's front should be penalized.

That should settle the corners and 'braking to corner' parts. It would however encourage 'brake testing' the guy slipstreaming you on straights, getting her/him a penalty.

I think that can be easily covered by adding 'sections' for the straights where the above rule does not apply, and not untill the brake zone for corners and the corners themselves are reached will the 'impact furthest to the front' rule come into play.

That also wouldn't fix "free smashing" in the straights, or in example, when you're reaching the finish trying to overtake another car, and he starts ramming you into the wall, and probably not the oval sections of daytona.

The definition of the sections would probably be a hell to define: Those sections should probably be different for every car (not all cars brake in the same points), each configuration and each circuit, which makes it quite a lot of work, and that wouldn't even take care of different driving styles braking and accelerating at different points (if you're an early braker, you might be screwed. If not, you just can brake test your opponent just beyond the permission line)

Ofcourse this will not settle the scenario where two cars are in the same corner and one car trying to corner too fast, gaining lead but sliding into the other car causing a collission where the other car is 'touching' more to it's front.
That might be covered by adding a 'slipping tyre' factor or something.

Now you're reaching the point I wanted :)
Just because one or two rules don't work, you start putting exceptions to the rules, which is what any software engineer would do (because there are no easy rules to solve the problem).

In example, it's a good idea about the slipping tyre, but you know that if you're doing a turn well, the 'slipping tyre' factor will be greater than the opponent going too fast and ramming you, as long as he doesn't turn his wheels.
So you'd need another exception for that (probably looking at the angle you're taking the turn at), which would probably 'collide' with a previous exception or rule and those exceptions will soon start being a mess of code with exceptions and counter-exceptions.

Another point is that "getting the impact point" or "getting the slipping tyre factor" or "getting the max speed for a turn" is not always as easy as it seems, and may harm i.e. really good racers which go "over the limit", "extreme car setups". Getting exact information (meaning by exact what we humans understand) is not that easy.

I'm not saying that current rules are good and that they can't be improved (I'm sure they can and they will), I'm saying that it's harder than most people thing.
 
The elitist in me likes the idea of qualifying but, on brutal 1st bend tracks like suzuka and fuji, starting at the front can be a distinct disadvantage

Tell that to Prost ;)

10 penalties/demotion points in 6 races/2 hours = player limited to 500pp races

I'd agree that if there where "3 divisions" for each 500pp, 600pp and 700pp race.

I don't like getting all the bumpers into 500pp because I prefer 500pp to 700pp :)
 
Why not a rank type system based on points? Something like the racer can be demoted out of particular classes/races/online server based on the amount of penalties he/she during any races. I think this would mean all the banger racers would be demoted down to 500PP races. And if demoted, you have to work your way up (temp banned from higher spec races) by racing for a certain about of time with hardly any penalties..... abit like a tier system I suppose.

10 penalties/demotion points in 6 races/2 hours = player limited to 500pp races

player must now race for 2 hours with not more than 4 penalties to get allowed into 600pp, same again (so additional 2 hours in) for 700pp etc etc

Different penalties would require a difference value - collision penalty = 1.5 demotion points, barrier penalty = 0.5 demotion points (because of the bangers ramming you from behind into walls), shortcuts = 0.75 demotion points - you get the idea

Everyone would start being allowed to race 700pp - otherwise if its a promotion system all the good racers would have to try and get promoted while being attacked by the bangers.

No point in expecting the licences to act as a filter because of the downloaded save games - so this would be a seperate, hidden rating system.

Thats actually worse than the system we have now, at least at the moment the bumpers are spread over all the PP events. With your system, none of the clean drivers would be able to race 500 or 600PP. Some of us do actually race those events you know.
 
Some one else said they where relatively happy with the penalty system we have now, and I would have to agree. Considering everything thats going on at one time that the PS3 has to calculate it dose do a reasonable job. The only tweak I'd really like to see is when the system has determined that you should be penalized its should give you a warning before the penalty starts like 3-5 sec. I'd like to see this because there have been a few time where there was slight contact between me and another driver while racing for position and I got penalized, witch is fine but the penalty instantly cuts you're throttle witch caused me to spin out. Once it happened coming in to turn one at suzuka I didn't know the guy was to my inside and when I turned in I hit him, not hard he bairly moved I eased off the steering trying to swing wide and when I turned back in the rear stepped out and I slide off in to the gravel trap witch took way more that 5 sec to get out of.
I have the same problem with when you go off it cuts throttle, there have been many many times I've had to watch helplessly as my car goes completely around in the grass/gravel just because I cant hit the gas to straiten it out.
 
I've had a lot of fun racing online since release. In spite of my personal gripes about other drivers. I enjoy the challenge. But, in my opinion, the penalty system is broken.

A lot of posters have shared stories. Well, I woke up on the wrong side of bed this morning. My turn.

Here's just one example of why I think so: last night at the Intermediate Daytona Oval I was passing another car at the start/finish line as we headed into our second lap. I was passing Bloodyrare on his left hand side. He looked to be mabye 15-20 feet to my right when I got parallel with his car. He turned hard left and drove me into the grass. I was penalized for taking a shortcut. Now, someone please post an argument to what I have just written and tell me how much they like the penalty system. Go ahead. I'd like to hear some broken logic this morning to get my day rolling.

i did go on to win the race. There are plenty of bafoons online who have no clue how to draw a fast line.

Now, I normally don't go negative. Albeit no one here would know it because I'm a lurker on these boards. But, reading posts where drivers are praising PD for the penalty system just hit me sideways. Maybe I need another cup of coffee to shake off my grumpiness this morning. If I do come out of this grumpy mode, I'm apologizing in advance for throwing water on the PD praises this morning.

Argue against this prediction of mine: PD will not furnish a decent solution to bumping with a patch or in the full game release. Why? How much experience does PD have, or anyone for that matter, addressing an issue like this one in online gaming? No, I haven't gone for my second cup yet. But, I bet some are wishing I would have already.

The answer to all of our rants about rude drivers and folks who simply have never heard of the "braking zone" is private races - something PD has said they will deliver. And, I'm actually going to be positive for just a moment here even though my coffee intake meter is still low this morning. I believe PD will deliver.
 
Online racing is a bit of a bumper car occasion but what do you do when you are bumped off at a very hi speed causing the car to go into a high speed spin.I usually hit the brake and clutch and turn the wheel frantically and hope for the best but usually the car comes to a stand still facing the wrong way up the track by the time you turn the car to face the right way up the track the race is well and truly over.
 
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