I just wanted to start some constructive critisism among the more critical board users regarding this game. I'm quite the optimist; I'm a believer that TT is a market test to see if the Gran Turismo concept could be applied to something other than Ricers and still sell well. I'm also optimistic in thinking that anyone from Polyphony is going to read this and take any of my ideas to heart and implement them.
But then again, I wrote a letter to Sony when GT1 first came out requesting the same game with motorcycles... so you never know.
Quick Eval:
I like the game. It's GT4 with bikes. I ride bikes every day - I love them. There is nothing on the planet like motorcycling, and TT captured the joy and challenge they represent.
Pros:
1 - Choosing your race number. This is something I've been wishing for since day one! I'm only 60% done with the game right now, but I'm anticipating being able to run #1 on the bike with which I win the championship. GT1-4 never let you do that! Very cool feature; I hope it is retained for future TT and GT versions.
2 - Earning the Machine. I like it that squids can't get a gazillion credits and buy the fastest bike in the game; it has to be earned. Well done!
3 - Setup Overview. Having a screen give you a quick rundown of your settings (the settings menu) makes setup quick, and jogs the memory much better than the system in GT4, although, I like GT4's system much better than all the other 3. The menus are easy to navigate and easy to read, which makes the setup less of something I'd forget how to do. And if I do, the explanations on the bottom (same as in GT4) make it really helpful to decide/remember what I was doing!
4 - Same tracks, same game. Thanks!!! I've been wanting to rip a few hot laps on a quick bike on all my favorite tracks. This is way cool.
5 - Wrecks. PLEASE give us cool wrecks in Gran Turismo!
Cons:
1 (the only one) - Moon Physics. WTF? Every time you fail a trail, license test, or challenge, your rider suddenly adopts an anti-gravity crash mode and slides as if he is in a vaccuum or on ice. Or on Neptune. While unbelievably spectacular crashes can be watched and enjoyed, it's totally fake and lame to tip over at 20 mph and slide for a half a mile whilst performing 32 flips. The cones in GT4 did the same thing if you failed a license test by bumping one: they'd zip across Earth at just below the speed of light for about 8 miles, even if it was a simple "tappy tappy" from the front bumper.
Earth has gravity, roads have friction, bodies don't slide like that (I'm an EMT, I should know).
Anyhoo, that's all for me. On the off chance that someone from the game makers actually read this thread, I'd actually like to put in some ideas for improving GT4... but I'd rather stay on topic. Hope somebody else has some ideas to add - I'm looking forward to reading them!
Thanks!
But then again, I wrote a letter to Sony when GT1 first came out requesting the same game with motorcycles... so you never know.
Quick Eval:
I like the game. It's GT4 with bikes. I ride bikes every day - I love them. There is nothing on the planet like motorcycling, and TT captured the joy and challenge they represent.
Pros:
1 - Choosing your race number. This is something I've been wishing for since day one! I'm only 60% done with the game right now, but I'm anticipating being able to run #1 on the bike with which I win the championship. GT1-4 never let you do that! Very cool feature; I hope it is retained for future TT and GT versions.
2 - Earning the Machine. I like it that squids can't get a gazillion credits and buy the fastest bike in the game; it has to be earned. Well done!
3 - Setup Overview. Having a screen give you a quick rundown of your settings (the settings menu) makes setup quick, and jogs the memory much better than the system in GT4, although, I like GT4's system much better than all the other 3. The menus are easy to navigate and easy to read, which makes the setup less of something I'd forget how to do. And if I do, the explanations on the bottom (same as in GT4) make it really helpful to decide/remember what I was doing!
4 - Same tracks, same game. Thanks!!! I've been wanting to rip a few hot laps on a quick bike on all my favorite tracks. This is way cool.
5 - Wrecks. PLEASE give us cool wrecks in Gran Turismo!
Cons:
1 (the only one) - Moon Physics. WTF? Every time you fail a trail, license test, or challenge, your rider suddenly adopts an anti-gravity crash mode and slides as if he is in a vaccuum or on ice. Or on Neptune. While unbelievably spectacular crashes can be watched and enjoyed, it's totally fake and lame to tip over at 20 mph and slide for a half a mile whilst performing 32 flips. The cones in GT4 did the same thing if you failed a license test by bumping one: they'd zip across Earth at just below the speed of light for about 8 miles, even if it was a simple "tappy tappy" from the front bumper.
Earth has gravity, roads have friction, bodies don't slide like that (I'm an EMT, I should know).
Anyhoo, that's all for me. On the off chance that someone from the game makers actually read this thread, I'd actually like to put in some ideas for improving GT4... but I'd rather stay on topic. Hope somebody else has some ideas to add - I'm looking forward to reading them!
Thanks!