I may have found the 'trick' to drifting.

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Ive messed around on gymkhana a little, tryin to learn the basics of driftin in gt4 since i got the game the minute it came out. Ive mainly just been trying out all the different tracks/cars and messing around 'n stuff but I actually sat down a couple hours ago today and attempted to drift on a track...

First off, i should reference my basic game setup: im in a mazda BP FALKEN RX-7 d1gp '03 at apricot hill with the car suspension setup real soft in the back and relatively hard in the front. Using a DFP, 900* mode, power steering on, active steering off, strong feedback, no steering/traction assists whatsoever(unless you want to count power steering) and (customizable) limited slip differential options all set to 5..... music set to 15, racing sound effects set to 9.. just kidding :P <try that though, it makes listening to music in game fun again if you happened to have just turned it off ;)

The tip i would offer that ive realized makes things a whooole lot easier to drift consistently is to let the DFP do the initial countersteering work for you! Perhaps this was allready known by some who are still having trouble to drift, but for those who didnt id offer this strategy: once you initiate a tail slide just let the wheel slide through your hands, it will counter steer on its own, pointing the wheels in the direction of the road surface (im guessing this is how it would be in real life as the tires, i think, would follow the path of least resistance if you let them and that would be in the direction your momentum is carrying you). This eliminated almost all the difficulty I had in being unsure of the right amount of initial counter steer to input and putting too much or too little in. Of course, you still need to catch the car once it rebounds to have all four wheels pointing in the same direction, but if you let the wheel put in the right amount of initial counter steer for you (or at least help out a bit) I found that its much, much, much, easier to correctly straighten the car out again.

further explanation:
It might be hard to understand in words, but when you start to turn the wheel in the opposite direction AFTER feeling or anticipating the front tires 'biting'(begining to rotate the car quickly back toward the direction you were countersteering) you will feel a good deal of 'resistance' in the DFP wheel. Thats usually(possibly allways) a good sign that you havnt begun unwinding the wheel too late (as long as your car hasnt allready whipped back across the track allready and is spinning in the other direction, obviously). You should feel this resistance through the wheel as you continue to unwind and your car should be rotating fairly controllably back to having 4 wheels pointing in the same direction again!

^^This is just a suggestion I thought id put out after spending about an hour at apricot hill. There may be flaws in this intended-to-be-helpfull advice or the consistencies of the steering control strategies ive mentioned. Lemme know if this helps at all or what else youve learned. Thanks and good luck! :)
 
...have you evvvver driven a real car....?

lol i think everyone here knows that whne you turn a car and step on the gas it will start to go straight mainly because of the caster and camber of the front wheels it will turn the wheel to the center.
 
It's funny you mention the BP D1 Rx-7 as this is my "drifter" of choice as well. And just as you mentioned, I too have been practicing on Apricot Hill.

In real life, and in the game, I like to use the feint style of drifting. That is a quick left right, or right left into a turn, just to upset the balance a bit. You are spot on in letting the wheel correct up on its own mid turn, as that's what you would do in real life, but, what I've noticed between real life and the game is sometimes the wheel can't quite keep up.

I've been practicing a downwards yank and spin on the wheel to try to get the front tires where I need them initially and I just catch and correct mid turn.

Double apexing the first turn down the straight makes me look as though I'm a D1 drifter myself :crazy:

Nice post!

And again, setup is EVERYTHING! 👍

-Tarmac
 
The phenomenon of the wheel straightening itself when you push the gas is called the Caster Effect. And in fact, it only works that way forward. If you turn the wheel and go in reverse, your wheel will actually turn sharper. That's why the car tries to straighten itself from the drift. (The wheels turn into the direction the car is going, they're trying to follow the path of the back wheels.
 
That's very not bad.

If there is a trick to drifting, it's practice. That's what makes it all come together.
 
Gotcha levellord. Didnt know that when going backwards the wheels actually turn sharper and sharper on their own.

To Tarmac- Thanks for the compliment. :) So after initialy throwin your car sideways you put in a fair amount of countersteering input and THEN let the wheel move on its own, being manipulated by the "caster" effect Tarmac? I would see how initially inputing alot of countersteer manually might help you to whip a car sideways quickly without spinning because if you left it up to caster it would be to slow to counter like you said. How much countersteer do you put in initially before letting the wheel 'correct itself'?

to XCNuse- Uhhhhhh... :drool: The point of the post wasnt that i found it really amazing that the wheel would attempt to go "straight" on its own like you said, but that allowing it to do that seemed to be an easier way to have the correct amount of countersteer input when trying to drift. lol :crazy:

The "caster" effect IS in gran turismo 4 isnt it? My wheel will straighten itself out on its own when i apply gas and dont touch it. Im not sure about the reverse caster effect though.
 
Swift
That's very not bad. However, It would be a better addition to the Drift setting depot then it's own thread.

If there is a trick to drifting, it's practice. That's what makes it all come together.
This would be a great addition to the drift settings depot. But, it's a great post on it's own and there is no reason to say it doesn't deserve its own thread
 
Seito4Counter
jumpy mod..

Perhaps.....I was in the wrong thread when I posted that. don't ask me how I got in a seperate thread. But I did, so that's my bad. I apoligize.

Although, I don't really believe this is new info. It may be very helpful for people inexperenced with the wheel though.
 
KurtG
Ive messed around on gymkhana a little, tryin to learn the basics of driftin in gt4 since i got the game the minute it came out. Ive mainly just been trying out all the different tracks/cars and messing around 'n stuff but I actually sat down a couple hours ago today and attempted to drift on a track...

First off, i should reference my basic game setup: im in a mazda BP FALKEN RX-7 d1gp '03 at apricot hill with the car suspension setup real soft in the back and relatively hard in the front. Using a DFP, 900* mode, power steering on, active steering off, strong feedback, no steering/traction assists whatsoever(unless you want to count power steering) and (customizable) limited slip differential options all set to 5..... music set to 15, racing sound effects set to 9.. just kidding :P <try that though, it makes listening to music in game fun again if you happened to have just turned it off ;)

The tip i would offer that ive realized makes things a whooole lot easier to drift consistently is to let the DFP do the initial countersteering work for you! Perhaps this was allready known by some who are still having trouble to drift, but for those who didnt id offer this strategy: once you initiate a tail slide just let the wheel slide through your hands, it will counter steer on its own, pointing the wheels in the direction of the road surface (im guessing this is how it would be in real life as the tires, i think, would follow the path of least resistance if you let them and that would be in the direction your momentum is carrying you). This eliminated almost all the difficulty I had in being unsure of the right amount of initial counter steer to input and putting too much or too little in. Of course, you still need to catch the car once it rebounds to have all four wheels pointing in the same direction, but if you let the wheel put in the right amount of initial counter steer for you (or at least help out a bit) I found that its much, much, much, easier to correctly straighten the car out again.

further explanation:
It might be hard to understand in words, but when you start to turn the wheel in the opposite direction AFTER feeling or anticipating the front tires 'biting'(begining to rotate the car quickly back toward the direction you were countersteering) you will feel a good deal of 'resistance' in the DFP wheel. Thats usually(possibly allways) a good sign that you havnt begun unwinding the wheel too late (as long as your car hasnt allready whipped back across the track allready and is spinning in the other direction, obviously). You should feel this resistance through the wheel as you continue to unwind and your car should be rotating fairly controllably back to having 4 wheels pointing in the same direction again!

^^This is just a suggestion I thought id put out after spending about an hour at apricot hill. There may be flaws in this intended-to-be-helpfull advice or the consistencies of the steering control strategies ive mentioned. Lemme know if this helps at all or what else youve learned. Thanks and good luck! :)

Nice discovery... I hate to ruin your party, but I've been using this little trick since GT3 and use it in grip racing sometimes aswell (for example, harder brakes in the front [than the rear] meaning the tail slides out...just another form of that wonderful thing called oversteer :dopey: ). The trick works well in GT4 when a good feint is applied, but I've found that every time I use this trick, the drift itself becomes all about throttle control, otherwise its all about the wall :sly:. TIP: remember to reduce countersteer as soon as you grab the wheel again, because of the the extreme whippage you've been hearing about (or rather, realistic quality).

And as for you XCNuse
...have you evvvver driven a real car....?

lol i think everyone here knows that whne you turn a car and step on the gas it will start to go straight mainly because of the caster and camber of the front wheels it will turn the wheel to the center.
Cool your beans man...not everyone is as wise as you, OK? *bows down*

</Vin>
 
KurtG
Uhhhhhh... :drool: The point of the post wasnt that i found it really amazing that the wheel would attempt to go "straight" on its own like you said, but that allowing it to do that seemed to be an easier way to have the correct amount of countersteer input when trying to drift. lol :crazy:

The "caster" effect IS in gran turismo 4 isnt it? My wheel will straighten itself out on its own when i apply gas and dont touch it. Im not sure about the reverse caster effect though.

oooh HAHA okay lol about to say .. well here this explains my thoughts: :scared:

anyways, even if there is no caster in GT4 (which im sure there is) there is still camber which can lead to doing the same thing

but im pretty sure that there is caster
 
This "discovery" came natural to me, so I did not see it as a trick to drifting, but good thing you brought it up for those people who use the wheel, especially the DFP.

As a reference in drifting and driving, you are supposed to keep your hand loose on the steering wheel, but have enough grip to turn the wheel. As a result, your driving would be smoother and there would be less lateral g's that the car would go through. It is hard for me in GT4 to get a smooth drift because I have to really feint the car in order for it to drift one corner, unlike in GT3 where it was easier to make the car drift. If you let the wheel run a little bit, then you are letting the momentum of the car guide it through the corner. Basically, there needs to be a balance between control and freedom. It depends on what the situation calls for, but like Swift said, it takes practice to learn the limits.
 
XCNuse
...have you evvvver driven a real car....?

lol i think everyone here knows that whne you turn a car and step on the gas it will start to go straight mainly because of the caster and camber of the front wheels it will turn the wheel to the center.

If i have a rear wheel drive car and ive got the back tyres inflated to about 35-40psi will my car still go straight?
 
your car will go straight if you are not holding the steering wheel. Thats what he means.
 
I don't even think settings matter all that much, like the setting Depot, I dont get it. Why its a waste if you have any understanding of what you want the car to do then just go and try the settings are not secrets.
 
antisport.net
I don't even think settings matter all that much, like the setting Depot, I dont get it. Why its a waste if you have any understanding of what you want the car to do then just go and try the settings are not secrets.
Settings do make a difference though. Depending on how well they are tuned, settings can determine how a car reacts in a corner. It can make a low-powered car keep up with a high-powered monster (still depends on the driver). If settings did not matter all that much, then how come there are people out there searching for what works for them?
 
Settings determine your basic overall car control like thio stated. Its important to have the right settings.
 
Vinsion said:
(for example, harder brakes in the front [than the rear] meaning the tail slides out...just another form of that wonderful thing called oversteer ).

I didnt quite get what you meant by this vinsion. Why, and what was the benefit of using the 'technique' we're talking about when you have harder brakes in the front? Doesnt the cars tail slide out more when the rear brakes are stronger?

Vinsion said:
The trick works well in GT4 when a good feint is applied, but I've found that every time I use this trick, the drift itself becomes all about throttle control, otherwise its all about the wall . TIP: remember to reduce countersteer as soon as you grab the wheel again, because of the the extreme whippage you've been hearing about (or rather, realistic quality).

Sorry to ask you to clarify again vinsion, but what exactly do you mean by this? At what point should you grab the wheel again and reduce the amount of countersteer? Also. What is it exactly which you do differently instead of this 'technique' which you said is all about throttle control or else you go into the wall?

Thanks for your responses. :D

many thanks for the link by the way d3po. great site! 👍
 
Hello everyone,
Let me first apologize for any bad grammer that I might have .
I have a question about this drifting technique with the DFP.
"The tip i would offer that ive realized makes things a whooole lot easier to drift consistently is to let the DFP do the initial countersteering work for you!"

The question is has anyone tried rocking the steering wheel back and forth a bit like maybe 2-3 degree when you countersteer and mashing the gas pedel a couple of time, and then pull out like normally would do?

I know the countersteering has been a problem for GT4, but I use a DS2 and I'm having fun drifting with it. I found a way that works for me when I counter steer in this game. It works the same for me in GT3 also. I do a feint in the corner then continuously mash the gas pedel and at the same time tap the countersteer direction until either my car feels it goes over turn or when i am near the exit. If it near the exit I just turn the wheel toward the direction i want to go to, but if it oversteer then i would countersteer hard a bit and rock it a bit to smooth it out. Well, how I do it and it works fine. I still think it is a bad way of style, however, I am still trying to progress in drifting in this game, so please forgive me.
 
No need to apologize, whatever works works! I think what your talking about might be similiar if not exactly what vinsion is reffering to which i was questioning him about above. Im not sure yet though obviously.
 
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