I seriously want to love this game, but some design decisions are beginning to frequently frustrate to a point that its becoming detrimental.

880
Wales
Wales, UK
Snake55wildcat
First off, I would like to say this as a fan of all past GT games that wasnt as much of a fan of Sport, but generally has enjoyed the series for a while, and have enjoyed spending some community time in events here on GTPlanet too. and I really want to enjoy GT7, and there is a lot to enjoy, its just a shame there is also so much more to complain and take issue of too..


First of all, the stupid UCD/LCD rotation, with it rotating so slowly on a daily basis, and with 'sold out' pages as a screw you to players who missed out on getting the limited stock dars a day prior, while also taking up a spot that could've introduced a new car to that day. My only guess is tht this is done so people who missed out can put it onto a wishlist for whenever the heck it comes back... but so far they've only made menubook prizes show up in the UCD.

The money situation being so poor with no events giving over 100K (counting end championship bonuses) and with the game having MANY 1m+ cars... the grind is more abhorrent than ever. I feel the game should open up the UCD/LCDs a little more and to let people get the cars at their own pace. Also didnt the back of the GT7 physical box mention Seasonal Events? where are those?

Speaking of aspects that mess with the overall pace of the game, The car invitation system, preventing purchasing of certain cars until you find one of these damn wastes of roulette space is FRUSTRATING BEYOND BELIEF, i dont really care for these supercars most of the time but putting an arbitrary time limit on TOP of them is just ridiculous, furthermore made even worse if you get a duplicate invite.. as you have completed wasted that ticket too.

Though to continue on about the roulettes, them simply existing is an issue.. Especially by locking engineswaps behind them, and having paltry amounts of money in them too. for example tonight it gave me only 100k... whch i can already make (nearly) by grinding the Fisherman's Ranch Dirt Champions event for 97.5k (clean race bonus applied)

To further elaborate on another aspect found in the abhorrent roulette, specifically one of the prizes - the engineswaps, why tie such an important feature behind what are essentially non-paid lootboxes. they are also really limited in swappability too, NA MX5 can have the RX-7 engine, why not the ND? it just seems uterly baffling of a decision to not allow more varied swap options currently.


Also do not get me started on the physics - specifically with the RWD cars, that suffer from oversteer much more than they did in the past with the same tyres, its ridiculous. FR/MR cars barely stand a chance in Daily Races.

Speaking of daily races, the Hybrid aspect of some cars not being accounted in the PP system. that PD had touted early on in the Feburary state of play and used in the pre-release Sport races (including having a Daily C) only to not use them during launch.. it just makes no sense to me at all.. wait i've gone on a tangent here, but still.


I sincerely apologise if this comes off as rambly and bordering on venting that maybe should've fit better in another thread, but i dont think a single post in a often ignored thread would really suffice and get my issues/point across satisfactorily. even if knowing full well the people behind the games will most likely not see this. because this game DOES have some good points too such as the greatly expanded Scapes mode, the return of classic tracks and the racing car physics being fairly improved, oh and also the DualSense implementation being pretty great as well. I absolutely hate that my first GT7 thread is a complaint one, but i've been playing the game since it released last friday, and tonights roulette is the moment that broke the proverbial camel's back for me.

EDIT (11|03|2022): Also the fact you dont gain money from custom lobbies is also ridiculous.
EDIT (12|03|2022): Custom Lobbies pay money again, but the payouts are pretty poor, 18k for a 6 lap Bathurst race in Stock Clio's (2nd Place)
 
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Valid criticisms that a lot of us agree with tbh. It's a good game but it certainly needs a bit of work.

By far my biggest complaint is that lack of proper racing events. Imagine if you could create custom championships with qualifying legs? That'd be so cool.

I kinda thought that's what the game would be like. Start with Sunday Cup, no chance of winning cus the top cars have more power. Earn a bit of coin. Upgrade. Get faster. Eventually win and move on to next cup, and by the end you'd have endurance races and Gr. 1 championships. But there's none of that. Cafe Menu is the main campaign when I thought it would just be a neat side quest to get cars and learn about them.
 
Valid criticisms that a lot of us agree with tbh. It's a good game but it certainly needs a bit of work.

By far my biggest complaint is that lack of proper racing events. Imagine if you could create custom championships with qualifying legs? That'd be so cool.

I kinda thought that's what the game would be like. Start with Sunday Cup, no chance of winning cus the top cars have more power. Earn a bit of coin. Upgrade. Get faster. Eventually win and move on to next cup, and by the end you'd have endurance races and Gr. 1 championships. But there's none of that. Cafe Menu is the main campaign when I thought it would just be a neat side quest to get cars and learn about them.
The fact Custom Races pay like complete garbage puts me off from ever doing such events, the most use i ever got out of practice events was back in GTSport, when practicing Road to GT7 scenarios by trying out various cars to see which one i'd like the driving feel of best for that week's event (where applicable) and the payouts even there were not worth it. its a shame they abandoned the GT PSP system of decent payouts for custom user-made setup races.

Also wait.. are you saying there arent any Gr2 or Gr1 events right now? I havent got any cars in those classes yet..
 
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I absolutely hate that my first GT7 thread is a complaint one, but i've been playing the game since it released last friday, and tonights roulette is the moment that broke the proverbial camel's back for me.
Hey, me too. My first thread was about custom races having awful rewards. That's because tonight I finished my last menu book, and got hit with not knowing what to do next. Custom races, surely? Not worth the time. Now here I am, with no new races to unlock, no menu book pushing me to new things, and I realize just how little there is to do that's going to actually reward me. I'll get through the missions, and I still want to at least gold everything, but then what? Grind Fishermans? No thanks.

Tonight took me out of the honeymoon phase. That realization of a severe lack of content and terrible balancing (but great for PD's profits!) made me take a step back and wonder if I'd been praising the game too much around my friends. I recommended this to someone before. Should I have?

The microtransactions. I should've known, really. The grind is increased to get people to buy credits. That's why custom races can't pay much.

Most decisions aren't made for no reason. Forza Horizon focuses on temporary monthly content now because they get that Game Pass money. Gran Turismo lengthened the grind for the MTX money. Why add more races for people to enjoy if you can turn it into an absolute slog that maybe gets them to open up their wallets just to get it over with?

The invitation system. You now have a limited time to buy this expensive car. Will you start grinding for 10 hours to get it? Or will you just top up for a few bucks and get it now? After all, if you don't make money fast enough, it's gone, and you don't know when or even if you'll get another invitation to buy it. But don't forget, while this is happening, you have limited time cars in the used and legend car dealerships, the latter also being very expensive and time-consuming to earn through gameplay.

The roulettes... I don't really know. Maybe it's a Forza Motorsport 7 situation where they were developed with MTX in mind, but were forced out of it, leaving some awkward unfair lootbox system still in-game.
 
I've got the same complaints and then some, so I hear ya. Aside from the way over-blown snap oversteer that is no where near realistic, I otherwise love the physics and driving in general in this game. Hopefully the aforementioned can be fixed by PD.

My biggest issues are what is NOT here, like the rest of the career mode, lack of current production road cars, no new tracks (as far as I can tell anyway... nothing here seems unfamiliar to me) and like you said, the way they've locked vehicles behind a very slow UCD/Legend system that if you'd happen to miss one you're SOL for weeks, maybe months. Most of this could be easily fixed if PD would listen to feedback, though I won't hold my breath on that.

Underneath some of these baffling decisions there's a great game here, so here's hoping it reaches its full potential. Still a little put-off that they decided to launch it with such little content though...
 
The fact Custom Races pay like complete garbage puts me off from ever doing such events, the most use i ever got out of practice events was back in GTSport, when practicing Road to GT7 scenarios by trying out various cars to see which one i'd like the driving feel of best for that week's event (where applicable) and the payouts even there were not worth it. its a shame they abandoned the GT PSP system of decent payouts for custom user-made setup races.

Also wait.. are you saying there arent any Gr2 or Gr1 events right now? I havent got any cars in those classes yet..
there are no gr2 or gr1 events caffe events are lacking
 
Worry not, the game will be finished in future updates :rolleyes:

This is why people talk about this game lacking content beyond just grinding. There isn't much to do except repeat races.
Yes, I wouldn't nearly have as much of a problem if the game had some more interesting and long distance events. I finished all events in the game, what am I supposed to do now?

I thought the Café races would be a nice little introduction to the game and I really enjoyed the concept of it and when they ended I thought that finally the game would open up. Instead that was pretty much the end except a couple of odd, low paying races.

Surely it can't be too hard to program and implement events into the game, they even gave us the tool to create our own events but they completely nerfed the payouts to the po
 
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First off, I would like to say this as a fan of all past GT games that wasnt as much of a fan of Sport, but generally has enjoyed the series for a while, and have enjoyed spending some community time in events here on GTPlanet too. and I really want to enjoy GT7, and there is a lot to enjoy, its just a shame there is also so much more to complain and take issue of too..


First of all, the stupid UCD/LCD rotation, with it rotating so slowly on a daily basis, and with 'sold out' pages as a screw you to players who missed out on getting the limited stock dars a day prior, while also taking up a spot that could've introduced a new car to that day. My only guess is tht this is done so people who missed out can put it onto a wishlist for whenever the heck it comes back... but so far they've only made menubook prizes show up in the UCD.

The money situation being so poor with no events giving over 100K (counting end championship bonuses) and with the game having MANY 1m+ cars... the grind is more abhorrent than ever. I feel the game should open up the UCD/LCDs a little more and to let people get the cars at their own pace. Also didnt the back of the GT7 physical box mention Seasonal Events? where are those?

Speaking of aspects that mess with the overall pace of the game, The car invitation system, preventing purchasing of certain cars until you find one of these damn wastes of roulette space is FRUSTRATING BEYOND BELIEF, i dont really care for these supercars most of the time but putting an arbitrary time limit on TOP of them is just ridiculous, furthermore made even worse if you get a duplicate invite.. as you have completed wasted that ticket too.

Though to continue on about the roulettes, them simply existing is an issue.. Especially by locking engineswaps behind them, and having paltry amounts of money in them too. for example tonight it gave me only 100k... whch i can already make (nearly) by grinding the Fisherman's Ranch Dirt Champions event for 97.5k (clean race bonus applied)

To further elaborate on another aspect found in the abhorrent roulette, specifically one of the prizes - the engineswaps, why tie such an important feature behind what are essentially non-paid lootboxes. they are also really limited in swappability too, NA MX5 can have the RX-7 engine, why not the ND? it just seems uterly baffling of a decision to not allow more varied swap options currently.


Also do not get me started on the physics - specifically with the RWD cars, that suffer from oversteer much more than they did in the past with the same tyres, its ridiculous. FR/MR cars barely stand a chance in Daily Races.

Speaking of daily races, the Hybrid aspect of some cars not being accounted in the PP system. that PD had touted early on in the Feburary state of play and used in the pre-release Sport races (including having a Daily C) only to not use them during launch.. it just makes no sense to me at all.. wait i've gone on a tangent here, but still.


I sincerely apologise if this comes off as rambly and bordering on venting that maybe should've fit better in another thread, but i dont think a single post in a often ignored thread would really suffice and get my issues/point across satisfactorily. even if knowing full well the people behind the games will most likely not see this. because this game DOES have some good points too such as the greatly expanded Scapes mode, the return of classic tracks and the racing car physics being fairly improved, oh and also the DualSense implementation being pretty great as well. I absolutely hate that my first GT7 thread is a complaint one, but i've been playing the game since it released last friday, and tonights roulette is the moment that broke the proverbial camel's back for me.
Agree and I hate this decision by PD, suspension settings below will be effects any Performance Points.

Body Hight Adjustment effected by PP
Anti-Roll Bar Level effected by PP
Damper Ratio (Compression) % effected by PP
Damper Ratio (Expansion) % effected by PP
Natural Frequency HZ effected by PP
Negative Camber Angle Degrees effected by PP
Toe Angle Degrees effected by PP

Aerodynamics effected by PP
LSD effected by PP
 
Yes, I wouldn't nearly have as much of a problem if the game had some more interesting and long distance events. I finished all events in the game, what am I supposed to do now?

I thought the Café races would be a nice little introduction to the game and I really enjoyed the concept of it, And when they ended I thought that finally the game would open up. Instead that was pretty much the end except a couple of odd, low paying races.

Surely it can't be too hard to program and implement events into the game, they even gave us the tool to create our own events but they completely nerfed the payouts to the po
exactly was my feeling when finishing the cafe though it was just the intro to career mode and when it was the end it was like a slap in the face
 
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CBH
Agree and I hate this decision by PD, suspension settings below will be effects any Performance Points.

Body Hight Adjustment effected by PP
Anti-Roll Bar Level effected by PP
Damper Ratio (Compression) % effected by PP
Damper Ratio (Expansion) % effected by PP
Natural Frequency HZ effected by PP
Negative Camber Angle Degrees effected by PP
Toe Angle Degrees effected by PP

Aerodynamics effected by PP
LSD effected by PP
I mean why not? A good setup makes for a better performing car. On top of that ride height and aero have direct objective impacts on car performance.
 
I mean why not? A good setup makes for a better performing car. On top of that ride height and aero have direct objective impacts on car performance.
GT5, GT6 and GT Sport suspension settings, those games did not effected PP. PD should have not touch the suspension side of things and it would will be a dam good game.
 
Agree with OP, the economy/convoluted car buying and RWD physics are the 2 biggest issues with this game. The rest are more like niggles but they all add up and any long time GT player will notice these and it contributes to the poor polish of the game.

Just to add some of my own:

General Menus/UI
  • Forced Music Rally intro (no credits, and not including it in the main game, makes it look even more like an afterthought).
  • Still no detailed HUD customization.
  • Camera view order changed to bumper>roof>chase>cockpit. Previously chase view is the last one. Very annoying when cycling through quickly.
  • Forced replays after every race. Waste of time and clicks.
  • Discovery Search still rubbish.
  • Career mode grouped by track instead of championship.
  • Shorter explanations on license tests, and once you've done them, you can't read them again.
  • No explanations at all on Course Experience.
  • No "Next" button on licenses/missions/CE.
  • No worldwide leaderboards for licenses/missions/CE.
  • No easy way to read the character's blurbs on all the cars sold in UCD/LD. Probably most people don't care, but I love reading all these little tidbits of car history and I have a real case of FOMO because of this.

Garage/Profile
  • Removed changes/wins stat from cars in garage.
  • No ignition sound when changing car.
  • Cannot edit tunes without changing into car.
  • Car colour name not shown in garage.
  • Car dimensions not shown in garage (have to go to Tuning Shop).
  • Removed profile page customizations (background colour, driver pose, garage shot).

Tuning/Customization
  • Adjusting car settings doesn't update PP automatically and you have to keep clicking "Measure".
  • No "return to default" settings (workaround for this is just to create a new sheet, but it's still annoying).
  • Cannot buy parts from settings screen like you can in GT6 (it's a massive time saver instead of constantly having to go in and out of menus).
  • Some tuning parts locked behind roulette (engine swaps main one, but also others like carbon prop shaft).
  • Race cars doesn't come with Fully Customizable Transmission.
  • All cars doesn't come with Brake Balance or Fuel Map as standard. Before you say "that's realistic", explain how the Fiat 500F comes with Traction Control as standard.
  • Power/torque curves are not easily viewed (you have to go to power restrictor) and still has no gridlines to make it easy to estimate peak power RPM.
  • Gear tuning is still overly complicated and unrealistic, and now you have to go into a deeper menu to tune individual gears. Although on the plus side transmission flip is gone.
  • Have to buy each paint and rims separately.
  • Have to go to GT Auto to change liveries instead of doing it from the garage like in GTS.
  • Painting a car is overly complicated (i.e. have to save it as new livery).
  • Cannot paint individual parts in carbon.
  • Going back from a GT Auto sub area takes you back to the main screen instead of the GT Auto forecourt.
  • Missing customization options from previous games (carbon hood, wing height/width, interior dials).
Features
  • Custom Race weather options lacking (can't set exact time of day, precipitation, cloud cover, temperature, humidity, wind speed, variability, etc). Compare to ACC settings.
  • Circuit Experiences still doesn't include all layouts (compare Tokyo 6 layouts vs St Croix just 1 layout).
  • Manu Cup now excludes some cars from its choice (e.g. only can use new Ford GT, not the old GT LM or Mustang Gr.3).
  • No Course Maker.
  • No Sierra Time Rally (music rally is a far inferior replacement).
  • No Racing Modification (widebody + livery editor is kinda a replacement, but it's not the 100% the same).
  • No free roam. OK, this is pushing it, but that home map is begging to be driven. Think of all the cruises, cops & robbers and photomode opportunities :drool:

IMO, the only things PD really nailed are Scapes and the wet weather system. I like the concept of GT Cafe too but the lack of some glaring omissions in the car list hampers it somewhat.

EDIT: Reorganized post and added lots of stuff. I'll keep adding to this post as I find things that annoy me. Think of it as my complaint log :lol:
 
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Yeah, a couple of things bothering me too after a week's play. Also a real GT fan and still mostly happy, but:
  • I don't like the clumsy navigation through the game
  • there are too few championships
  • there are too few basic cars in the dealership
  • there are too few low pp races

A lot of this can be fixed with updates, so I am hoping they will be good .....
 
CBH
GT5, GT6 and GT Sport suspension settings, those games did not effected PP. PD should have not touch the suspension side of things and it would will be a dam good game.

Yeah but you're missing the point. You're improving the car's performance through a better setup, therefore why shouldn't it affect PP?

If anything the way it is makes perfect sense. Fixed power and weight requirements but flexible PP. It rewards good tuning rather than plonking on parts.
 
Just to add some of my own:

- Forced Music Rally intro
Weird but quickly done and forgotten.

- Still no HUD customization.
Would be great.

- Adjusting car settings doesn't update PP automatically and you have to keep clicking "Measure".
Yeah I cannot undestand that, maybe they felt we would complain that there is no enough clicks to do 😝

- Cannot buy parts from settings screen
Very much needed

- Have to buy each paint and rims separately.
Annoying. At least you can use paints on every car you want. (And I hope they will "debug" the carbon paint...)
 
Yeah but you're missing the point. You're improving the car's performance through a better setup, therefore why shouldn't it affect PP?

If anything the way it is makes perfect sense. Fixed power and weight requirements but flexible PP. It rewards good tuning rather than plonking on parts.
Improving the car performance through a better suspension setup, should not affect PP, and if PD did not do that I would still be playing this game.
 
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CBH
Improving the car performance through a better suspension setup, should not affect PP, and if PD did not do that I would still be playing this game.

Can you care to explain why? There's little argument why it shouldn't, other than your own personal preference. In that case, better get comfortable because you'll be waiting a while until GT8
 
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CBH
Agree and I hate this decision by PD, suspension settings below will be effects any Performance Points.

Body Hight Adjustment effected by PP
Anti-Roll Bar Level effected by PP
Damper Ratio (Compression) % effected by PP
Damper Ratio (Expansion) % effected by PP
Natural Frequency HZ effected by PP
Negative Camber Angle Degrees effected by PP
Toe Angle Degrees effected by PP

Aerodynamics effected by PP
LSD effected by PP
Of course it should affect PP. It's 100% part of the cars performance in the same way BHP and weight is. If a car gets around a track faster with a certain set up ... it has higher performance.
 
CBH
In past GT games the suspension settings did not effect the PP, so it's a terrible idea from PD.
In past GT games, the PP wasn't based on simulation so it probably wasn't possible. You still haven't explained why it's a bad idea. Genuinely curious.
 
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Of course it should affect PP. It's 100% part of the cars performance in the same way BHP and weight is. If a car gets around a track faster with a certain set up ... it has higher performance.
No it should not and never effect the PP for the suspension settings, the settings should be left alone like in past GT games, and PD comes along and stuff everything up.

@jonathansp Change a ride height, Camber, Toe and it effects the PP is crap.
 
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CBH
No it should not and never effect the PP for the suspension settings, the settings should be left alone like in past GT games, and PD comes along and stuff everything up.
if you only changed run toe out in the front to 1.5 compared to 3.5 the car will perform differently, so the PP should change to reflect that, It's positive improvement to the system
 
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Yeah but you're missing the point. You're improving the car's performance through a better setup, therefore why shouldn't it affect PP?

If anything the way it is makes perfect sense. Fixed power and weight requirements but flexible PP. It rewards good tuning rather than plonking on parts.
While I agree that improved suspension setup improves performance, I can sorta understand CBH's point of view.

The thing is, the same suspension setup can have different effects on different drivers depending on their driving style. Trust me, I've done every single tuning time trial in GTS, and there are times when people post a new setup that makes them faster, but it makes me slower because it just doesn't suit my driving style. How do you quantify this in PP?

Also, we don't know how the game simulates the laptime for PP. If they are using the same useless AI as the career races, they are driving several seconds off pace. It's a terrible judge of performance.

Thirdly, we know the tuning in GT sometimes doesn't follow reality (e.g. reverse rake giving less understeer, and the backwards camber in GTS). It just another layer of murkiness to the system.

At the end of the day, including suspension changes to the PP just opens it up for manipulation (e.g. you tune the suspension to give lower PP, which may or may not be actually slower, and increase PP using power/weight/downforce/tyres). It becomes a mini game of "cheating" the PP system, instead of it being an accurate & objective measure of performance.

IMHO, only power, weight, downforce and tyres should affect PP. If we want to take a middle ground, then equipping a Full Custom Suspension could give a fixed PP value. But any changes to the setup itself shouldn't. There's just too many variables, and too difficult to quantify the effect.

My 2 cents :)
 
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While I agree that improved suspension setup improves performance, I can sorta understand CBH's point of view.

The thing is, the same suspension setup can have different effects on different drivers depending on their driving style. Trust me, I've done every single tuning time trial in GTS, and there are times when people post a new setup that makes them faster, but it makes me slower because it just doesn't suit my driving style. How do you quantify this in PP? Also, we don't know how the game simulates the laptime for PP. If they are using the same useless AI as the career races, they are driving several seconds off pace. It's a terrible judge of performance. At the end of the day, including suspension changes to the PP just opens it up for manipulation (e.g. you tune the suspension to give lower PP, which may or may not be actually slower, and increase PP using power/weight/downforce/tyres). It becomes a mini game of "cheating" the PP system, instead of it being an accurate & objective measure of performance.

As a compromise, I think equipping a Full Custom Suspension should give a fixed PP value. But any changes to the setup itself shouldn't. Only power, weight, downforce and tyres should affect PP.

My 2 cents :)
That is a good point, although I think that would give people who are confident in changing suspension settings a bit of an advantage. With the way the PP works now, you can see what your changes are doing as you're tweaking them which gives you a decent indication of whether you're improving things or not, and hopefully you'll learn some things, even if it's not fully accurate.
There may be some exploits of physics but I think it would be more extreme if people less confident in suspension set up didn't make any changes at all because they didn't know if they were making improvements or not.
 
The Music rally stuff I do not mind, infact I rather enjoy them... but there's too few of them right now to be considered a major part of the game currently.

And as for Suspension adjusting PP, i personally really like this as it allows the player to see what positive change is being done to the car in quasi-realtime, same with the downforce setting, and gear ratios of a customisable Transmission affecting PP too, I think this is actually a fantastic change to the PP system.

See, I dont always complain!:lol: but this is honestly how I feel about those two aspects, as its great for more casual players to see if what they are doing is the right thing to do for said car tuning wise, and justifies tuning being allowed in Daily Races, (the hybrid power not being accounted for in the PP is something thats been a thing since GT6 though:banghead:)
 
While I agree that improved suspension setup improves performance, I can sorta understand CBH's point of view.

The thing is, the same suspension setup can have different effects on different drivers depending on their driving style. Trust me, I've done every single tuning time trial in GTS, and there are times when people post a new setup that makes them faster, but it makes me slower because it just doesn't suit my driving style. How do you quantify this in PP?

Also, we don't know how the game simulates the laptime for PP. If they are using the same useless AI as the career races, they are driving several seconds off pace. It's a terrible judge of performance.

Thirdly, we know the tuning in GT sometimes doesn't follow reality (e.g. reverse rake giving less understeer, and the backwards camber in GTS). It just another layer of murkiness to the system.

At the end of the day, including suspension changes to the PP just opens it up for manipulation (e.g. you tune the suspension to give lower PP, which may or may not be actually slower, and increase PP using power/weight/downforce/tyres). It becomes a mini game of "cheating" the PP system, instead of it being an accurate & objective measure of performance.

IMHO, only power, weight, downforce and tyres should affect PP. If we want to take a middle ground, then equipping a Full Custom Suspension could give a fixed PP value. But any changes to the setup itself shouldn't. There's just too many variables, and too difficult to quantify the effect.

My 2 cents :)
Abuse of the system has already been found, if you limit top speed to under 150mph, the measure system doesn't think you can turn at high speed so reduces the PP for the car. If you're running on a track that isn't going to see you get to 150mph+ you just got a free PP reduction.

My issue with including set-up in PP is two-fold, the first is the above potential for abuse and the second is the lack of real-world parallel. No race series in the world includes a team's set-up choices in it's BoP calculations (which is effectively what PP is - a BoP tool), rather what they do is limit the range of options you have for that series, so you can only adjust camber between x and y values, only adjust final dive with limited ratios, etc. That would be a much better route and one less open to abuse (and as other titles have done just that, it's quite for PD to do so as well).
 
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