I think ABS got tweaked.

I don't want my cars (F1, Super GT, or just a Street car) lock up when I apply 100% Brakes during 200 km/h.

I know F1 could stop in 2 sec. but included Lock up?)

Let try a little test :

Set ABS 1, Brake Balance 0:0 or 10:10
Find any car running in any circuit. Full speed and brakes remarked Brake point.

We will found 0:0 braking distance is longer than 10:10, what this means?
The reason why I called "Brake Balance Controller" is "Brake Power Controller".
With ABS set to 1 and above, 10:10 will indeed yield the shortest braking distances.
However with ABS 0 the story is different, braking distance mostly depends on how closely the driver is able to maintain wheels near their locking threshold while braking. If you can't lock wheels with the ABS disabled, then you cannot be sure that you're exerting the maximum braking force possible.

Brake balancer in GT5 set 0:0 and 10:10 in GT5, when the Front or Rear value are same, that means brake bias is 50% :50%. No, that's seriously NOT!

The actual means is the how strong the calipers power!
I think most users here are aware that the brake balance controller regulates brake strenght for both axles. What I'm saying is simply that equal values mean equal brake strenght for both axles. Of course, the higher the number, the higher the strenght, meaning that wheels will lock up sooner - depending on tire grip.

Let's Looking to Richard Burns Rally, This allowed you set up Brake Power in 0 KPa to 10000 kPa of each brake, but this game has calculate brake bias what happen when you tune the brakes every clicks. I think GT5 could reference to it.
Yes, that system would be better than the current confusing one.
Most PC driving simulators have one setting for total brake strenght and one for front bias.
 
With ABS set to 1 and above, 10:10 will indeed yield the shortest braking distances.
However with ABS 0 the story is different, braking distance mostly depends on how closely the driver is able to maintain wheels near their locking threshold while braking. If you can't lock wheels with the ABS disabled, then you cannot be sure that you're exerting the maximum braking force possible.

Absolutely correct but Strong isn't everything.

I never expected my 100% brake could lock up wheels during 300km/h.
Default 5/5 at the moment are way too Strong.

Right now, setting No ABS brakes act like ABS 1, Brake Balance Controller must be tweak with very low levels (Most Tuned Cars)
 
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I try to run cars as they would in real life but ABS1 is just to easy. This is why I drive all my cars with no abs with low BB settings. Miata 1-0 Civic Type R (FG) 2-0 Ferrari 458 3-1.
 
To be sure, I tested with CS tires and the same happens (rear tires lock before front ones with a 5/5 braking power), although it is probably marginally less easy (since you need to brake more) than with CM tires. Of course, you will still have to pay attention in order to not lock both axles at the same time by pushing the brake control all the way down. By doing this, you'd get understeer and heat locked front tires more than the rears due to load difference. This is probably the reason why you thought that a 5/5 brake power distribution isn't equal for both axles.
Well it's a little more complex then that. Many real life FWD's can lock the rears without locking the fronts, so a couple things should happen if it's really 50/50 braking power.
1. The rears should lock at **lot** easier then the front.
2. It should also happen on more balanced cars, including 4WD and RWD.
3. It should happen on probably every single car in the game.

I'll start with an FF '08 Civic in a bit.
 
I lock the rears on most cars I "get in" in GT5, given I forget to adjust the bias.

It happens in the Arta NSX; I've been doing the Suzuka 1000 kms, and I had to gradually decrease the bias down to 6:1 to remove the excess oversteer on braking (I'm also overlapping the throttle to negate engine braking effects which are now more pronounced, as far as I can tell. Can't adjust the diff on the fly, and I didn't have "time" to test and set the car up properly beforehand.)

Some cars, like the Arta, still have bizarre requirements for bias settings, so the consistency is still off. The (Virage) V8 Vantage is fine with 5:3, which compared with the NSX is frankly confusing. The Daihatsu Sirion 4WD is better off with 4:2; as is the Callaway C12, so I suppose most cars still work as expected. The Z31 needed 5:2, its open diff seemingly causing issues in the braking zones. These are recent examples I can remember, all stock, tested in 2.02.
 
I did like GT5 future Update could modify the ABS system like that:

Future ABS 10 equal as current ABS 1.
Lower ABS Levels could possible to lock up wheels.


Current Balance Controller rename as Power Controller.
Add 10 more Clicks for brake adjustment.

Added a new 4WDtq like Balance Controller .
 
Is it just me or did they change the brake response in the last patch? I swear it always used to be a direct link between my foot and the brake "meter" on the HUD. But now there clearly is a maximum rate at which the pressure will increase. This could be another part of why people are reporting it to be easier now, I think too much too quickly is where a sizable number of the issues stem from. GT5 brakes like smooth. Unfortunately, I am starting to find it rather annoying. Pressure still reduces instantly, but there is a lag on increasing pressure because of this.

The new system seems to work pretty well for initial braking, but if you let up a little more than you want to while modulating, you have to wait while reapplying. A minor issue, but I like direct control.

I need to try watching some old replays to see if I'm crazy or not. The difference should show up there. If I'm not making this up, why(again) does PD hate options?
 

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