shirakawaa
Premium
- 5,034
- Japan
With ABS set to 1 and above, 10:10 will indeed yield the shortest braking distances.I don't want my cars (F1, Super GT, or just a Street car) lock up when I apply 100% Brakes during 200 km/h.
I know F1 could stop in 2 sec. but included Lock up?)
Let try a little test :
Set ABS 1, Brake Balance 0:0 or 10:10
Find any car running in any circuit. Full speed and brakes remarked Brake point.
We will found 0:0 braking distance is longer than 10:10, what this means?
The reason why I called "Brake Balance Controller" is "Brake Power Controller".
However with ABS 0 the story is different, braking distance mostly depends on how closely the driver is able to maintain wheels near their locking threshold while braking. If you can't lock wheels with the ABS disabled, then you cannot be sure that you're exerting the maximum braking force possible.
I think most users here are aware that the brake balance controller regulates brake strenght for both axles. What I'm saying is simply that equal values mean equal brake strenght for both axles. Of course, the higher the number, the higher the strenght, meaning that wheels will lock up sooner - depending on tire grip.Brake balancer in GT5 set 0:0 and 10:10 in GT5, when the Front or Rear value are same, that means brake bias is 50% :50%. No, that's seriously NOT!
The actual means is the how strong the calipers power!
Yes, that system would be better than the current confusing one.Let's Looking to Richard Burns Rally, This allowed you set up Brake Power in 0 KPa to 10000 kPa of each brake, but this game has calculate brake bias what happen when you tune the brakes every clicks. I think GT5 could reference to it.
Most PC driving simulators have one setting for total brake strenght and one for front bias.