I will be getting this game....

  • Thread starter Thread starter Jerry786
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Suprise suprise, It did it again! This time, PS3 Internet browser crashed TWICE , its not happened to me before. I'm certain this game is damaging the PS3 hard drive in one way or another. Think about it...

The 3 beep restart on the PS3 is considered a 'safe' reboot. It's not the same as pulling the plug. None-the-less, if you feel that strongly about it Jerry, take Alan's advise and sell it, otherwise it will only grate on your nerves, each and every time it happens. There is absolutely no documented proof that this game has ever damaged anybody's PS3 and it's not a new title. But at this point, it seems like you've made up your mind so I won't try to dissuade you or belabor the point. I will only say, sometimes in life, adding 1 + 1 will not necessarily = 11. Assuming that the game caused your browser to crash is, in my opinion, a bit of a stretch.
 
Suprise suprise, It did it again! This time, PS3 Internet browser crashed TWICE , its not happened to me before. I'm certain this game is damaging the PS3 hard drive in one way or another. Think about it...

If you regularly use your browser and it has never crashed before, and if it crashed only after SCC caused the reboot, then of course it's a possibility that it has damaged the system, although I still would be sceptical, since nobody else has reported a problem on the Eutechnyx forum.

So it's a good idea to go to that forum and explain what happened in a new thread (The bugs page: http://forums.eutechnyx.com/index.php/board,42.0.html). Although this game is in its later days, there still seems to be a possibility it will be released in the US later in the year, so they still may be willing to put some time into trying to fix this thing if it's causing any damage to anybody.
 
Hey guys, I've always wanted to pick this game up, but never got around to it until now! I should have the game arrive on Thursday, and am certainly keen to get into some decent online races! :D
 
Perhaps I'm mistaken but I seem to remember you from Ferrari Challenge? Either way, it's nice to still have more people joining the fray. Hopefully the time difference to players from Europe won't present too much of a problem.
 
Yeah I did play a bit of Ferrari Challenge, although I spent most of my time offline. It will depend on the times you race, but I'll try to make some race meetings when the time allows for it.
 
So you're GMT + 12hrs? Hmmm, yeah, that might be difficult. The most active times would probably be around 10:00~14:00 your time. Not exactly ideal. My next 'scheduled' event would take place (for you) on a Monday morning at 8:00 am.

SCC was always a bit of a cult title and never had a particularly large following (but what do you expect when the producer can't even afford a poster to put up in retail stores or see fit to update their website). Still, it's pretty obvious that general online activity has slowly fizzled over the last few months. And I suppose the fact that the more serious players will tend to hold their events in closed lobbies doesn't help things for somebody new, starting out.
 
all good, my 'weekends' are monday/tuesday, so early morning races will work just fine for me :)
 
That's great! Unfortunately, and something I hadn't really considered when putting this event together, the F355 Challenge is the last car to be unlocked because you need 30,000 race points. Which means you'll have to do a LOT of offline running to get there.

But you have a lot of experience in FC and it's very similar. There is a game save somebody posted in another thread. This weekend's race may not give you enough time to practice but hopefully we'll see you for the finale at Spa on August 15th (actually 16th for you).

Cheers!
 
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Lion-Face - The main thing I have to say is to give SCC a real chance! Since you've played FC before, you know what to expect at least (more cars, tracks, slightly better graphics, and more bugs!). But a lot of people have appeared on this forum with SCC, and not long after they disappear again.

If you're looking for a game with cars which actually handle like real cars, then this is the only one on the PS3 (apart from GT5P). If you get a large lobby of clean racers, it's the best online racing I've ever had. And if you use a wheel, the wheel users always say that it feels better than GT.
 
I have a copy coming by the end of next week, plus 3 copies for my brother and some friends. Hell yeah we will give this game a serious try ! It's thanks to this forum I was directed to this title, I am sure I won't be dissappointed.
 
Lion-Face - The main thing I have to say is to give SCC a real chance! Since you've played FC before, you know what to expect at least (more cars, tracks, slightly better graphics, and more bugs!). But a lot of people have appeared on this forum with SCC, and not long after they disappear again.

And Im one of them :) Great game! But the thing that puts me off is how the menu options are setup... I like to tune and such and you have to navigate through so many menus to get there... Also when Im in time trial and I crash I just want to restart again, not exit the whole time trail and then load up the whole startup process again... If they were setup more logically I'd be playing this game to death... I know it seems like im nit-picking, but it seriously gets to me when I have to exit a race or time trial to restart... I was doing some laps yesterday again and for the same reason I quit after 45 minutes of playing... To much waiting in menus and exiting out of races only to startup a whole new race again on the same track... Other than that I like the physics and track selection very much... FFB in this game is in a league of its own!
 
...when Im in time trial and I crash I just want to restart again, not exit the whole time trail and then load up the whole startup process again...

Well, there is an easy solution to this. :) But I won't say it. :sly:

Come on Blitz, put those great tuning skills to good use, figure out a good setup for the F355 Challenge and join us at Spa in two weeks!
 
Also when Im in time trial and I crash I just want to restart again, not exit the whole time trail and then load up the whole startup process again... If they were setup more logically I'd be playing this game to death...

There's nothing "logical" about restarting after you crash! Having a "restart" button (& "ghost car") makes time trials totally unrealistic - less an organic driving experience & more of a video game. I can understand the appeal of automatic restart & ghost cars, but let's face it, what they do is pander to the obsessive/compulsive in all of us:

drive the first 2 corners, lose time (:indiff:), hit the restart button ... drive the first 2 corners, lose time (:indiff:), hit the restart button ... drive the first 4 corners (👍), lose time (👎), hit the restart button ... drive the first corner, lose time (:grumpy:), hit the restart button ... drive the first 5 corners, crash (:ouch:), hit the restart button ... drive the first 5 corners, lose time (:irked:), hit the restart button ... drive the first corner, crash (:banghead:), hit the restart button ... etc. etc. etc.

In SCC you're obliged to treat a TT lap as a complete, organic, never perfectable lap. I'm not sure that's such a bad thing ...
 
In SCC you're obliged to treat a TT lap as a complete, organic, never perfectable lap. I'm not sure that's such a bad thing ...

That's a good point actually.

There's a lot to the psychological side of doing time trials in these games. Personally, I prefer not having the choice to just hit a button and restart, because it's a very bad habit. It's important to see every corner in every lap.

In fact, it's in races that I put in laptimes faster than I ever expect, whereas a time trial is this stressful place where it feels like your only ever losing time from the best possible lap. This is because in races, I am forced (or force myself) to push throughout the whole thing, either closing a gap in front, or opening from behind, and indirectly put in good laps.

A lot of people always go on about wanting realism, and the experience. So in that case, people should be hoping GT5 does not have easy restart features, and furthermore, that crashing in a time trial will cost money to fix the car, having an impact on the career mode. This is one thing which has not been really tapped in to in these games - to be realistic, crashing has to have serious consequences; the skill of avoiding crashing should be the #1 skill.
 
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A lot of people always go on about wanting realism, and the experience. So in that case, people should be hoping GT5 does not have easy restart features, and furthermore, that crashing in a time trial will cost money to fix the car, having an impact on the career mode. This is one thing which has not been really tapped in to in these games - to be realistic, crashing has to have serious consequences; the skill of avoiding crashing should be the #1 skill.

That's one of the thing I mostly miss from TOCA3. And I really would like that GT5 have realistic terminal damage, including mecanical failure related to how much you are pushing your car on track. It would be epic to have such features applied to long-distance endurance races in GT5 (frustrating but, nevertheless, epic...)
 
Well, there is an easy solution to this. :) But I won't say it. :sly:

Come on Blitz, put those great tuning skills to good use, figure out a good setup for the F355 Challenge and join us at Spa in two weeks!

:lol: No arguing with that...

What dates are you going to race Spa? Thats the one track in SCC I know well :D I did get a taste for SCC again when I popped it in on Monday... Also have next week free so time to tune! Or can I find all the info in a related thread?

-edit: Nevermind... found the thread... ;)

There's nothing "logical" about restarting after you crash! Having a "restart" button (& "ghost car") makes time trials totally unrealistic - less an organic driving experience & more of a video game. I can understand the appeal of automatic restart & ghost cars, but let's face it, what they do is pander to the obsessive/compulsive in all of us:

drive the first 2 corners, lose time (:indiff:), hit the restart button ... drive the first 2 corners, lose time (:indiff:), hit the restart button ... drive the first 4 corners (👍), lose time (👎), hit the restart button ... drive the first corner, lose time (:grumpy:), hit the restart button ... drive the first 5 corners, crash (:ouch:), hit the restart button ... drive the first 5 corners, lose time (:irked:), hit the restart button ... drive the first corner, crash (:banghead:), hit the restart button ... etc. etc. etc.

In SCC you're obliged to treat a TT lap as a complete, organic, never perfectable lap. I'm not sure that's such a bad thing ...

I think playing GT over the years might have spoiled me... :) What you say here makes very good sense!
 
Well, I will say, Blitz does make a very good point about one thing, and that's how cumbersome it is trying to setup a car. Case in point. Last night, I was trying to find a good setup for Spa. I ran about 5-6 laps with some basic setup changes to camber and ride height and left toe neutral. At that point, with a couple of laps to smooth out my lines and braking points, I had an idea of what I wanted the car to do, specifically on some corners in order to be quicker.

I left the track, went back to the main menu, into the showroom, made some changes, exited the showroom, chose the car, chose the track and started over again. The problem then was, while I knew what my goal lap time should be, the interval timer was reset. And it shows nothing at all until you start the second lap. (And a lap around Spa in this car being about 2 & 1/2 minutes, plus menu loading times and adjustments) you're talking easily 4~5 minutes before you can start to gauge those changes.

And then it gets worse. Because the interval timer resets itself and there's no history from previous sessions, comparing how quick you were in certain corners, with different setups on the car, becomes guesswork. For example, I made a somewhat radical adjustment and wanted to gauge how effective it would be. I thought it felt faster on corner exit but maybe slower in other parts of the track compared to my previous setup. But I have no way of knowing for sure. The interval timer is a great feature. In some ways, it's vastly superior to using a ghost car, which I find simply annoying and distracting. But it's almost useless when trying to decide on a setup.

Ideally, we'd be able to make setup adjustments from within the lobby. At LEAST in time trial.
 
Ideally, we'd be able to make setup adjustments from within the lobby. At LEAST in time trial.

This is basically, EXACTLY what I was trying to say with my post but I think this got lost somewhere in the rantiness of it all... :) Visiting the GT5 forums doesnt do you any good, sort of clutters your mind and you start making posts similar to the ones you see there... :ouch:
 
The bad menu layouts are there for the same reason as all of the bugs and other problems - just a bad development with not enough resources, and some bad designing put in the mix also.

The problem with the car setups is that the 'pit area' is integrated with this Showroom thing. The problem with this is, during a race session I don't think it would have been possible to load up the showroom from there; they would have needed to make a new car setup interface or something for while in sessions. Then, to apply new car settings while in a session would probably have been another big problem.

The design of the menus has never been good. One thing that is a real pain is the order of the circuits and, especially, the cars. The circuits don't seem to be in any particular order. With the cars, they have some kind of random order in the 'hall of fame', but then the order in the car selection for a race is the order in which you bought them. It should be alphabetical, or at least allow the user to sort them some how (and remember this sorting!). Another thing is, the hall of fame should remember the last viewed car/circuit.
 
Yes, it should be possible to tune within the TT mode. I guess FC/SCC regulars have resigned themselves to the fact that these low budget games are sub-standard in practically every area, except the one that is really central: delivering a convincing driving experience.

Conversely, I'm sure that GT5 is going excel in every area, but (frustratingly) may turn out to be inferior to FC/SCC in the FBB/driving feel. :indiff:
 
Conversely, I'm sure that GT5 is going excel in every area, but (frustratingly) may turn out to be inferior to FC/SCC in the FBB/driving feel. :indiff:

That would be a shame, because as you say.. the driving experience is the most important. I wouldnt mind a little less detail in graphics and some sacrifices in some other areas for mindblowing physics and FFB... Seems the majority of people see it differently though... because they think graphics and skidmarks are more important... go figure... :rolleyes:
 
Conversely, I'm sure that GT5 is going excel in every area, but (frustratingly) may turn out to be inferior to FC/SCC in the FBB/driving feel. :indiff:

Uh-oh. :scared: I can see a very controversial thread already in the making. :D
 
Conversely, I'm sure that GT5 is going excel in every area, but (frustratingly) may turn out to be inferior to
FC/SCC in the FBB/driving feel :indiff:

maybe i need a better wheel (i have a driving force ex), but i find the ffb in SC a bit inconsistant and unpredictable

in GT5P however, its very much the opposite
 
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I would say, to compare the two, GT5P is more precise. It doesn't suffer the same on center deadzone issue that SCC does. With Prologue, you get the sense that you could just point the car anywhere. It's rather like holding a scalpel. It's very direct.

But where SCC really shines is in steering 'feel'. The game does a much better job than Prologue in communicating weight and the sense of balance as the car moves on it's suspension. In left-right transitions, you can really feel the weight of the car shifting through the steering wheel. Likewise, when pushing the car into a corner, you can feel the car fighting understeer as the wheel loosens and tightens and this feeling is completely missing in Prologue.

As such, one could argue that steering feel in prologue is maybe a bit more realistic because SCC simply offers too much feedback under some circumstances. But in doing so, it makes up for the lack of centrifugal forces on your body. But I find the level of feedback in Prologue much too light and uncommunicative by comparison. And I think it's almost too precise for it's own good. SCC feels more organic somehow.

(Using a G27, formally G25)
 
👍 What jjaisli said.

It is the principle reason why, in spite of its fairly obvious shortcomings, we all prefer playing SCC over GT5P ... & 13 people can't all be wrong. ;)

I would add, that although I have zero track experience, I have on occasion thrown a sporty car around a twisty mountain road, & it seems to me that SCC captures the feel of steering, weight transfer, tire grip & G-forces much more convincingly than the precise, but disappointingly bland feel of GT5P.

It's true that the steering seems a bit unpredictable at first, but with practice it proves to be pretty precise & predictable. However, it does continue to require a little extra concentration to deal with the "deadzone" effect.
 
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regard to everybody 👍
I have a new problem with SCC :sick:
the old problem:always happens me when I go out of the game my ps3 him reset/restart ..it doesn't care as I go out of the game

now happens often that the ps3 goes to crash during the loading game,I owe reset to restart .

I don't understand what and' the cause, only with SCC these problems,all this and' frustrating and I hope not to damage the ps3 :grumpy:
 
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