- 8,060
- GTP_Royalton
I have seen many with pitchforks and torches around PD demanding GT4 to become the ultimate driving sim as in how the cars control.
And if PD did that they wouldnt like GT4, or maybe a small % of them, and the vast majority of gamers wouldnt like it ether, heres why.
GT4 is said to consist of 500+ cars. Now all of you who drive in real know that all cars handle differently. They all brake and accelerate differentlly etc.
Now I know GT4 willhave at least 50 championships. Which means you may have to use 50 different cars to win the game. How many of you think you can learn how to drive a 50 rearl cars ranging from a Volkswagon beatle to the McLaren F1GTR in a year?
Not only do you think you could learn how to drive them, but could you learn how to drive them fast and complete competitive lap times as you need to in the championships?
My point is, if all the GT4 cars handled ultra real, they would all handle VERY different, which means it would take you a while to get settled into one car, and after one car there is 500 more to go.
KY has made the GT series in a way that if you understand things such as racing line, tire grip, etc, you will be able to drive ALL the cars considerably well, and look like a pro doing it.
Cars in GT4 WILL NEVER HANDLE exacly like their real word counterparts. Rreason being is if they did handle EXACTLY like the real cars 95% of us couldnt drive them competivly. Also PD may never have the time to get real world data for every single car. That is why they rely on one physics engline to calculate car weight, power etc to judge how it handles. Other games like GTR, NR2003 have one or a few types of cars to model physics for. That is how they can get it more true to life.
So to all those who want ultra real damage and ultra real handling for all the cars, the truth is, if GT3 had that you would still be trying to beat the game today.
And if PD did that they wouldnt like GT4, or maybe a small % of them, and the vast majority of gamers wouldnt like it ether, heres why.
GT4 is said to consist of 500+ cars. Now all of you who drive in real know that all cars handle differently. They all brake and accelerate differentlly etc.
Now I know GT4 willhave at least 50 championships. Which means you may have to use 50 different cars to win the game. How many of you think you can learn how to drive a 50 rearl cars ranging from a Volkswagon beatle to the McLaren F1GTR in a year?
Not only do you think you could learn how to drive them, but could you learn how to drive them fast and complete competitive lap times as you need to in the championships?
My point is, if all the GT4 cars handled ultra real, they would all handle VERY different, which means it would take you a while to get settled into one car, and after one car there is 500 more to go.
KY has made the GT series in a way that if you understand things such as racing line, tire grip, etc, you will be able to drive ALL the cars considerably well, and look like a pro doing it.
Cars in GT4 WILL NEVER HANDLE exacly like their real word counterparts. Rreason being is if they did handle EXACTLY like the real cars 95% of us couldnt drive them competivly. Also PD may never have the time to get real world data for every single car. That is why they rely on one physics engline to calculate car weight, power etc to judge how it handles. Other games like GTR, NR2003 have one or a few types of cars to model physics for. That is how they can get it more true to life.
So to all those who want ultra real damage and ultra real handling for all the cars, the truth is, if GT3 had that you would still be trying to beat the game today.