IF PD were to re-adjust gifting limits per day...

  • Thread starter Thread starter Skygrasper550
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what kinds of reasonable limits do you want on gifting in GT5?

  • 1 car/ticket per day (keep it as it is)

    Votes: 6 12.8%
  • 2 cars/tickets per day

    Votes: 6 12.8%
  • 3 cars/tickets per day

    Votes: 26 55.3%
  • restrict car gifting to cars that are worth 1M Credits or less (keep it as it is)

    Votes: 5 10.6%
  • impose a certain restriction on up to how much should cars be to allow them to be tradeable (specify

    Votes: 3 6.4%
  • remove the price tag restriction on trading cars (any car can be traded)

    Votes: 25 53.2%
  • 1-5 paint chips per day (keep it as it is)

    Votes: 5 10.6%
  • 1-10 paint chips per day

    Votes: 6 12.8%
  • 1-15 paint chips per day

    Votes: 15 31.9%

  • Total voters
    47

Skygrasper550

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skygrasper_550--
We all know PD imposed certain limits on how much you can gift GT5 items like cars, tickets and paint chips, to other players, mainly because their servers can't handle the amount of data traffic (I remember hearing that they have crashed on numerous occasions). Most people (including me) think that the limits are too restricting. So, If ever you want PD to re-adjust the limits, how would you want them to be? Of course, the selections in this poll would still be reasonable in that everyone can gift a fair number of items and PD's server would still run smooth.

if you think this poll lacks certain options, or if you think the options are "not enough", please do feel free to voice out your opinion; I will consider having this poll closed and be making another one.
 
2 cars/tickets per day
1-10 paint chips per day

As for the value cap, I don't mind it but it must be higher. I say 5-10 million for cap. That way, we can trade high-value cars but at the same time keep the very high-valued (14+ million) cars untradeable so they retain some rarity.
 
If PD was going to change them, they should just turn them all off. Never should have been imposed in the first place.
 
If PD was going to change them, they should just turn them all off. Never should have been imposed in the first place.

They imposed those limits because...

We all know PD imposed certain limits on how much you can gift GT5 items like cars, tickets and paint chips, to other players, mainly because their servers can't handle the amount of data traffic (I remember hearing that they have crashed on numerous occasions).

...as what I've said in the first post. I understand the troubles PD has had from the start, the last thing video game companies would want with their games that have online capabilities is to have their servers crash. No servers, no online, less players who would buy and play the game, and so on and so forth.

So yes, I do understand their necessity of having to impose restrictions on gifting, but the thing is, a huge of majority of the players find that PD should have been a little more loose. I'm sure re-adjusting the restrictions to allow more "freedom" in gifting wouldn't take a lot of time from PD.
 
2 per reset per console at least, not on the same account.

Some PS3 are used by the whole family. Make sure these folks are not let down by a single trade slot per day. But to be honest, with all the restrictions GT5 have, its getting super rare to see 2 in a house playing this game. Then add to the equation how many folks who trade on a daily basis, we end up with like a couple dozens of die hard traders :lol:
 
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Scrap gifting completely.

Make it a proper trade system, where 2 users agree a trade, then both cars/paints go to a holding place to be sent to the other user when both are there.

Make all cars available to be bought (except for DLC,) after a certain amount of game time, if you have the credits.
 
Scrap gifting completely.

ehhh, nah. I don't like the gifting system to be scrapped, I see the convenience in it. Let's just say you want to drop an item off at your friend's other account, or simply transfer cars and other stuff to your other account. The gifting system should be retained, it's good if you just want to "hand over" stuff, for whatever purposes. For me, this feature borderlines between "necessity" and "nice to have".

Make it a proper trade system, where 2 users agree a trade, then both cars/paints go to a holding place to be sent to the other user when both are there.

This is definitely what PD needs to implement, of course to avoid scamming. I like how you put that, for example 2 users agreed to a trade. They select items they wish to give, and the items go to the holding place. When one of the users comes back, at first he should be able to look at what the other player has to offer. If he likes what the other player has, he can choose "Accept". The trade will only happen if both users hit "Accept", but if even one of them "rejects", the trade is called off and the items in the holding place will be sent back to their respective owners. I'd call this a "Slow Trade" system.

I'd also like to see the usual trade system (I like to call it "Quick Trade" system) wherein 2 users agree to a trade and they are both directed to a "trading room". One player selects what they want to hand over, and the other player can immediately see the selected items (just like in Dead Island or Armored Core: For Answer). If both players hit "Accept", the trade will commence. In another situation, If one of the players seems like he's in for a scam, as in the other player hasn't laid anything yet on the table, the player can just simply leave the trading room.

Make all cars available to be bought (except for DLC,) after a certain amount of game time, if you have the credits.

I was going to suggest a certain game completion instead, but not too many people have the urge or time to clear events just to be able to acquire that privilege. Personally, I just like to buy cars and play online, I don't even bother with the in-game events much :lol:
 
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The thread has moved from "gifting" to full out "trading".

I say get rid of this all! I'm old fashioned, I still believe in, "get it yourself"!

I'd also kinda like to see what your source is on the whole "...server overload" thing, I presume that they put limits up is because you're suppose to send "A" gift, not gifts to everyone you know. How many times have you went to a birthday party and gave *everyone* a gift? Probably never right?

A better argument would be to say "Should PD add a trading system"!

I still say no, until they incorporate custom livery.
 
scrap gifting completely.

make it a proper trade system, where 2 users agree a trade, then both cars/paints go to a holding place to be sent to the other user when both are there.

Make all cars available to be bought (except for dlc,) after a certain amount of game time, if you have the credits.

+1
 
They imposed those limits because...

Have they ever said this, or have people just guessed?

I don't see how tiny insignificant files would overload the server when online racing was going on.

Everything you need to make a car is on your disk/hard drive. All you need to send is a text file spelling out model, parts, and color. And of course, suit trading is unlimited.

Scrap gifting completely.

I'd rather having gifting. Trading can be an add on.
 
We all know PD imposed certain limits on how much you can gift GT5 items like cars, tickets and paint chips, to other players, mainly because their servers can't handle the amount of data traffic (I remember hearing that they have crashed on numerous occasions). Most people (including me) think that the limits are too restricting. So, If ever you want PD to re-adjust the limits, how would you want them to be? Of course, the selections in this poll would still be reasonable in that everyone can gift a fair number of items and PD's server would still run smooth.

if you think this poll lacks certain options, or if you think the options are "not enough", please do feel free to voice out your opinion; I will consider having this poll closed and be making another one.


I would love to know how cars with the value of 1,000,000 and over apparently crashed the servers! Just sayin'

But I agree, the restrictions need to be lifted. Say, to 3 (or more?) of any value in game, none DLC cars.
 
My opinion, 1 is a bit stingy. Sure PD may never have intended it to be a trading system, however they have not really discouraged people from using it as one and if it was that much a problem they would put an end to it. I think that 2 sends a day per console is a bit more fair (but not really that important), if you are in a family with only 1 PS3 and mutliple users then only one of you can send a friend a car or a ticket each day which I think kinda sucks. I do however think there should be restrictions otherwise people would be sending hundreds of cars every day, no doubt PD's servers would go nuclear at just the thought.
 
They imposed those limits because...
I do however think there should be restrictions otherwise people would be sending hundreds of cars every day, no doubt PD's servers would go nuclear at just the thought.
They far more likely imposed those limits because they didn't like the way people were using the gifting system to circumvent the convoluted way the game progression was handled. Why grind through the crappy career mode to unlock the good cars when they can just be sent to you?



The "their servers couldn't handle it" reasoning was never anything more than an elaborate guess to justify it, and one which doesn't even make much sense since all that would be sent is the equivalent of text file detailing the information on the car (specs, parts equipped, color, tuning) that would be a few dozen kilobytes at most. Even modern Pokemon games contain that functionality, but the flagship title of the PS3 that Sony spent more than 60 million dollars on simply cannot?
 
- 2 car/day
- 4 million maximum value for trading
-15 paint chips/day

This seems reasonable to me, the reason why there was a handicap placed on the price tag restriction is that PD were finding out that people were abusing the ability to give gifts to duplicate cars for themselves. Same goes for the limit on the paint chips and car limit except those were in the game from the start I think.
 
The "their servers couldn't handle it" reasoning was never anything more than an elaborate guess to justify it, and one which doesn't even make much sense since all that would be sent is the equivalent of text file detailing the information on the car (specs, parts equipped, color, tuning) that would be a few dozen kilobytes at most. Even modern Pokemon games contain that functionality, but the flagship title of the PS3 that Sony spent more than 60 million dollars on simply cannot?

Ok, I know we are far from agreeing on the other thread about gifting limits but I will 100% agree with you here.. If almost 1500 cars, upwards of 4,000 paints and ALL of your profile and setting details, museum paints, tuning sheets etc. all only add up to a little over 5mb on car should be extremely minuscule in size, kb's or even possibly just a matter of bytes..

I do however think there should be restrictions otherwise people would be sending hundreds of cars every day, no doubt PD's servers would go nuclear at just the thought.

Yes people would abuse the system and it could get out of hand, people would have to use respect with a no limit system, but from another point of view, if all people are doing is gifting cars they would be using a lot less data then they would be using online in a public room :)
 
Voted for 3 cars/tickest pr day, remove the price tag on cars, and 1-15 paints.

Not that I care that much, but I would like more variety and freedom.
 
I say:

Unlimited credit value per car (basically all cars tradable except for DLC)
Unlimited amount of cars sent per day
Unlimited amount of other items sent per day

If PD's servers can't handle all of those items, they need to fix their servers.
 
I say:

Unlimited credit value per car (basically all cars tradable except for DLC)
Unlimited amount of cars sent per day
Unlimited amount of other items sent per day

If PD's servers can't handle all of those items, they need to fix their servers.
I agree but I think the one car per day limit is to discourage people from duplicating their cars. Unless the gift system is got rid of all together or something created along side it as a proper trading system where you can trade anything, but you must give something of similar value back or something that the other person wants.
 
You forgot the "I don't want any trade restrictions at all" poll option.

When they originally imposed the restriction there were A LOT more people playing the game and most players were trading large amounts of cars. Now that the game has been out for a year and a half, there are less players and a lot of those players have most of the cars they want, so if the trade was unrestricted they would most likely not run into the supposed issue of their servers not being able to handle the volume of trade traffic.

Plus lifting the restrictions will make cars more accessible to people, which will keep or bring in new players, which is something a developer should try to do for a game to keep it's online population from stagnating/declining.
 
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Hi

I think they should drop the 20,000,000 credit limit too as with trading limits as it is they are pointless anyway.

Paul
 
Back at the beginning there wasn't a limit on the number of cars or a credit cap of 1,000,000 until this happened.

TRADING RULES from Patch v1.07 - 4th March 2011

- Cars worth over 1,000,000 Cr. (including gift car coupons) are now prohibited from being traded.
- Used cars valued at 950,000 Cr and above are not able to be traded due to their un-stated 'new' car value being over 1,000,000 Cr.
- One gift of one car or ticket per PS3 per day.
- All tickets are still tradeable except individual car tickets for vehicles valued over 1,000,000 Cr
- The S Vettel, and Carbon Prototype X2010's are not tradeable.
- You are not able to gift cars over 1,000,000 cr to yourself from multiple accounts on the same ps3.

Original v1.07 restriction announcement
From --> http://us.gran-turismo.com/us/gt5news/d5560.html

I didn't get the game unit mid 2012 so I missed out on those things. Now it is just another frustration like the poor sounds of Muscle Cars and other cars that are different makes but sound the same as others. The rabbits in some of the Seasonal have have PP above what is allowed and the list goes on.

The Marketplace is one of the reasons I still play the game. I have started over from scratch 3 times. The Marketplace is the only way to get cars that were available in the early OCD. Most of the ones that I collect are over the 1,000,000 limit so yeah lets wait 1497 days until it shows up in the UCD. NOT.
 
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