If SONY gave you the option to overclock your ps3 for GT5, would you?

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Would you overlock your ps3 if given the option.


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We know devs such as PD try to push the limits of what their software can do with the current hardware, but what if SONY or PD allowed you to OPTIONALLY "boost" Your hardware instead when running a certain application such as gt5?

I'm talking GPU and CPU, BUS speeds, etc or anything that can be by a limited amount they pre set and you agree to.

This would be great especially for out of warranty consoles, or people like me who think a mild overlock is unlikley to do anything but would be of a HUGE benefit to the game and console in general.

If given the option, personally I have no problem with overlooking anything without official support.
I haver NEVER met a component that could not be pushed by at least a 5% higher frequency. And it does make a difference.

I don't know how they would do it but it sure would be awesome and a great complement to GT5 or any other ps3 game for that matter.
 
Oveclocking won't compensate for weak components. There just isn't enough RAM on the PS3 for everything it set out to achieve.
 
TP1
Oveclocking won't compensate for weak components. There just isn't enough RAM on the PS3 for everything it set out to achieve.

True, but a overlocke has never hurt. Guarantee you will get a huge rise in smoothness and playability of a game you were to over-clock the GPU and CPU by 5-10%
 
xSNAKEx
True, but a overlocke has never hurt. Guarantee you will get a huge rise in smoothness and playability of a game you were to over-clock the GPU and CPU by 5-10%

5-10% won't have a big enough impact man! Sure, maybe the XMB will load a second faster or the GT5 car & tracks will load faster. The problem is the way GT5 was coded, to load up everything at the start until the race ends; it's not pregresively loading the world in a significant manner.

The best way for the future (if they still go with creating a mini-PC) would be to make upgrading it much more userfriendly. By that I mean, selling a "basic package" with PSU, MotherBoard, ethernet module and maybe BluRay drive (unless they can still make them faster than current x8 I believe) and the other components sell them separately (1 RAM module, 1 CPU module) and every game to have inscribed on the package e.g. "requires Module B for best performance".
It would be very similar to PC, but the difference being there is a very limited amount of upgradable hardware that the user can buy, thus the Devs can code for; as on PC there's a million different components and they can't test them out on all, thus the need of infinite patches for everyone they didn't test.
And the setup would be like a sort of jigsaw, slide them togeter and console made. Obviously this breaks some key aspects like CPU having to be ON the moterboard; but that's too much detail to be pondeting upon.
 
Not seeing how PD would give us the ability to unlock the PS3, I think they're game is the issue at times, especially when I play other games on the same system.
 
TP1
5-10% won't have a big enough impact man! Sure, maybe the XMB will load a second faster or the GT5 car & tracks will load faster. The problem is the way GT5 was coded, to load up everything at the start until the race ends; it's not pregresively loading the world in a significant manner.

The best way for the future (if they still go with creating a mini-PC) would be to make upgrading it much more userfriendly. By that I mean, selling a "basic package" with PSU, MotherBoard, ethernet module and maybe BluRay drive (unless they can still make them faster than current x8 I believe) and the other components sell them separately (1 RAM module, 1 CPU module) and every game to have inscribed on the package e.g. "requires Module B for best performance".
It would be very similar to PC, but the difference being there is a very limited amount of upgradable hardware that the user can buy, thus the Devs can code for; as on PC there's a million different components and they can't test them out on all, thus the need of infinite patches for everyone they didn't test.
And the setup would be like a sort of jigsaw, slide them togeter and console made. Obviously this breaks some key aspects like CPU having to be ON the moterboard; but that's too much detail to be pondeting upon.

Modular consoles? That's a pc
 
TP1
5-10% won't have a big enough impact man! Sure, maybe the XMB will load a second faster or the GT5 car & tracks will load faster. The problem is the way GT5 was coded, to load up everything at the start until the race ends; it's not pregresively loading the world in a significant manner.

The best way for the future (if they still go with creating a mini-PC) would be to make upgrading it much more userfriendly. By that I mean, selling a "basic package" with PSU, MotherBoard, ethernet module and maybe BluRay drive (unless they can still make them faster than current x8 I believe) and the other components sell them separately (1 RAM module, 1 CPU module) and every game to have inscribed on the package e.g. "requires Module B for best performance".
It would be very similar to PC, but the difference being there is a very limited amount of upgradable hardware that the user can buy, thus the Devs can code for; as on PC there's a million different components and they can't test them out on all, thus the need of infinite patches for everyone they didn't test.
And the setup would be like a sort of jigsaw, slide them togeter and console made. Obviously this breaks some key aspects like CPU having to be ON the moterboard; but that's too much detail to be pondeting upon.

The best thing about playing on a console is that you don't have to upgrade your harware for any particular game.
So I disagree 100% that this is the best way for the future.👎

And ontopic I voted that I would not take the change.
The PS3 is getting hot enough as it is.
 
The best thing about playing on a console is that you don't have to upgrade your harware for any particular game.
So I disagree 100% that this is the best way for the future.👎

And ontopic I voted that I would not take the change.
The PS3 is getting hot enough as it is.

Yup that's exactly what I was going to say, its not something that would go down well with people. Bad idea.

However in regards to the PS3 getting too hot. Pfft so?

One of the most important things I have learned is not to care much about temps unless they are exceeding what is known to kill the system.

I have a AMD 2500+ CPU that has been running at 4500+ speeds for 9 years at about 91-95 degree celcius and it hasn't missed a beat. The motherboard is like 40-60c as well. HDD are off the chart. Nothing has died.

AT the time It came out I remember people were saying never go above 60c and they would panic like little girls when their temps would go past 50 and people use to show of with 25c water cooling etc. Pfft.

I have taken this motto to every computer I have owned and nothing has died fromn heat APART from 2 Nvidia graphics cards, many of which die after 2-3 years anyway, mine last about 5.

I will admit graphics cards are sensitive to heat but I am not sure if its the GPU itself or components around it. My guess is the RAM on the graphics cards fails. This is from PC experience.

These days there is a temperature failsafe built into the CPUs that cuts power if they exceed a certain limit. So whatever temp your running if it gets too hot either the PC will reboot or hang. IF its not doing any of this Its fine.

I assume PS3 is the same so I don't care. If its not hanging temps are fine.
 
Overclocking leads to excessive heat, and we all know how hot these things run normally. With added external cooling perhaps I would think about it, otherwise no way, it'd fry.
 
no real need for overclocking for GT5. A RAM upgrade however would be very nice but i bought a console so i did not have to worry about what upgrades are needed for each game.
 
And fry the innards of the ps3? No thanks. If you said installing an optional ram component for ram boost i might have said yeah.

Though i didnt buy a console so i could add upgrades like PC
 
I wouldn't really feel the need to overclock my PS3. I wouldn't want to mess it up, but realistically, there is no need for it.
 
The only things that would improve if the PS3's CPU and GPU were to be overclocked would be:

1. Framerate issues (which are quite minor anyway...), and

2. ...

Well, that's it. All other GT5 technical problems have absolutely nothing to do with lack of horsepower. Bad shadows? That's exclusively RAM-related. Long loading times? That's related to both a slow HDD and Blu-ray reader. Poor A-spec/B-spec AI? That's just bad AI coding. Online issues? Blame Comcast (or to put it more realistically, PD's server).

Look, there's almost no benefit in overclocking the PS3 for GT5, especially when the said game is already responsible for a good fraction of all PS3 YLOD's.
 
Look, there's almost no benefit in overclocking the PS3 for GT5, especially when the said game is already responsible for a good fraction of all PS3 YLOD's.
That's what I was going to say. Both Prologue and GT5 have bricked a few consoles. It seems to be the PS3 torture tester, and is why I wouldn't play GT5 until I got a Slim, which fortunately only took a few days.

The problems with squeezing as much performance from the PS3 as possible stems from two factors:
  • It clearly needs more ram. Some of us said so when we saw the early specs.
  • The quirky unorthodox architecture of the Cell, and how the local memory is linked to it and the cores.
Just adding some ram to both the GPU and system memory would help a lot, but would only be exploited to the max by those ace coders who were ninjas at shuffling data between the memories and the seven available cores of the Cell. I'd say that the team at Polyphony are one group of those ninjas, because GT5 was worked on for at least four years, and this is as far as they could get. I doubt that much more can be squeezed from the PS3 without carving out resources from somewhere else in GT5.
 
xSNAKEx
These days there is a temperature failsafe built into the CPUs that cuts power if they exceed a certain limit. So whatever temp your running if it gets too hot either the PC will reboot or hang. IF its not doing any of this Its fine.

I assume PS3 is the same so I don't care. If its not hanging temps are fine.

You'll care if your PS3 YLoD's on you!
The "fail safe" on PC's reboots itself and makes changes to the BIOS to return to safe mode.
You could say that the PS3 is already running in safe mode, and the YLoD is the "fail safe". However, by the time the PS3's "fail safe" kicks in, it's far too late for the console. As the Motherboard has already twisted beyond limits and the GPU has melted off the motherboard.

Also the reason computers don't die as often as PS3's is because of the far greater ventilation, but more importantly, the large space between components.
Opening up the PS3 you'll see how awfully compacted everything is. So the heat from one transfers to the other components without anything slowing that down.
Bad design is bad.
 
I dont see overclocking doing much. Like has been said before, the ram is where this console is lacking, and there isnt anything we can do about that. If only Sony had put double the ram, I'm sure we'd be surprised at how much of an increase in performance it would have had. The processor is the least of our worries when it comes to holding games back.

If it were actually a large improvement with overclocking, then I would do it. The PS3 is not a bad deaign. Its actually very impressive the way the cooling of the system is acheived. Thr problem is the lead-free solder, it gets brittle after all the heat cycles. That mixed with the hotter temps of the fatty, and your lucky if its still running. My 60GB YLODed about a month ago, after I started playing GT four to five hours a day for a few weeks straight. Now I plan on sending it in to get re-balled, after which, I would feel safe overclocking it. I doubt that will be happening for any game though.

I've been playing GT on a backup fatty 60GB that was made a month or two from the date of my original. So far it is taking on GT5 and keeping heat down better. I think the heat sink is possibly warped on my original PS3, causing the overheating issue that ultimately led to the YLOD. Hopefully the reball will get my PS3 back to its reliable self.
 
I don't see the necessity on doing such a thing. I dare someone mention at least three logical advantages on it that don't involve the shadow thing, or faster loading times. Is not like the cars are suddenly gong to look better, or everything is going to start running smoother than it already does.

GT5 looks better than anything else and it doesn't take the PS3 to its limits unlike many people think. I can name ten games in my collection that really make the PS3 sweat, and GT5 is not one of them.
 
GT5 is far from the PS3s limits, the problem is the cell architecture which is hard to program and has notorious issues with screen tearing and somehow PD failed to handle this , cause others can. Hell even GT HD concept, which I played today(!), looks significantly better overall, no tearing at all!

So answer to topic hell no!
 
That mixed with the hotter temps of the fatty, and your lucky if its still running. My 60GB YLODed about a month ago, after I started playing GT four to five hours a day for a few weeks straight.

Then call me lucky... because I do consider myself it. ;) I've been running an 80GB fatty for over 3 years, and have clocked over 1000 hours on this game alone... at one time 3 weeks straight in 80-95F temps with no AC. I've never used a piece of electronics like this, and it survive.

I wouldn't want to chance it (overclocking). There may be tangible benefits as listed before, but the risks (losing all the data, burning up a $300+ system, etc.) do not outweigh them.
 
The problem of PS3 as mentioned by KY is lack of memory. So I believe overclock the console cannot help much.

Instead, perhaps Sony should gave us an option of "add RAM module" to the console.
 
Overclock for GT5? LOL! GT5 doesn't even come close to pushing the PS3. Any minor issues with this game are the fault of shoddy workmanship on the part of PD.

Try out LA Noire if you want to see a PS3 sweat. (complete turd of a game though, IMO)
 
Before I got a new 160GB Slim PS3 a few weeks ago, I started playing GT5 since launch date in a 4 year old 40gb PS3. For almost seven months I played for about 4 hours daily, and my PS3 almost never went into "Afterburner Mode." Games like both GTA4s, Heavy Rain, NFS Undercover and NFS Shift made my PS3 blow harder than an Airbus A380 after just a couple of minutes of playing, even in a relatively fresh 70 degrees F.

Even the same day that my old PS3 went YLOD, it never went "Super Fan" on me with GT5. It's funny, but Mod Nation Racers was the one that killed it...

So like I said in my above post, GT5 doesn't take the PS3 to it´s limits, unless maybe you are playing online at the Nurburgring 24H circuit, with weather day and night cycle and 3D activated. Still, I don't think it will.
 
Before I got a new 160GB Slim PS3 a few weeks ago, I started playing GT5 since launch date in a 4 year old 40gb PS3. For almost seven months I played for about 4 hours daily, and my PS3 almost never went into "Afterburner Mode." Games like both GTA4s, Heavy Rain, NFS Undercover and NFS Shift made my PS3 blow harder than an Airbus A380 after just a couple of minutes of playing, even in a relatively fresh 70 degrees F.

Even the same day that my old PS3 went YLOD, it never went "Super Fan" on me with GT5. It's funny, but Mod Nation Racers was the one that killed it...

So like I said in my above post, GT5 doesn't take the PS3 to it´s limits, unless maybe you are playing online at the Nurburgring 24H circuit, with weather day and night cycle and 3D activated. Still, I don't think it will.

Completely agre, it seems like a light app for the ps3. . I have never seen a ps3 blow its fans quick with gt5 whereas you can tell others max it out hard all the time
 
No GT5 on PC.

:lol:
But I personally wouldn't do it, unless it was safe in doing so, I've got one of the rare 60gb with backwards compatibility, so probably not, besides thats why PD added the optional content save, so the game would run better without surpassing the PS3's RAM, and besides I don't really think that it pushes the PS3 to its limits that much, which is why I highly doubt GT6 will be on PS4.
 
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