if you could make any racing game what would it be?

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GTP_crimson
Lo, racers!

If you could make/mix any racing game what would it be?

Mine, of course, would be a racing arcade-sim.
A hybrid of 2 parts gran turismo, 1 part need for speed underground, and one part
extremely bad @ss!

Sounds fun! :dopey:

if any, whay would you make?
 
"ostrich racing GT on acid"

1 part ostriches, 2 parts GT, 1 part LSD.
 
"cheese rolling"

select your cheese, select your hill (street courses/off road) and let it fly in this fast paced racing game, THE real chesse rolling simulator!
 
rofl @ madduck

Gran turismo but:
everything in one game, f1 1950-200x, can-am, dtm, fiagt, jgtc etc.
All the real racetracks used ;p
And very realistic physics and wear of car etc., you would need to double (de)clutch in some old cars and heel-toe to keep em going longer (cause parts wear :P) requiers 'logitech uber driving force advanced' with 3 force feedback pedals and h-shifter :p
And ehh... everything that has to do with racing.
Oh and a arcade mode. :dopey:

ps. development time = 6957 years
 
actually heres my perfect racing game "gran turismo - tomorrow"
 
A cross between GranTurismo and Toca Race Driver (pro race driver etc)

ie GT with a full field of cars
 
Pirelli Irish Tarmac Rally Chamionship with all of the stages and all of the cars!
 
dcr22B
Pirelli Irish Tarmac Rally Chamionship with all of the stages and all of the cars!

That's included in my game. :p
 
man... Gran Turismo with People to squish...

*upgrade your car to kill faster*... sweet.. ;)
 
carmageddon rocked... they need to bring a new one out...
 
A game called "ricer stomp" you have to chase down punks in there 30" rimmed cars and crush um with a monster. you can do all the tweaking from GT,.

so its

1 part camagedon, 1 part GT, 1 part NFSU, 1 part DD
 
Here's what I would do:

GT5: Pretty much like GT3. Simulation mode with cars to win and parts to buy. More specific-car restrictions, like actually having to use a British car in the British GT. License tests and time trials, OK. Arcade mode but not required for completion. A good selection of road and street courses, both real and fictional. Delete rally. The main GT5 disc would include ALL the cars from all versions (see below).

The main disc would be $50-$60. Then there would be $20-30 expansion packs:

GT5R: Real rally. Real and fictional stages, but organized the way a real rally is. One-way stages, with starts staggered by 1 minute between you and the AI, with time on the last stage determining order on the next stage. That way sometimes you'd be on a fresh stage, sometimes you'd be in the dust cloud, and if the AI in front of you wiped out badly, you might pass him.

GT5X: Autocross. Street and prepped cars, with classes determined by mods you've done. A couple of different backgrounds; a thousand cones, a sea of concrete, and a lake of asphalt. One-car-at-a-time runs for Solo II, or heads up against an AI car on a mirrored course for Pro Solo. Lots of repeatable events to practice specific course layouts, but also with a random course generator (after all, it's only cones your moving) and a course editor so you could put together and save your own course layouts.

GT5D: Drag. Heads-up and bracket racing, with classes again determined by mods. A couple different backgrounds.

GT5D1: Drift. Drift to your heart's content. Real and fictional road and street courses, touge and canyon runs, etc. etc. etc. Style points and/or timed runs.

This way nobody would have to do the parts they didn't like just to get 100%, and PD could really concentrate on doing a good job on the individual pieces instead of trying to do all things in one huge game, and doing a mediocre job on some of them.
 
I'd say gt2 with more of a focus on your actual home and life, no story, but you would have to buy a bigger home to house more cars and after a race you could drive your race car home on the street with traffic...
 
Gt5 X Turbo Edition : Rally Sport Special 2 Super Turbo 8
 
Like GT2, with Arcade on one disc, Sim on the other, more room for more detail, and more cars, and more tracks and game modes.
 
Hmm well it would like be reality, except I'd have my very own racing circuit & billions of cars & financial security for life mwhahaahahahahha :sly:

Or if I couldn't have that, something like GT but with everyday roads too & country lanes with billions of my own cars...

Hmm slight recurring theme there. :)
 
Mine would be Gran Turismo with better driving physics and Gtr's engine sound.
 
I would make a game that had the pretty much everything in it and it would have to be online too.
-Off-road in one part of the game, a lot like Test Drive OFF Road Wide open but there would have to be mud, rivers, rock climbing...
-GT3 GT4 setup in another part of the game with at least 12 cars online.
-and a part of the game where it was set up like Grand Theft auto where you can just get into any car in the game and drive around. Guns and damage optional.
- While in this Gran Theft auto game you would be online and could get out of your car and get into someone elses car. You could take them right out of their car and throw them to the ground. Now that would be a game of survival. :lol:
 
I would make a Nascar sim with physics on par with Papyrus' NR2003, add in the career mode of EA's NT2004, and also add in EA's NT2004 Ally/Enemy feature. I love the way EA did NT2004, but the AI and the physics suck so bad.

If I could make ANY game of any subject, I would make a police officer simulation. Basically, it would be like the Early SWAT game series games, where you go to the academy to train, then you graduate and become a beat officer, and drive around, answering calls and looking out for things, and you would have full interactivity with every human being you see out there, as well as being able to drive your squad car... Much like Mafia's Free Drive mode. Anyways... thats what I'd do.
 
Something in between Grand Theft Auto and Gran Turismo. you go to San Andreas and jack a Nissan Skyline and then take it to Laguna Geca (off-name in SA).
 
I agree with the GT4 plus an open roads section. It would be amazing to take someting like an F1 or LMP car on the streets however immpracticle it would be.
 
Basically the same graphics and physics engines and wide selection of cars as Gran Turismo, but with more of an emphasis on driving "ordinary" cars in "real-life" conditions (streets, parking lots, and highways with varying traffic and weather conditions) plus an autocross and skidpad mode.
 
yes i agree, with real life condition is a very good point
also, i hope Logitec can come out with a wheel that have a clutch pedal and H-shift gear (something like sega F355)
 
neon_duke
Here's what I would do:

GT5: Pretty much like GT3. Simulation mode with cars to win and parts to buy. More specific-car restrictions, like actually having to use a British car in the British GT. License tests and time trials, OK. Arcade mode but not required for completion. A good selection of road and street courses, both real and fictional. Delete rally. The main GT5 disc would include ALL the cars from all versions (see below).

The main disc would be $50-$60. Then there would be $20-30 expansion packs:

GT5R: Real rally. Real and fictional stages, but organized the way a real rally is. One-way stages, with starts staggered by 1 minute between you and the AI, with time on the last stage determining order on the next stage. That way sometimes you'd be on a fresh stage, sometimes you'd be in the dust cloud, and if the AI in front of you wiped out badly, you might pass him.

GT5X: Autocross. Street and prepped cars, with classes determined by mods you've done. A couple of different backgrounds; a thousand cones, a sea of concrete, and a lake of asphalt. One-car-at-a-time runs for Solo II, or heads up against an AI car on a mirrored course for Pro Solo. Lots of repeatable events to practice specific course layouts, but also with a random course generator (after all, it's only cones your moving) and a course editor so you could put together and save your own course layouts.

GT5D: Drag. Heads-up and bracket racing, with classes again determined by mods. A couple different backgrounds.

GT5D1: Drift. Drift to your heart's content. Real and fictional road and street courses, touge and canyon runs, etc. etc. etc. Style points and/or timed runs.

This way nobody would have to do the parts they didn't like just to get 100%, and PD could really concentrate on doing a good job on the individual pieces instead of trying to do all things in one huge game, and doing a mediocre job on some of them.

That would sound awesome. Taking those other GT5s as expansion packs would be great.
 
GT4 +Juiced=HEAVENLY AWSOME!!!!!!:)
 
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