So I'm not "breaking up" with GT, despite what my recent posts elsewhere on this forum may seem to imply. I think I just needed to vent, so I apologize about being a bit short with everyone. That means you too, PD & SIE, if you're reading this. But I digress - allow me to move on. I've been thinking of getting a racing game for two other systems: PS4, and iOS. I have essentially made a shortlist of titles I may be interested in getting for each respective system, and what I'd like is to see why I should or shouldn't get a particular one of these titles. I'm mostly counting games that use real cars, whether they're arcade or more sim-like, so games like Formula Fusion, WipEout HD Fury, or Slipstream GX are not being listed here, even if I thoroughly enjoy that genre of racing games as well. PS4 -GRID (2019 ver., to be released) -NFS Heat (to be released, and definitely has potential to be the best Ghost-developed NFS so far, but we'll see. I'm feeling cautiously optimistic.) -Project CARS 3 (Hypothetically. Is that gonna be a thing? Maybe on PS5?) -Overpass (to be released) -F1 2019 -DiRT Rally 2.0 -Assetto Corsa Competezione (to be released on consoles when development during PC release has reached "ultimate stage") iOS -Street Kart Racing (I think Rosberg helped with this game.) -Project CARS GO (to be released) -GRID AutoSport (ported from PS3/XB360 era) -Mario Kart: World Tour (Just listing it here for fun, even if I'm bending my own criteria a bit. Probably gonna be gatcha drek but what do you think? I mean, it is Mario Kart.) To offer further criteria, I'd prefer it that if there's a bunch of paid content/DLC/pre-order bonuses, that I can nab the overwhelming majority of it between a season pass and/or in-game progression. There are some things, however, that I'd be fine missing, like early access to vehicles you could still get in-game otherwise, or some relatively unremarkable exclusive skins, or pre-tuned vehicles.