I'm sorry Gran Turismo/Kazunori...I give up...

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My "In-Depth" review version of the game

Ever since I waited for Gran Turismo 5, I felt that its the game of Salvation/Glory (or what ever dramatic positive word you know used for describing) for automotive enthusiast gamers especially with its 5 years of development, it really sounds there is something big going on in the game....but when the wait is over, I was already all wrong as I share to you all what literally players will get in this game

Polyphony Digital knows how to make realistic physics, and realistic graphics which is the great formula for a dramatic DRIVING simulator experience not can't be matched by any other game. It even has its own track editor and also weather effects, it has the DRIVING experience so great that it's like I'm a hero just recently saved the world and then having a vacation of my life...but take note, its all DRIVING.

But when you play the game, its more about DRIVING...its also about RACING. Polyphony Digital doesn't know how to make a quality RACING simulator.

In the past installments, the racing gameplay has been pure plain, go to the track...3,2,1 then start....then overtake all of your opponents and finish the race, there you go...the formula of Polyphony Digital in racing gameplay. But there is a problem...in that formula, the "however you do it is fine" is included in there, you can cut corners, use overpowered race cars or use your opponents as a barrier for you to not to understeer at the entrance or exit of a corner. Its very helpful in winning a race but those are really shameful ways to win a race...but the worse part is, its still in Gran Turismo 5.

In the 2009 E3 trailer of Gran Turismo 5, we all saw that NASCAR and World Rally Championship has been introduced to the game, and we all feel that nascar, the "NASCAR", and the world rally championship, the "World Rally Championship" is in the game on which we felt that GT5 will be the most complete package racing game that you don't need to buy another game for every motorsports (Codegamer's Dirt 2, and F1 2010 for example) and you really feel happy like your soul is up in heaven.

But in reality, when you play that certain motorsport in the game, the game itself will drag your soul down to hell. All you'll have are Nascar CARS, rally CARS, Formula 1 CARS, Japan Super GT CARS, German Touring CARS, LM CARS. There are no specific implementations of rules in each motorsports that are SO-CALLED in the game. Polyphony Digital only allowed you to drive the cars in their old-plain racing mechanism/gameplay.

Another thing in the game's aspect is it being a game. In GT Life's beginning you only have 20,000 of credits but the problem is, that amount of credits is far lacking to buy a QUALITY premium car, instead your only direction then is to go to the used car shop and buy a STANDARD car that can do quality in race like a Mazda RX-7 FC for example. The thing that I hate here is that Polyphony Digital wants to put a low quality rendered car in your face in the beginning of your GT Life...(seriously Polyphony digital? why don't you want to showcase the premium cars to the player in the start to set the atmosphere to be more engaging).

As you start deeper in the GT Life, in the a-spec and b-spec specifically, you'll notice that they are cheap. All of the race have ai cars that are set to default(for race cars) or stock(for production cars), they never change or upgrade there cars, its always on default or stock settings, so the sure way to win is to tune your car up to 600hp, or even use LM Race Cars while your opponents remain at their 300hp-ish cars...that easily indicates that races in the GT Life are cheap and, unacceptably, are undeveloped from the last installment of the game.

Let's go back to the ai cars. The ai cars has been improved, they can identify where you are and evade you, but the problem is that is only occasionally. In the Nascar series race in the extreme category in a-spec, in the Daytona speedway track with only 10 laps, I am surprised how difficult it is...and I'm talking about is finishing the race with the group of cars in the race, or finish in the middle place to be simple. In that race, the ai has no respect on which line you are taking, if you switch lane to the inner lane of the long corner of the track, the ai car in that lane coming fast to you will not slow down and inevitably hit your back on which causes you to fishtail and that happening in that high speed corner, disaster happens...with you conter steering your way to the right because of the fishtail caused by the ai hitting you from behind, you will then thrown away on where you counter steer, also because of the nascar "car" not able to handle the such situation, leading you to the right or upper part of the long corner which leads you in an unhelpful situation on where you are now facing the perpendicular to where you are on that road, but the worst part is that now the other cars are coming to you, they inevitably hit you, but that is just a part of it, the other part is that all of them will not slow down but rather they will still put there foot on the pedal and hit you or should I simply say, all of them will bulldoze you...

I was like "Hey guys! I'm in the middle of the track (in the long corner) and I'm on a wreck here! Can you at least slow down and pass me safely?", but moments later I was "OH MY GOD!...JESUS! OH JESUS MARY AND JOSEPH!! MY CAR!!"...they all hit me mercilessly like I was not there, and bulldozed me leading me thrown away on the large grass part of the race track. The interesting part in this scene is that ALL of the cars bumped me are still in straight position like nothing happened, not even one of them joined me thrown to the grass.

It took me 2 hours retrying just to finish that 10 laps race.

B-spec ai also has flaws, they drive slower than real life humans. They break earlier and limits their foot on the gas pedal in straight.

Very questionable races in the GT Life are the Gran Turismo World Championship and Polyphony Digital Cup found in the professional and expert category respectively. When you hear both of those races, the first thing that will come to your mind is that both races are big because of the names, especially beating the Gran Turismo World Championship will show the credits, but in reality the races within those are very cheap, in the Gran Turismo World Chanpionship you get random race cars from different motorsports but all of them are barely above 500, and in Polyphony Digital Cup (which is in the higher category than Gran Turismo World Championship) you get to race against production cars that are below 500 hp, not LM Race Cars or even lower class race cars. A fully tuned Corvette Z06 production version can easily beat both of those races.

Some contents of the Special Events are very questionable which are the nascar, and Top Gear test track.

The nascar content says you'll learn the way of nascar from Jeff Gordon, but in reality he will really do no help, all I can hear he says that helps is smoothen your steering. You'll expect in this content that you'll learn something unique for nascar motorsports, but no, you'll only be tested in maintaining taking inner or outer lane of the long corner and using slipstream on which I believe anyone can learn such skill outside nascar. Another very questionable content is where you will race other nascar cars with only you coming off from the pit stop, I found this very silly. Another one is where the challenge is about reaching first place within 2 laps but the problem is, in the title of the challenge says "Last 2 Laps" included which emphasizes that when you enter the race, you are in the situation on where there is 2 laps remaining and you need to rush to reach first place , and another problem in this is that when you enter the race, you'll start by rolling and all of you are at limited speed and wait the 3,2,1 signal, but that is not the end of it, in the beginning of the race you have perfect condition tires and full gas tank...so now where is the feeling that it is the LAST 2 laps. In general all that Jeff Gordon thought you in this content can be absolutely learned outside nascar.

Top Gear test track content is also questionable. It seems the only purpose of this track being in the special events is to promote that the track is in the game. When you enter the challenges in the test track you will be given 2 silly cars, first is the Volkswagen van on which you'll find it very funny because it is slow and is not a race material. Another challenge is they'll let you drive another old model of Volkswagen that is the same, slow (barely gets past 80km/h) and no racing potential but in this race, there is even funnier happening...there are 2 batch of race going on the track the same time, 8 cars and another 8 cars...when the race starts. Top Gear is known to do so many silly things, but that doesn't mean Polyphony Digital should.

Gran Turismo economy system stil exist in the game. You'll win credits when you win races, complete challenges. But there is a problem, the system itself. Grinding credits will be your hobby to collect your dream cars, not to mention credits for fully tuning them, which is already frustrating. Especially for me, when will I be able to buy the cars that costs 20 million each even though I'm now deep in the game like 70% completion that I can barely buy a car at 3 million.

But that's not the end of the economy system in the game. when you finish series of race in a category, you'll recieve prize cars and the problem is, the feel the prize cars being a reward is already gone when you get standard cars...and this happens mostly. Some prize cars are even worse, some are a very old model ones that you can't even use it for race.

GT Auto has been improved from the previous intallations, you can now do body paint and wheel paint, but the sad thing for the body paint is that you can only paint "basic" paints, you cant do combiniations. Adding body kits has been improved, you can now put front, front extension, and rear body kits, but sadly only applicable to premium cars.

Damage can be understood that it is implemented in a higher level because the repair costs that much. But the damage in GT Life is only cosmetic and will not affect your cars performance, so why repair it?

Dealerships in the game sells only premium cars and standard cars can be bought only at the used car dealership. The problem here is that there are too many japanese cars in the used car slot and too many variations of one model (Honda Civic Ek has more than one model year for example), lacking of european and american cars.

The game also has problems for those who want to achieve platinum trophy, one is the trophy that requires you to fill your garage with 1000 cars. Does this imply that Polyphony Digital wants you to fill your garage with low quality standard cars? this is very silly.

Online gameplay is also unrefined, first is the lag issues and second is the lack for car filtering in races, the only filter you can set is HP and types of tires but not the type of car. So if the game host wants to set the cars only for production cars...he can't.

So now I'm trying to find myself where I'm comfortable in game.

If I go to the GT Life, I'll get bad ai, bad events, makes me feel cheated that it says it have NASCAR, Formula 1, World Rally Championship that the truth is the game only have the cars of those motorspots...bad and unchanged economy system (credits grinding), horrible prize cars, cosmetic damage, and many others.

If I go online, I'll get laggy races and community that bulldozes anyone in front of them when in last lap.

But then finally I found myself, in practice modes, drifting my sports and super cars alone in the track and collecting all my dream cars...but in this place where I found myself...is this worth the 5 years of wait?

________________________________________________________________

I was really sad on what we really get in this game...I'm a fan of the franchise, a real fan that keeps defending this game against forza and shift fans even though I didn't even played it yet, but now I'm the opposite.


Gran Turismo 5: The Real DRIVING Simulator.....
 
It's a game, meant to appeal to a wide variety of gamers, not real life F1 drivers only...

If you're so disappointed, sell the game and your PS3 and put the money towards a real race car and some racing lessons.
 
Its a game, thats all I have to say.
I think people are expecting too much these days, a game is supposed to be for 30 or so minutes of entertainment then you go do something else.
There will never be a real driving simulator and if there was you wouldnt be entertained.

Ofcourse there will be a few issues but the thing is these issues arent even as bad as people are making. If this was 6 years ago people wouldn't of gave a crap about it but now people have something to say about anything.
If you are playing it and it's wasting 30 mins of your time or less then the game is doing its job.
I don't know how to explain it really. Just be grateful that you got some nice looking cars, accurate physics and a good range of tracks if you think A Spec is so bad. GT has always been about the drive and not the race IMO.
 
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I'm sorry you can't enjoy the game.
 
OP, cool story bro. I don't mean to say that your writing was bad, but man we've heard enough of these complaints.
 
It's a game, meant to appeal to a wide variety of gamers, not real life F1 drivers only...

If you're so disappointed, sell the game and your PS3 and put the money towards a real race car and some racing lessons.

That's what on my mind right now, I'll use it for trade-in when Hyperdimension Neptunia comes out then I'll buy it again somewhere in the future for cheaper price and if I want virtually drive an S2000 or NSX-R...
 
That's what on my mind right now, I'll use it for trade-in when Hyperdimension Neptunia comes out then I'll buy it again somewhere in the future for cheaper price and if I want virtually drive an S2000 or NSX-R...
Then do it. No need to add yet another complaint thread to GTPlanet.
 
Wow, I got bored reading this thread by the 5th paragraph
 
I assume English isn't your first language, I was struggling to read it after a couple of paragraphs.

Oh and your wrong about the starting credits, nothing wrong with a premium civic to get you started
 
Good review. Yes, I am planning on selling my copy of GT5 as well.
 
You can be an idiot and race Civics with your R10 or 908

OR you can really enjoy the game and race with a same-level car and drive it the right way, it's your call

I always try to use the same cars as the AI, with the same HP range

If you have fun cutting the road, ramming the AI and all that, it's your problem, you are AT LEAST enjoying the game

I prefer to play it the right way, but everyone is different right?

Oh, and you are complaining abut the AI when yoou switch sides while racing

If you are at 300 km/h and the AI at 320 km/h and you try to block it, OF COURSE it will hit you --'
 
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tl;dr

People who aways expect too much are never satisfied.
 
Why buy a driving game (simulator at that) if you do not like driving? First of all, what are you expecting? It's a driving simulator FIRST, racing game SECOND. That's why there are Kubelwagons, Beetles, Vitz, Yaris, etc.

And if you sell the game before the rest of the DLC comes out you're just making things worse for yourself.
 
Why is it that almost every member with low post counts create rants on GT5 the most?
 
My "In-Depth" review version of the game

... I felt that its the game of Salvation/Glory (or what ever dramatic positive word you know used for describing) for automotive enthusiast gamers ....


Gran Turismo 5: The Real DRIVING Simulator.....

Seriously, dude? Salvation? Me-thinks you may have had unreal expectations. You should get a hobby.
 
If you do not enjoy driving on (not even racing) the tracks, then this is not for you. No need to start a new thread about it.

I for one would have bought this game just to drive the ring at night, when it rains, when there is fog etc. Not to mention the other tracks i love like Laguna Seca.
 
Why is it that almost every member with low post counts create rants on GT5 the most?

whoa. easy there. not all. i happen to be one happy n00b.:sly:
 
tl;dr

People who aways expect too much are never satisfied.

Thank goodness... I was looking for the TL;DR version. Thanks!

:lol: 👍
 
I love how everyone jumps on him when he has the right to voice his complaint. :lol:

TBH, they really should have done more with the SuperGT, NASCAR, WRC, F1, JGTC (old SGT), Top Gear, and LeMans licenses.

This game is a DRIVING game.
It does not function as a RACING sim, though.
 
My "In-Depth" review version of the game

Ever since I waited for Gran Turismo 5, I felt that its the game of Salvation/Glory (or what ever dramatic positive word you know used for describing) for automotive enthusiast gamers especially with its 5 years of development, it really sounds there is something big going on in the game....but when the wait is over, I was already all wrong as I share to you all what literally players will get in this game

Hi, this is my first post here. I've been cruising the forums for a few weeks but decided to reply to your megapost of total wrongness.

Polyphony Digital knows how to make realistic physics, and realistic graphics which is the great formula for a dramatic DRIVING simulator experience not can't be matched by any other game. It even has its own track editor and also weather effects, it has the DRIVING experience so great that it's like I'm a hero just recently saved the world and then having a vacation of my life...but take note, its all DRIVING.

Hence "Ultimate Driving Simulator"

But when you play the game, its more about DRIVING...its also about RACING. Polyphony Digital doesn't know how to make a quality RACING simulator.

Where in "Ultimate Driving Simulator" did you get "Ultimate Racing Simulator"?

In the past installments, the racing gameplay has been pure plain, go to the track...3,2,1 then start....then overtake all of your opponents and finish the race, there you go...the formula of Polyphony Digital in racing gameplay. But there is a problem...in that formula, the "however you do it is fine" is included in there, you can cut corners, use overpowered race cars or use your opponents as a barrier for you to not to understeer at the entrance or exit of a corner. Its very helpful in winning a race but those are really shameful ways to win a race...but the worse part is, its still in Gran Turismo 5.

What I find odd. Is how you are complaining about sameish AI, after over seven installments of the game series. The worst part is, you 'wanted' more and 'got' what PD wanted to give you. Deal.

In the 2009 E3 trailer of Gran Turismo 5, we all saw that NASCAR and World Rally Championship has been introduced to the game, and we all feel that nascar, the "NASCAR", and the world rally championship, the "World Rally Championship" is in the game on which we felt that GT5 will be the most complete package racing game that you don't need to buy another game for every motorsports (Codegamer's Dirt 2, and F1 2010 for example) and you really feel happy like your soul is up in heaven.

Thats not how car collection games work. I'm sorry. Have you been around this genre long? What you want is a Tocagame, Dirtgame ect. You dont want a car collection game.

But in reality, when you play that certain motorsport in the game, the game itself will drag your soul down to hell. All you'll have are Nascar CARS, rally CARS, Formula 1 CARS, Japan Super GT CARS, German Touring CARS, LM CARS. There are no specific implementations of rules in each motorsports that are SO-CALLED in the game. Polyphony Digital only allowed you to drive the cars in their old-plain racing mechanism/gameplay.

Two things on this. First. They never said anything about true racing series in the game, ever. They only unveiled cars and special events to do with them.

Second of all. You clearly have not gone through the effort of the game to either:

Use a competitive car where the AI will probably stomp you.

Or

All you've done is fulltune or traded for one of 392439247823974239 duped X1's and are now complaining that you stomp the AI.


Another thing in the game's aspect is it being a game. In GT Life's beginning you only have 20,000 of credits but the problem is, that amount of credits is far lacking to buy a QUALITY premium car,

You don't start a car collection game with a QUALITY premium car. However all of the premium vehicles in that price range will get you a decent starter that can theoreticly take out 6 or 7 of 9 events.

instead your only direction then is to go to the used car shop and buy a STANDARD car that can do quality in race like a Mazda RX-7 FC for example. The thing that I hate here is that Polyphony Digital wants to put a low quality rendered car in your face in the beginning of your GT Life...(seriously Polyphony digital? why don't you want to showcase the premium cars to the player in the start to set the atmosphere to be more engaging).

Or you could have gotton a Yaris, done 80% of the starter races in it, then done a few licenses for a Miata Roadster, et all. Instead. You went the hard route and again, are now complaining about it.

As you start deeper in the GT Life, in the a-spec and b-spec specifically, you'll notice that they are cheap. All of the race have ai cars that are set to default(for race cars) or stock(for production cars), they never change or upgrade there cars, its always on default or stock settings, so the sure way to win is to tune your car up to 600hp, or even use LM Race Cars while your opponents remain at their 300hp-ish cars...that easily indicates that races in the GT Life are cheap and, unacceptably, are undeveloped from the last installment of the game.

Actually the AI are more then capable of tuning. The japanese 80s cup is where I first saw this when a GTS-T Skyline was at least 230horse. I've seen it in several other events as well, namely enduros, later professional series, etc.

Race cars are kept stock because if you want to race the AI, in race cars, appropriate to the racing series, its assumed you will tune your car to either be competitive with them, or to beat them the fastest possible. Car collection games are less about "Racing" in the form you put it as, but more about seeing the differences between CARS. Buying CARS. And running your favourite CAR.

Let's go back to the ai cars. The ai cars has been improved, they can identify where you are and evade you, but the problem is that is only occasionally. In the Nascar series race in the extreme category in a-spec, in the Daytona speedway track with only 10 laps, I am surprised how difficult it is...and I'm talking about is finishing the race with the group of cars in the race, or finish in the middle place to be simple.

This race is not all that difficult if you understand the cup cars are restrictorless and know anything about draft posistioning, OR, if you can set up the car.

On one hand you can win competitively. But then. Now your complaining the AI is too FAST! Well you just cant win, can you? *literally*.

In that race, the ai has no respect on which line you are taking, if you switch lane to the inner lane of the long corner of the track, the ai car in that lane coming fast to you will not slow down and inevitably hit your back on which causes you to fishtail and that happening in that high speed corner, disaster happens...with you conter steering your way to the right because of the fishtail caused by the ai hitting you from behind, you will then thrown away on where you counter steer, also because of the nascar "car" not able to handle the such situation, leading you to the right or upper part of the long corner which leads you in an unhelpful situation on where you are now facing the perpendicular to where you are on that road, but the worst part is that now the other cars are coming to you, they inevitably hit you, but that is just a part of it, the other part is that all of them will not slow down but rather they will still put there foot on the pedal and hit you or should I simply say, all of them will bulldoze you...
Welcome to plateless draft pack racing son. Sorry you don't like it.

I was like "Hey guys! I'm in the middle of the track (in the long corner) and I'm on a wreck here! Can you at least slow down and pass me safely?", but moments later I was "OH MY GOD!...JESUS! OH JESUS MARY AND JOSEPH!! MY CAR!!"...they all hit me mercilessly like I was not there, and bulldozed me leading me thrown away on the large grass part of the race track. The interesting part in this scene is that ALL of the cars bumped me are still in straight position like nothing happened, not even one of them joined me thrown to the grass.

Your in a pack of 16 cars. In car thats extremely heavy. Set up for minimal braking, assuming you know what your doing, and if anyone breaks the draft, they have no chance at winning, and you want them to stop the race for you because you were in the wrong spot?

It took me 2 hours retrying just to finish that 10 laps race.

I hope you never reach the Vettel challenge then.

B-spec ai also has flaws, they drive slower than real life humans. They break earlier and limits their foot on the gas pedal in straight.

You've met AI drivers that can trump humans? what game? F12010? Their "Legend" is my idea of "Uber easy". Dirt2? I've never passed so many cars on a special stage in my life.

Plus, the B-Spec AI is almost no different then the AI that kicked you to the curb in the event you complained about above. At least you could give a coherent argument like "The AI is inconsistent" Which has been done to death since launch. Instead you just say "I'm a bad driver and its all the AI's fault for being too fast/slow/mean"

Very questionable races in the GT Life are the Gran Turismo World Championship and Polyphony Digital Cup found in the professional and expert category respectively. When you hear both of those races, the first thing that will come to your mind is that both races are big because of the names, especially beating the Gran Turismo World Championship will show the credits, but in reality the races within those are very cheap, in the Gran Turismo World Chanpionship you get random race cars from different motorsports but all of them are barely above 500, and in Polyphony Digital Cup (which is in the higher category than Gran Turismo World Championship) you get to race against production cars that are below 500 hp, not LM Race Cars or even lower class race cars. A fully tuned Corvette Z06 production version can easily beat both of those races.

Yep. You missed the point. Refer to point far above;

You got an overpowered car or an X1 and didn't bother to be competitive.

Some contents of the Special Events are very questionable which are the nascar, and Top Gear test track.

The nascar content says you'll learn the way of nascar from Jeff Gordon, but in reality he will really do no help, all I can hear he says that helps is smoothen your steering. You'll expect in this content that you'll learn something unique for nascar motorsports, but no, you'll only be tested in maintaining taking inner or outer lane of the long corner and using slipstream on which I believe anyone can learn such skill outside nascar. Another very questionable content is where you will race other nascar cars with only you coming off from the pit stop, I found this very silly. Another one is where the challenge is about reaching first place within 2 laps but the problem is, in the title of the challenge says "Last 2 Laps" included which emphasizes that when you enter the race, you are in the situation on where there is 2 laps remaining and you need to rush to reach first place , and another problem in this is that when you enter the race, you'll start by rolling and all of you are at limited speed and wait the 3,2,1 signal, but that is not the end of it, in the beginning of the race you have perfect condition tires and full gas tank...so now where is the feeling that it is the LAST 2 laps. In general all that Jeff Gordon thought you in this content can be absolutely learned outside nascar.

Wow. Your really scraping for nitpicks on this one.

Top Gear test track content is also questionable. It seems the only purpose of this track being in the special events is to promote that the track is in the game. When you enter the challenges in the test track you will be given 2 silly cars, first is the Volkswagen van on which you'll find it very funny because it is slow and is not a race material. Another challenge is they'll let you drive another old model of Volkswagen that is the same, slow (barely gets past 80km/h) and no racing potential but in this race, there is even funnier happening...there are 2 batch of race going on the track the same time, 8 cars and another 8 cars...when the race starts. Top Gear is known to do so many silly things, but that doesn't mean Polyphony Digital should.


You've never seen that horrible "Top Gear" show have you? The Kubelwagen and the Sambavan events are perfectly fine. In the realm of that particular series direction.

Gran Turismo economy system stil exist in the game. You'll win credits when you win races, complete challenges. But there is a problem, the system itself. Grinding credits will be your hobby to collect your dream cars, not to mention credits for fully tuning them, which is already frustrating. Especially for me, when will I be able to buy the cars that costs 20 million each even though I'm now deep in the game like 70% completion that I can barely buy a car at 3 million.

The point of the cars being 20million is to prevent abuse of the gifting system and because almost every car more then 4 million is a prize car at some point in the game.

Unfortunately only one of those approaches applies anymore.

But that's not the end of the economy system in the game. when you finish series of race in a category, you'll recieve prize cars and the problem is, the feel the prize cars being a reward is already gone when you get standard cars...and this happens mostly. Some prize cars are even worse, some are a very old model ones that you can't even use it for race.

I like almost every prize car I've recieved. Standard model be damned.

GT Auto has been improved from the previous intallations, you can now do body paint and wheel paint, but the sad thing for the body paint is that you can only paint "basic" paints, you cant do combiniations. Adding body kits has been improved, you can now put front, front extension, and rear body kits, but sadly only applicable to premium cars.

Did GT5 suddenly get called Forza before you bought it? I'm pretty sure the mere fact you can paint cars should have you grinning in a GT game.

Damage can be understood that it is implemented in a higher level because the repair costs that much. But the damage in GT Life is only cosmetic and will not affect your cars performance, so why repair it?

There is no level system to damage. At all. Ever. There never was. I hope PD makes damage to level 40 like people have said, just so you can see how silly that particular theory was to begin with.

Dealerships in the game sells only premium cars and standard cars can be bought only at the used car dealership. The problem here is that there are too many japanese cars in the used car slot and too many variations of one model (Honda Civic Ek has more than one model year for example), lacking of european and american cars.

Japanese game has Japanese Domestics. Most of the cars in the world ARE Japanese Domestics. The "My favourite region/car/rims/paint/spoiler/bodykit/racing modification" Discussion was over on december 1st 2010, and now you have a club and a dead horse and hardly anybody gives a damn anymore.

The game also has problems for those who want to achieve platinum trophy, one is the trophy that requires you to fill your garage with 1000 cars. Does this imply that Polyphony Digital wants you to fill your garage with low quality standard cars? this is very silly.
I have over 200 cars. 130 of which are standard cars. I enjoy all of them very much, thats why I bought them/won them and kept them.
Online gameplay is also unrefined, first is the lag issues and second is the lack for car filtering in races, the only filter you can set is HP and types of tires but not the type of car. So if the game host wants to set the cars only for production cars...he can't.

I've not had this problem..

So now I'm trying to find myself where I'm comfortable in game.

If I go to the GT Life, I'll get bad ai, bad events, makes me feel cheated that it says it have NASCAR, Formula 1, World Rally Championship that the truth is the game only have the cars of those motorspots...bad and unchanged economy system (credits grinding), horrible prize cars, cosmetic damage, and many others.

If I go online, I'll get laggy races and community that bulldozes anyone in front of them when in last lap.

But then finally I found myself, in practice modes, drifting my sports and super cars alone in the track and collecting all my dream cars...but in this place where I found myself...is this worth the 5 years of wait?

Most of us think it was worth it, the rest of us have much more minor issues that we're either dealing with, or avoiding entirely. So I say to you. Bye.

________________________________________________________________

I was really sad on what we really get in this game...I'm a fan of the franchise, a real fan that keeps defending this game against forza and shift fans even though I didn't even played it yet, but now I'm the opposite.


Gran Turismo 5: The Real DRIVING Simulator.....

Your not a real fan. Your some guy who came here to write an essay on how you have no idea how to play a GT game.


Whew. This was a long post. Is there an introductions thread somewhere? I'll go look...
 
As a video game reviewer, I found this post to be lacking. You need to focus, explain, and edit so that your points are cogent. There were a few points made, but too often you drifted into unsubstantiated claims and sweeping generalizations. Please reread what you wrote, pick your strongest points, and rewrite this with actual paragraphs. You would be surprised how much better the reaction is when you state things intelligently, even if the reader disagrees.
 
So basically you're complaining that PD's gameplay model allows you to decide how easy/difficult you want to play the game?

The rest can be discounted as incorrect information (being forced to buy a standard car to start with), poor driving skills, or a lack of knowledge about the subject at hand (complaining about a car losing control on a high-banked racetrack at 200mph+).
 
I vote for the mod locking this and calling it a failed thread. Opinion was made (it lacked some explanations too and has many faults), it has been criticized to its max (many saying tl;dr and saying the OP is quite negative). Also, I wish to ban these types of complaining threads OR to make one big thread which will be just about telling PD off about how bad their game apparently was (I think its great, but should have took a little less time to make)
 
So basically you're complaining that PD's gameplay model allows you to decide how easy/difficult you want to play the game?

The rest can be discounted as incorrect information (being forced to buy a standard car to start with), poor driving skills, or a lack of knowledge about the subject at hand (complaining about a car losing control on a high-banked racetrack at 200mph+).

You're funny. Get rear-ended in a stock car in real life at a speed difference higher than you would find for bump drafting and you're going to spin unless you're extremely good at drifting a stock car. PERIOD.
 
Wow. I can not believe someone would write an essay about why they don't like a game.

Do you honestly think someone is gonna read all of that? I would suggest selling the game if it's causing you that much pain.
 
A cliff notes version of this is" We get a lot of cars, not all created equal, then we get a good handful of tracks, not all created equally... a very loose structure to 'race' those cars that leaves you a bit lacking at the end of the day..." And face it, what do you do with cars? Why do people soup up cars? ... to race...

I completely get what the reviewer is saying... One could argue that it is devoid of any gaming structure or fundamentals... and comes with its own "I WIN!!!" button, removing any sense of personal accomplishment.

Though nothing in this is new to many of us and most of us have found our own way to deal with these shortcoming (though we shouldn't have to in 2010/11) and still have fun... but he does make some fair points when you read between the lines.

I find most people that are not content with GT5 to be the type that really wish they could be... And like someone said above, it would be nice not to have to buy 5 other games to get our fill but don't think that isn't intentional, every company is trying to carve out their unique niche to attract customers and they are all reading these forums for consensus...
 
I find it interesting that people are quick to say how tired they are of seeing unhappy posts on GTP...

I mean I can totally understand not wanting to see them anymore, but then the poster gets blamed for it...

If you got tired of hearing people complain about the food quality in a restaraunt would you blame each person for expressing their displeasure or would you blame the cook for producing the food?
 
And that is an issue, a driving and sutto racing game was cool 10 years ago but with Test drive's open world real world location with all sorts of driving activities is going to take this despite its simplicity and ease of accessibility... because that is their core focus.

GT5 simply needs to refocus, and they don't need to go too far out of their way to do this... Racing is what you do with cars... so I would like to see this area get more attention... to highlight "DRIVING" only would need some kind of open road component... something Kaz has said he would like to do but its not PD's core competency... And I fear the outcome and time it would be for them to attempt this...
 
I think they should expand and connect the tracks and create the free roam world.
 
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