Imagining the perfect racing sim

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hennessey861
My perfect racing game would be a combination of GT5 and Forza 3.
These are the things I would take from each individual game to make what I believe would be perfection

FORZA 3
.Engine noises
.Online modes and features
.Customization
.Career mode
.Track list(I love Catalunya)
.Car list
.Storefront

GT5
.Physics
.Car models
.Track accuracy
.F1 cars
.Weather
.Day and night races
.Rally
.Graphics

Can you imagine how good the game would be if it took what was great about both games and made them into the ultimate sim. What would you take from each game.
 
Online modes and features and execution of Career Mode of Forza Motorsport 3 are definitely NOT something that would go into some "perfect racing game".

Online modes are far inferior to Forza Motorsport 2, which is the good model but it lacks qualifying. So, in a search for perfect online in console games you should refer to Simbin's Race Pro on X360.

As for Career mode, "perfect" one would probably be some crazy mix of GT2, Race Driver 3, GRID, GT4, Forza 3 and GT5. Forza 3's career is almost pointless as GT5, altgough it have much more actual content. However, actual execution and lack of focus after you reach Level 50 - which I've reached with less than 20% completion of Event Mode - is just opposite side of same crazy logic as reaching Lv40 in GT5.

Also, in catering some *perfect* console racer, you're missing many games that have great unique features which could/should/have been incorporated into some *perfect* game.

From my head and with no particular order those are:

> LeMans 24 Hours (Eutechnyx) - real-time engine adjustment
> Race Driver 3 (Codemasters) - sheer amount of licensed real-life circuits and content, progressive mechanical damage system
> F355 Challenge (AM2) - Great Driver Challenges, vehicle focus, post-race analysis, Magic Weather option
> Race Pro (Simbin) - online options
> Project Gotham Racing series (Bizzare) - real-life cities/real-time weather system/almost perfect cockpit position/full 3D garages and FP free-walk
> GRID - visual vehicle damage system
> WRC 4 - rally tracks and everything rally related
> F1 Championship Edition - in-race save

etc, etc, etc

Forza 3 and GT5 combined could be a great game, but *perfect*... not.
 
GT5's physics? Erm, why not iRacing's?
 
iRacing only simulates Racecars, or semi-race cars and no roadcars. The Physics of roadcars in GT5 are very good, so they should be included.
As far as real life race tracks are concerned Race Driver 3 is hard to beat, but adding some fantasy tracks is welcomed in my eyes. The GT series offers a very good selection of fantasy tracks, if you add some of the tracks from Shift and Grid, you get everything a racer could possibly ask for.

I think that most of the things that armar212 pointed out should be included in a perfect console driving/racing game.
 
...

Forza 3 and GT5 combined could be a great game, but *perfect*... not.

Yeah, this. Let's try pushing the boat out a bit, eh? For one, I wouldn't be satisfied ("perfect") with the engine sounds from any game.
 
I like the track debris in shift 2 , i hope the next gt5 can simulate the tack more too rubbering in etc .
 
People have been playing with the word "Perfect" too much.

With my personal definition of perfection, I say the perfect driving simulator when it successfully simulating the realism of all aspects in real life, that no one would find the difference between the simulated realism made by that game and the real life driving itself.

Either people has a low standard for perfection, or just fancying that word too much.
 
Online modes and features and execution of Career Mode of Forza Motorsport 3 are definitely NOT something that would go into some "perfect racing game".

Online modes are far inferior to Forza Motorsport 2, which is the good model but it lacks qualifying. So, in a search for perfect online in console games you should refer to Simbin's Race Pro on X360.

As for Career mode, "perfect" one would probably be some crazy mix of GT2, Race Driver 3, GRID, GT4, Forza 3 and GT5. Forza 3's career is almost pointless as GT5, altgough it have much more actual content. However, actual execution and lack of focus after you reach Level 50 - which I've reached with less than 20% completion of Event Mode - is just opposite side of same crazy logic as reaching Lv40 in GT5.

Also, in catering some *perfect* console racer, you're missing many games that have great unique features which could/should/have been incorporated into some *perfect* game.

From my head and with no particular order those are:

> LeMans 24 Hours (Eutechnyx) - real-time engine adjustment
> Race Driver 3 (Codemasters) - sheer amount of licensed real-life circuits and content, progressive mechanical damage system
> F355 Challenge (AM2) - Great Driver Challenges, vehicle focus, post-race analysis, Magic Weather option
> Race Pro (Simbin) - online options
> Project Gotham Racing series (Bizzare) - real-life cities/real-time weather system/almost perfect cockpit position/full 3D garages and FP free-walk
> GRID - visual vehicle damage system
> WRC 4 - rally tracks and everything rally related
> F1 Championship Edition - in-race save

etc, etc, etc

Forza 3 and GT5 combined could be a great game, but *perfect*... not.
The list I gave would be perfect for me that is why I asked you for your opinions, as opinions vary. There is a huge number of things Which I didnt touch upon but thats where you and the gtplanet community come in :)
 
i'd like in-game car prices to reflect their real life prices. in USD of course just to be uniform. this should give a more realistic feel to the game and would be very informative too! :)
 
Wait for iRacings new tyre model.

My game would use.

iRacing's

Physics, sound engine, tracks, setup, online code/racing system, graphics, force feedback.
Formula 1 car, be nice to not have to drive the crap GT5 calls F1, though I prefered the F1 car in Ferrari Virtual Academy.

GT5's

Tracks that are not available in iRacing, (Nordschleife, La Sarth, Monza, Nurburgring GP, Top Gear test track.. etc)
Premium car models and car list (in addition to those in iRacing)
Tuning/Upgrades
Weather
Photo Mode

Dirt 3

Damage system, rallying, Gymkhana freerun, replay uploads.

F1 2010 -

Tracks that are not covered above, AI.


A massive blend of all the top racing games. Throw in some iRacing, Rfactor, GT5, Dirt 3, F1 2010, Richard Burns Rally. Obviously it will never happen, but it would be a fantastic game.
 
People have been playing with the word "Perfect" too much.

With my personal definition of perfection, I say the perfect driving simulator when it successfully simulating the realism of all aspects in real life, that no one would find the difference between the simulated realism made by that game and the real life driving itself.

Either people has a low standard for perfection, or just fancying that word too much.

What you're looking for is a holodeck which will probably never exist in this lifetime. A perfect sim is the one that on a good day you're able to lose yourself and say to yourself "****! This is fun". It's not quite perfect but makes you happy and to me anything that says "Forza" makes me sad (really sad).

Edit- regarding the list OP gave- that's the ingredient for a racing game. For a racing sim, you don't need stuff like storefront. All you basically need is a good driving physics (and FFB), a well constructed track (meaning a track that's close to real life as possible which counts out most of the track in Forza), good online support and good grid count. All the other stuff should come from you: a good FFB steering wheel, internet connection, nice screen and (if supported) motion seat (like Simconmotion).
 
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GTA4 Damage Models.

I just love GTA4 damage above all other games.
 
Perfect race sim: real car on a real track, anything else is inherently imperfect.
 
Perfect to me means something with no issues, no bugs, no online lag, no disconnection of servers, fast loading menus, no annying tilting dashboard views, no standard cars, class organization, flag rules, realistic tyre wear, mechanic failures, lot of options, a custom championship editor, a solid and entrataining career mode, a good livery editor with the option to import tga or png images from usb keys, no freezes when you go to the Nurb with high end cars (S2U cough cough) a game balanced on the hardware.. that would mean "Perfect" to me.
 
Iracing with GT5 graphics, Forza car list and Shift 2 track list.
 
My Perfect Sim.

REAL LIFE
-Simulate earth physics accurately (gravity, mass, weight, lateral gravity forces) and weather.
-Good selection of all types of cars.
-Good selection of real life circuits/tracks.
-Damage simulation (as detailed as car manufacturers allow).

In-game features.
-Good game structure. (AI, events, rewards, etc)
-good online structure. Allow users to customize game rules.

Human behavior.
-Good car customization as in real life.

How hard can it be :P
 
Can you imagine how good the game would be if it took what was great about both games and made them into the ultimate sim. What would you take from each game.

I have often thought about this. That would be sooooo EPIC!!
 
💡 I imagine something like the matrix...where a central cpu(powered by Kaz's brain)outlines parameters for the network, but the brain of the player actually processes how it's percieved/manipulated w/in those confines...lol I can imagine GT11, in the form of an aux cable connected to a transmitter/reciever manufactured by the world conglomerate PD that plugs into your neck...and since its all processed in your brain, it could be like inception where hours of gameplay can be compressed into minutes of real time...but then can you imagine the hacking potential?:drool:


But in all reality id settle w/ a limited # of features(given my limited experience w/ racing games)
gt5's physics, graphics, and car list
forzas customization, and livery editor and car list
Enthusias VGS indicator, Dragon Range track and car list
Tokyo Extreme Racer Drift 2's(who, BTW, allowed for true 0/100 split for awd cars) car and tracklist
LFS's multiplayer support

I'm sure there are arguments for better game features, but aside from a short stint into LFS-land, i've been coddled by consoles:dopey:
 
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Rfactor2....????


Funny that many people think Forza and GT are the only good sims. We need the presentation and "Game" From consoles and physics and "sim" from PC.
 
GT2 but with GT5 physics, HD graphics, new cars, and more tracks. :drool: :drool: :drool:
 
Every car ever made + Every racetrack on the planet + Perfect blend of GT and FM physics + Real life tuning options = Perfect sim? :D
 
Stop imagining, it exists and its called rfactor.
 
How about all 3? All 3 have here and there great physics.

iRacing is lightyears ahead in terms of rigid body dynamics and suspension physics, not to mention the kinematic effects of collisions are the best I've ever seen in a game. All of these things are Papyrus hallmarks, too, so it's not surprising iRacing inherited them - the only slightly dodgy thing (as with other Papy games, well any game really) is the tyre model, but there's hope there too. Not much else comes close, and not much else (existing) could supplement the physics in that regard.

However, iRacing can be intimidating to some, since the physics really need a steady hand sometimes. In that sense, a "less hardcore" physics mode might appeal to some, although that was trialed and aborted in GT5:P. Personally, I feel GT5's physics are a great compromise. Never tried Forza. The GTRs and rFactors aren't a patch on iRacing, and they're not particularly friendly either, physics-wise. So, for me, the two "modes" might be iRacing's driving feel or GT5's driving feel, all underpinned by iRacing's physics engine(s).


These other games have more to offer than just their physics, though, which is more the point of this thread (i.e., rather than just blindly put everything into a mixing pot, put specific parts of specific games into different pots and offer them up as different "courses" in the meal - particular features in our "perfect" game. Mixing together too many things that are so disparate leaves you with something that can only be "average".)
Certain customisation aspects from games such as LFS, Forza, (parts of) NFS and Sega GT (carrosserie!) would all be great additions, for instance. The latest LFS patch allows open course configurations, too, which is a surprisingly fun thing. I can't wait to see what layouts appear online. Presumably, GT5's "planned" free-roam mode would be similar. This has been my dream for so long now it's practically unreal.

Anyway, there are definitely some interesting suggestions so far, it makes me wish I'd played more sims / racing games over the years for better inspiration! I definitely believe that, no matter how sim-y a game is, there's no reason not to have proper game aspects to it - that'll never happen for iRacing, incidentally, so let's dream on!
 
My perfect racing game would be a combination of GT5 and Forza 3.
These are the things I would take from each individual game to make what I believe would be perfection

FORZA 3
.Engine noises
.Online modes and features
.Customization
.Career mode
.Track list(I love Catalunya)
.Car list
.Storefront

GT5
.Physics
.Car models
.Track accuracy
.F1 cars
.Weather
.Day and night races
.Rally
.Graphics

Can you imagine how good the game would be if it took what was great about both games and made them into the ultimate sim. What would you take from each game.
Looks like you might get your wish because Forza 4 has almost all of the things you listed. And they havent even released all the F4 features yet. So far F4 is looking like it will be a huge step forward from F3.
 
CAMAROBOY69
Looks like you might get your wish because Forza 4 has almost all of the things you listed. And they havent even released all the F4 features yet. So far F4 is looking like it will be a huge step forward from F3.

Or it could just be a huge flop like gt5.
 
Perfect race sim: real car on a real track, anything else is inherently imperfect.

Ha-ha! 👍

I think more they do for us - more we want. Then one day we've come to the point when it be easer to go with real car on real track...Games will be always limited.
 
Physics = NetKar Pro
Tracks = iRacing
Graphics = GT5 Premium
Sound = Shift 2
Modding = RFactor
 
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