in car view, too many informations ! :(

  • Thread starter Thread starter nurburgring
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I use a 20" LCD monitor. The problem with the gauges isn't that they are too small. Most are blurry even at 1080p. Out of all the cars I drive regularly, the F430 has the clearest, sharpest tach. The Mustang's tach is not very usable.

I would like to see sharper gauges in GT5.


That is my problem as well, the bluriness not the size. I'm using a 22" lcd monitor(though only running at 720p) but several cars gauges are very blurry and detract from both the look and function of the interior view. Some cars look fantastic however, like the F430 as well as the GTR and Evo X. The TVR Tamora is also good looking, but the lights are the best part of that gauge set up.
 
I personally think the in-car view is fine, but an adjustable POV like in Live for Speed would be awesome. The only cars i have really noticed a problem with is the RX-7, i CANNOT see the gauges/tach, unless the light/sun effects are coming in from the rear and the viper, the window is pretty small so the roof, pillars and dash take up a good portion of vision. Besides that i'm happy with the field of vision and the amount of detail/working gauges in the game. But i can definately see where people are coming from as not everyone has or WANTS the same point of view. we will see. I might suggest MODS locking this because if PD catch's wind of this, they may delay the game even more!

Just kidding :)👍
 
Im pretty sure they're gonna have an option to turn off the Hud.......
 
Yeah thanks genius, but the whole point of the cockpit view is for realism and feeling like you're IN the car. And when I'm in a car, the gauges aren't 5 or 6 feet away and I don't need to squint to see them.

Considering how exhaustive PD is about the detail in other aspects of the game, an adjustable in-car camera POV shouldn't be too much to ask for.

Uh... don't sit 5 or 6 feet away from the TV? :D :lol:

I play with the in-car from time to time, for a lark, but bumper cam is where it's at, because with you five feet from the TV and the bumper, in real life, about five feet in front of you, the alignment is just perfect.

I dunno about legibility in shadows and such... I have the same problem in real life. :lol: In fact, if you actually have time to look down at the tach or speedometer on the racetrack in real life, you're probably not going wheel to wheel with a dozen other guys. Of course, using in-car view encourages you to drive more by "feel" like you do in real life. In real life, you're shifting by ear and don't have one eye glued to the speedometer all the time. You just know how fast you're going.

Only thing I wish for is an HUD off option... and maybe view control. It would also be nice to have your "head" react a split second late to lateral and acceleration gs, so you can "see" the car moving around you (as in some other racing games). It would help make the game more immersive.
 
Uh... don't sit 5 or 6 feet away from the TV? :D :lol:

I play with the in-car from time to time, for a lark, but bumper cam is where it's at, because with you five feet from the TV and the bumper, in real life, about five feet in front of you, the alignment is just perfect.

I dunno about legibility in shadows and such... I have the same problem in real life. :lol: In fact, if you actually have time to look down at the tach or speedometer on the racetrack in real life, you're probably not going wheel to wheel with a dozen other guys. Of course, using in-car view encourages you to drive more by "feel" like you do in real life. In real life, you're shifting by ear and don't have one eye glued to the speedometer all the time. You just know how fast you're going.

Only thing I wish for is an HUD off option... and maybe view control. It would also be nice to have your "head" react a split second late to lateral and acceleration gs, so you can "see" the car moving around you (as in some other racing games). It would help make the game more immersive.

I can't believe this is so hard to comprehend. I'm not talking about sitting 5 or 6 feet away from the TV, I'm talking about the game's point of view is farther back than what it would be in real life, if you were sitting in the car, which makes the gauges impossible to read in some cars, when they would be perfectly clear in real life.

I agree that at times when you're wheel-to-wheel, you don't have an opportunity to look at your tach and have to go by sound and "feel", but other times when you're not banging fenders and you're trying to maximize each shift to get the most out the car, it would be nice to have legible gauges, as one would have in real life.

Anyway...I've made my point enough times, I just hope PD includes a customizable view feature in GT5.
 
It is ridiculous to argue that that the illegible gauges do not need improvement because real racers don't use them. No, I don't use them when racing my hardest, but they would still be legible in a real car, especially at the starting lineup at the grid.

Certain cars have better gauges than all the others. They should be sharper across the board. Hopefully we'll see them in GT5.

It would be interesting to have HUD information moved onto a PSP as an option too, kinda like the GT-R information screen.
 
Can't please everyone......

Oh but you can. All PD need to do is give us options to change the setup of the HUD and driver position inside the car :)

Personally I'd expect to be able to see something out of the side windows, but then you do feel like your sat on the back seats, it's just the illusion you get when playing a video game.
 
Oh but you can. All PD need to do is give us options to change the setup of the HUD and driver position inside the car :)

But thats my point - even if PD implemented those features, you can't honestly say that would satisfy everyone. People always complain, be it about pointless rubbish like reverse lights to stuff that could have a few extra options.

Honestly, I don't feel these are massively gameplay-impacting issues and are mainly down to personal taste, though I agree that they should include further options for adjusting driving position, my point about not pleasing everybody was aimed at those saying its "unrealistic", seeing as its currently impossible to make a 100% realistic game without it becoming extremely frustrating and essentially pointless (isn't the point of games the escapism, be it in the form of fantasy or simulation?).
 
But thats my point - even if PD implemented those features, you can't honestly say that would satisfy everyone. People always complain, be it about pointless rubbish like reverse lights to stuff that could have a few extra options.

Honestly, I don't feel these are massively gameplay-impacting issues and are mainly down to personal taste, though I agree that they should include further options for adjusting driving position, my point about not pleasing everybody was aimed at those saying its "unrealistic", seeing as its currently impossible to make a 100% realistic game without it becoming extremely frustrating and essentially pointless (isn't the point of games the escapism, be it in the form of fantasy or simulation?).

You do make a good point. Fanboys do love to complain about the smallest things, but then sometimes it's the little things that grate. You are right about making the game too realistic. If you needed to be a racing driver to play GT then no one would buy it because no one would be able to compete in the races. It does make me laugh when some people on here complain about the game and you wonder why they bother playing it if they don't like it, no ones forcing them to play GT :sly:
 
That's EXACTLY what I'm talking about. That pic right there is much more realistic.

I just took a pic from my car to illustrate what I'm talking about and the similarity to the pic you posted is uncanny (excuse the crappy iphone pic).

That pic isn't proof at all.
It would only be proof if you could take a picture with your eyes, or a camera setup that simulates your eyes. That means at least 2 lenses.

The problem of making a realistic view on a flat screen is that everything is in focus.
You can see the same stuff in real life, but you have to focus on different parts to see them. There is so much information discarded by your brain.

I read about a new screen though that tracks where your eyes are looking at on the screen, so that it can change focus and highlight stuff you are looking at when using specific software.

If you find the view to be too far away from the dash, then move the screen closer and cover the bottom part.
That way the view would appear wider and the pov would appear closer to the dash.

The readability of the gauges also depend for a part on the screen and settings you are using.
Not saying that the game is perfect in that area thouh, it would be better if the cockpit was lighter.
 
I can't believe this is so hard to comprehend. I'm not talking about sitting 5 or 6 feet away from the TV, I'm talking about the game's point of view is farther back than what it would be in real life, if you were sitting in the car, which makes the gauges impossible to read in some cars, when they would be perfectly clear in real life.

I agree that at times when you're wheel-to-wheel, you don't have an opportunity to look at your tach and have to go by sound and "feel", but other times when you're not banging fenders and you're trying to maximize each shift to get the most out the car, it would be nice to have legible gauges, as one would have in real life.

Anyway...I've made my point enough times, I just hope PD includes a customizable view feature in GT5.

The legible gauges aren't a problem of how far away the "camera" is from the gauges... it's merely due to the resolution of the gauges themselves.

Like DustDriver says... the problem is trying to translate the panoramic view of human sight into the 4:3 or 16:9 of a TV screen. It's just not possible. The only way to get true simulator immersion in the cockpit, given these format restrictions, is to use at least five monitors for 180 degrees of display, or five projectors. This is, coincidentally, what we're having installed at work in a few months... a five projector marine simulator with amazing levels of immersion... simply because the screens include your entire peripheral view. I got motion sickness just watching the demonstration... not something I could ever say of any computer game (and I play Quake). And I thought three screen flight sims were impressive...

The closest you can get to that on a system designed to work with one screen is to have a honking large screen or to have a smaller screen up close. Move the viewpoint closer, crop the bottom off so all you see is windscreen and gauges, and you crop width also. GT5P's default width gives you just enough peripheral view (part of the left mirror and almost to the right extremity of the dash) that it's close to what real life is. Move in closer, and you lose peripheral vision, move back so you can see more track, and you lose more dash detail and get more of the screen taken up by car interior. Nothing is perfect. This letterboxing as you move close enough to read gauges is a huge problem with flight sims on the PC... one that I've never seen resolved to my liking.

It would be nice to have the option of double screening or triple screening, but I don't know if the current level of software can run that much... maybe if Sony released the software that enabled them to run multiple PS3s in parallel at that last show... :D
 
A network function for 3 ps3s would we be good too, like you had with GT4 on the PS2.
 
The legible gauges aren't a problem of how far away the "camera" is from the gauges... it's merely due to the resolution of the gauges themselves.

Like DustDriver says... the problem is trying to translate the panoramic view of human sight into the 4:3 or 16:9 of a TV screen. It's just not possible. The only way to get true simulator immersion in the cockpit, given these format restrictions, is to use at least five monitors for 180 degrees of display, or five projectors. This is, coincidentally, what we're having installed at work in a few months... a five projector marine simulator with amazing levels of immersion... simply because the screens include your entire peripheral view. I got motion sickness just watching the demonstration... not something I could ever say of any computer game (and I play Quake). And I thought three screen flight sims were impressive...


The closest you can get to that on a system designed to work with one screen is to have a honking large screen or to have a smaller screen up close. Move the viewpoint closer, crop the bottom off so all you see is windscreen and gauges, and you crop width also. GT5P's default width gives you just enough peripheral view (part of the left mirror and almost to the right extremity of the dash) that it's close to what real life is. Move in closer, and you lose peripheral vision, move back so you can see more track, and you lose more dash detail and get more of the screen taken up by car interior. Nothing is perfect. This letterboxing as you move close enough to read gauges is a huge problem with flight sims on the PC... one that I've never seen resolved to my liking.

It would be nice to have the option of double screening or triple screening, but I don't know if the current level of software can run that much... maybe if Sony released the software that enabled them to run multiple PS3s in parallel at that last show... :D

Exactly what i tried to explain all the time.
Thank you for pointing it out a bit better!
 
I love the in car view, I always use it...I want to marry the in car view........
 
I love it too, but there should be option whenever you are in car view, the game's speed, RPM, map, etc icons should be disabled, or turn on/off individually to players taste.
 
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